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📄 opengl32.def

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 DEF
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;****************************************************************************;*;*                        Mesa 3-D graphics library;*                        Direct3D Driver Interface;*;*  ========================================================================;*;*   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.;*;*   Permission is hereby granted, free of charge, to any person obtaining a;*   copy of this software and associated documentation files (the "Software"),;*   to deal in the Software without restriction, including without limitation;*   the rights to use, copy, modify, merge, publish, distribute, sublicense,;*   and/or sell copies of the Software, and to permit persons to whom the;*   Software is furnished to do so, subject to the following conditions:;*;*   The above copyright notice and this permission notice shall be included;*   in all copies or substantial portions of the Software.;*;*   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS;*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,;*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL;*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,;*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF;*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE;*   SOFTWARE.;*;*  ======================================================================;*;* Language:     ANSI C;* Environment:  Windows 9x/2000/XP/XBox (Win32);*;* Description:  DLL Module definition file;*;****************************************************************************/DESCRIPTION 'GLDirect'VERSION 3.0EXPORTS    glAccum=glAccum @1    glAlphaFunc=glAlphaFunc @2    glAreTexturesResident=glAreTexturesResident @3    glArrayElement=glArrayElement @4    glBegin=glBegin @5    glBindTexture=glBindTexture @6    glBitmap=glBitmap @7    glBlendFunc=glBlendFunc @8    glCallList=glCallList @9    glCallLists=glCallLists @10    glClear=glClear @11    glClearAccum=glClearAccum @12    glClearIndex=glClearIndex @13    glClearColor=glClearColor @14    glClearDepth=glClearDepth @15    glClearStencil=glClearStencil @16    glClipPlane=glClipPlane @17    glColor3b=glColor3b @18    glColor3d=glColor3d @19    glColor3f=glColor3f @20    glColor3i=glColor3i @21    glColor3s=glColor3s @22    glColor3ub=glColor3ub @23    glColor3ui=glColor3ui @24    glColor3us=glColor3us @25    glColor4b=glColor4b @26    glColor4d=glColor4d @27    glColor4f=glColor4f @28    glColor4i=glColor4i @29    glColor4s=glColor4s @30    glColor4ub=glColor4ub @31    glColor4ui=glColor4ui @32    glColor4us=glColor4us @33    glColor3bv=glColor3bv @34    glColor3dv=glColor3dv @35    glColor3fv=glColor3fv @36    glColor3iv=glColor3iv @37    glColor3sv=glColor3sv @38    glColor3ubv=glColor3ubv @39    glColor3uiv=glColor3uiv @40    glColor3usv=glColor3usv @41    glColor4bv=glColor4bv @42    glColor4dv=glColor4dv @43    glColor4fv=glColor4fv @44    glColor4iv=glColor4iv @45    glColor4sv=glColor4sv @46    glColor4ubv=glColor4ubv @47    glColor4uiv=glColor4uiv @48    glColor4usv=glColor4usv @49    glColorMask=glColorMask @50    glColorMaterial=glColorMaterial @51    glColorPointer=glColorPointer @52    glColorTableEXT=glColorTableEXT @53    glColorSubTableEXT=glColorSubTableEXT @54    glCopyPixels=glCopyPixels @55    glCopyTexImage1D=glCopyTexImage1D @56    glCopyTexImage2D=glCopyTexImage2D @57    glCopyTexSubImage1D=glCopyTexSubImage1D @58    glCopyTexSubImage2D=glCopyTexSubImage2D @59    glCullFace=glCullFace @60    glDepthFunc=glDepthFunc @61    glDepthMask=glDepthMask @62    glDepthRange=glDepthRange @63    glDeleteLists=glDeleteLists @64    glDeleteTextures=glDeleteTextures @65    glDisable=glDisable @66    glDisableClientState=glDisableClientState @67    glDrawArrays=glDrawArrays @68    glDrawBuffer=glDrawBuffer @69    glDrawElements=glDrawElements @70    glDrawPixels=glDrawPixels @71    glEnable=glEnable @72    glEnableClientState=glEnableClientState @73    glEnd=glEnd @74    glEndList=glEndList @75    glEvalCoord1d=glEvalCoord1d @76    glEvalCoord1f=glEvalCoord1f @77    glEvalCoord1dv=glEvalCoord1dv @78    glEvalCoord1fv=glEvalCoord1fv @79    glEvalCoord2d=glEvalCoord2d @80    glEvalCoord2f=glEvalCoord2f @81    glEvalCoord2dv=glEvalCoord2dv @82    glEvalCoord2fv=glEvalCoord2fv @83    glEvalPoint1=glEvalPoint1 @84    glEvalPoint2=glEvalPoint2 @85    glEvalMesh1=glEvalMesh1 @86    glEdgeFlag=glEdgeFlag @87    glEdgeFlagv=glEdgeFlagv @88    glEdgeFlagPointer=glEdgeFlagPointer @89    glEvalMesh2=glEvalMesh2 @90    glFeedbackBuffer=glFeedbackBuffer @91    glFinish=glFinish @92    glFlush=glFlush @93    glFogf=glFogf @94    glFogi=glFogi @95    glFogfv=glFogfv @96    glFogiv=glFogiv @97    glFrontFace=glFrontFace @98    glFrustum=glFrustum @99    glGenLists=glGenLists @100    glGenTextures=glGenTextures @101    glGetBooleanv=glGetBooleanv @102    glGetClipPlane=glGetClipPlane @103    glGetColorTableEXT=glGetColorTableEXT @104    glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105    glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106    glGetDoublev=glGetDoublev @107    glGetError=glGetError @108    glGetFloatv=glGetFloatv @109    glGetIntegerv=glGetIntegerv @110    glGetLightfv=glGetLightfv @111    glGetLightiv=glGetLightiv @112    glGetMapdv=glGetMapdv @113    glGetMapfv=glGetMapfv @114    glGetMapiv=glGetMapiv @115    glGetMaterialfv=glGetMaterialfv @116    glGetMaterialiv=glGetMaterialiv @117    glGetPixelMapfv=glGetPixelMapfv @118    glGetPixelMapuiv=glGetPixelMapuiv @119    glGetPixelMapusv=glGetPixelMapusv @120    glGetPointerv=glGetPointerv @121    glGetPolygonStipple=glGetPolygonStipple @122    glGetString=glGetString @123    glGetTexEnvfv=glGetTexEnvfv @124    glGetTexEnviv=glGetTexEnviv @125    glGetTexGeniv=glGetTexGeniv @126    glGetTexGendv=glGetTexGendv @127    glGetTexGenfv=glGetTexGenfv @128    glGetTexImage=glGetTexImage @129    glGetTexLevelParameterfv=glGetTexLevelParameterfv @130    glGetTexLevelParameteriv=glGetTexLevelParameteriv @131    glGetTexParameterfv=glGetTexParameterfv @132    glGetTexParameteriv=glGetTexParameteriv @133    glHint=glHint @134    glIndexd=glIndexd @135    glIndexf=glIndexf @136    glIndexi=glIndexi @137    glIndexs=glIndexs @138    glIndexub=glIndexub @139    glIndexdv=glIndexdv @140    glIndexfv=glIndexfv @141    glIndexiv=glIndexiv @142    glIndexsv=glIndexsv @143    glIndexubv=glIndexubv @144    glIndexMask=glIndexMask @145    glIndexPointer=glIndexPointer @146    glInterleavedArrays=glInterleavedArrays @147    glInitNames=glInitNames @148    glIsList=glIsList @149    glIsTexture=glIsTexture @150    glLightf=glLightf @151    glLighti=glLighti @152    glLightfv=glLightfv @153    glLightiv=glLightiv @154    glLightModelf=glLightModelf @155    glLightModeli=glLightModeli @156    glLightModelfv=glLightModelfv @157    glLightModeliv=glLightModeliv @158    glLineWidth=glLineWidth @159    glLineStipple=glLineStipple @160    glListBase=glListBase @161    glLoadIdentity=glLoadIdentity @162    glLoadMatrixd=glLoadMatrixd @163    glLoadMatrixf=glLoadMatrixf @164    glLoadName=glLoadName @165    glLogicOp=glLogicOp @166    glMap1d=glMap1d @167    glMap1f=glMap1f @168    glMap2d=glMap2d @169    glMap2f=glMap2f @170    glMapGrid1d=glMapGrid1d @171    glMapGrid1f=glMapGrid1f @172    glMapGrid2d=glMapGrid2d @173    glMapGrid2f=glMapGrid2f @174    glMaterialf=glMaterialf @175    glMateriali=glMateriali @176    glMaterialfv=glMaterialfv @177    glMaterialiv=glMaterialiv @178    glMatrixMode=glMatrixMode @179    glMultMatrixd=glMultMatrixd @180    glMultMatrixf=glMultMatrixf @181    glNewList=glNewList @182    glNormal3b=glNormal3b @183    glNormal3d=glNormal3d @184    glNormal3f=glNormal3f @185    glNormal3i=glNormal3i @186    glNormal3s=glNormal3s @187    glNormal3bv=glNormal3bv @188    glNormal3dv=glNormal3dv @189    glNormal3fv=glNormal3fv @190    glNormal3iv=glNormal3iv @191    glNormal3sv=glNormal3sv @192    glNormalPointer=glNormalPointer @193    glOrtho=glOrtho @194    glPassThrough=glPassThrough @195    glPixelMapfv=glPixelMapfv @196    glPixelMapuiv=glPixelMapuiv @197    glPixelMapusv=glPixelMapusv @198    glPixelStoref=glPixelStoref @199    glPixelStorei=glPixelStorei @200    glPixelTransferf=glPixelTransferf @201    glPixelTransferi=glPixelTransferi @202    glPixelZoom=glPixelZoom @203    glPointSize=glPointSize @204

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