📄 gld_driver.h
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/****************************************************************************** Mesa 3-D graphics library* Direct3D Driver Interface** ========================================================================** Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.** Permission is hereby granted, free of charge, to any person obtaining a* copy of this software and associated documentation files (the "Software"),* to deal in the Software without restriction, including without limitation* the rights to use, copy, modify, merge, publish, distribute, sublicense,* and/or sell copies of the Software, and to permit persons to whom the* Software is furnished to do so, subject to the following conditions:** The above copyright notice and this permission notice shall be included* in all copies or substantial portions of the Software.** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE* SOFTWARE.** ======================================================================** Language: ANSI C* Environment: Windows 9x/2000/XP/XBox (Win32)** Description: Driver functions and interfaces*****************************************************************************/#ifndef _GLD_DRIVER_H#define _GLD_DRIVER_H// This file is only useful is we're using the new GLD3 WGL code.#ifdef _USE_GLD3_WGL#include "dglcontext.h"// Same as DX8 D3DDISPLAYMODEtypedef struct { DWORD Width; DWORD Height; DWORD Refresh; DWORD BPP;} GLD_displayMode;typedef struct { // Returns a string for a given HRESULT error code. BOOL (*GetDXErrorString)(HRESULT hr, char *buf, int nBufSize); // Driver functions for managing drawables. // Functions must respect persistant buffers / persistant interface. // NOTE: Persistant interface is: DirectDraw, pre-DX8; Direct3D, DX8 and above. BOOL (*CreateDrawable)(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers); BOOL (*ResizeDrawable)(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers); BOOL (*DestroyDrawable)(DGL_ctx *ctx); // Create/Destroy private globals belonging to driver BOOL (*CreatePrivateGlobals)(void); BOOL (*DestroyPrivateGlobals)(void); // Build pixelformat list BOOL (*BuildPixelformatList)(void); // Initialise Mesa's driver pointers BOOL (*InitialiseMesa)(DGL_ctx *ctx); // Swap buffers BOOL (*SwapBuffers)(DGL_ctx *ctx, HDC hDC, HWND hWnd); // wglGetProcAddress() PROC (*wglGetProcAddress)(LPCSTR a); BOOL (*GetDisplayMode)(DGL_ctx *ctx, GLD_displayMode *glddm);} GLD_driver;extern GLD_driver _gldDriver;BOOL gldInitDriverPointers(DWORD dwDriver);const GLubyte* _gldGetStringGeneric(GLcontext *ctx, GLenum name);#endif // _USE_GLD3_WGL#endif // _GLD_DRIVER_H
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