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📄 gld_driver.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/******************************************************************************                        Mesa 3-D graphics library*                        Direct3D Driver Interface**  ========================================================================**   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.**   Permission is hereby granted, free of charge, to any person obtaining a*   copy of this software and associated documentation files (the "Software"),*   to deal in the Software without restriction, including without limitation*   the rights to use, copy, modify, merge, publish, distribute, sublicense,*   and/or sell copies of the Software, and to permit persons to whom the*   Software is furnished to do so, subject to the following conditions:**   The above copyright notice and this permission notice shall be included*   in all copies or substantial portions of the Software.**   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE*   SOFTWARE.**  ======================================================================** Language:     ANSI C* Environment:  Windows 9x/2000/XP/XBox (Win32)** Description:  Driver functions and interfaces*****************************************************************************/#ifndef _GLD_DRIVER_H#define _GLD_DRIVER_H// This file is only useful is we're using the new GLD3 WGL code.#ifdef _USE_GLD3_WGL#include "dglcontext.h"// Same as DX8 D3DDISPLAYMODEtypedef struct {	DWORD	Width;	DWORD	Height;	DWORD	Refresh;	DWORD	BPP;} GLD_displayMode;typedef struct {	// Returns a string for a given HRESULT error code.	BOOL	(*GetDXErrorString)(HRESULT hr, char *buf, int nBufSize);	// Driver functions for managing drawables.	// Functions must respect persistant buffers / persistant interface.	// NOTE: Persistant interface is: DirectDraw, pre-DX8; Direct3D, DX8 and above.	BOOL	(*CreateDrawable)(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);	BOOL	(*ResizeDrawable)(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);	BOOL	(*DestroyDrawable)(DGL_ctx *ctx);	// Create/Destroy private globals belonging to driver	BOOL	(*CreatePrivateGlobals)(void);	BOOL	(*DestroyPrivateGlobals)(void);	// Build pixelformat list	BOOL	(*BuildPixelformatList)(void);	// Initialise Mesa's driver pointers	BOOL	(*InitialiseMesa)(DGL_ctx *ctx);	// Swap buffers	BOOL	(*SwapBuffers)(DGL_ctx *ctx, HDC hDC, HWND hWnd);	// wglGetProcAddress()	PROC	(*wglGetProcAddress)(LPCSTR a);	BOOL	(*GetDisplayMode)(DGL_ctx *ctx, GLD_displayMode *glddm);} GLD_driver;extern GLD_driver _gldDriver;BOOL gldInitDriverPointers(DWORD dwDriver);const GLubyte* _gldGetStringGeneric(GLcontext *ctx, GLenum name);#endif // _USE_GLD3_WGL#endif // _GLD_DRIVER_H

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