📄 opengl32.def
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;****************************************************************************;*;* Mesa 3-D graphics library;* Direct3D Driver Interface;*;* ========================================================================;*;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.;*;* Permission is hereby granted, free of charge, to any person obtaining a;* copy of this software and associated documentation files (the "Software"),;* to deal in the Software without restriction, including without limitation;* the rights to use, copy, modify, merge, publish, distribute, sublicense,;* and/or sell copies of the Software, and to permit persons to whom the;* Software is furnished to do so, subject to the following conditions:;*;* The above copyright notice and this permission notice shall be included;* in all copies or substantial portions of the Software.;*;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE;* SOFTWARE.;*;* ======================================================================;*;* Language: ANSI C;* Environment: Windows 9x/2000/XP/XBox (Win32);*;* Description: DLL Module definition file;*;****************************************************************************/DESCRIPTION 'GLDirect'VERSION 3.0EXPORTS glAccum=glAccum @1 glAlphaFunc=glAlphaFunc @2 glAreTexturesResident=glAreTexturesResident @3 glArrayElement=glArrayElement @4 glBegin=glBegin @5 glBindTexture=glBindTexture @6 glBitmap=glBitmap @7 glBlendFunc=glBlendFunc @8 glCallList=glCallList @9 glCallLists=glCallLists @10 glClear=glClear @11 glClearAccum=glClearAccum @12 glClearIndex=glClearIndex @13 glClearColor=glClearColor @14 glClearDepth=glClearDepth @15 glClearStencil=glClearStencil @16 glClipPlane=glClipPlane @17 glColor3b=glColor3b @18 glColor3d=glColor3d @19 glColor3f=glColor3f @20 glColor3i=glColor3i @21 glColor3s=glColor3s @22 glColor3ub=glColor3ub @23 glColor3ui=glColor3ui @24 glColor3us=glColor3us @25 glColor4b=glColor4b @26 glColor4d=glColor4d @27 glColor4f=glColor4f @28 glColor4i=glColor4i @29 glColor4s=glColor4s @30 glColor4ub=glColor4ub @31 glColor4ui=glColor4ui @32 glColor4us=glColor4us @33 glColor3bv=glColor3bv @34 glColor3dv=glColor3dv @35 glColor3fv=glColor3fv @36 glColor3iv=glColor3iv @37 glColor3sv=glColor3sv @38 glColor3ubv=glColor3ubv @39 glColor3uiv=glColor3uiv @40 glColor3usv=glColor3usv @41 glColor4bv=glColor4bv @42 glColor4dv=glColor4dv @43 glColor4fv=glColor4fv @44 glColor4iv=glColor4iv @45 glColor4sv=glColor4sv @46 glColor4ubv=glColor4ubv @47 glColor4uiv=glColor4uiv @48 glColor4usv=glColor4usv @49 glColorMask=glColorMask @50 glColorMaterial=glColorMaterial @51 glColorPointer=glColorPointer @52 glColorTableEXT=glColorTableEXT @53 glColorSubTableEXT=glColorSubTableEXT @54 glCopyPixels=glCopyPixels @55 glCopyTexImage1D=glCopyTexImage1D @56 glCopyTexImage2D=glCopyTexImage2D @57 glCopyTexSubImage1D=glCopyTexSubImage1D @58 glCopyTexSubImage2D=glCopyTexSubImage2D @59 glCullFace=glCullFace @60 glDepthFunc=glDepthFunc @61 glDepthMask=glDepthMask @62 glDepthRange=glDepthRange @63 glDeleteLists=glDeleteLists @64 glDeleteTextures=glDeleteTextures @65 glDisable=glDisable @66 glDisableClientState=glDisableClientState @67 glDrawArrays=glDrawArrays @68 glDrawBuffer=glDrawBuffer @69 glDrawElements=glDrawElements @70 glDrawPixels=glDrawPixels @71 glEnable=glEnable @72 glEnableClientState=glEnableClientState @73 glEnd=glEnd @74 glEndList=glEndList @75 glEvalCoord1d=glEvalCoord1d @76 glEvalCoord1f=glEvalCoord1f @77 glEvalCoord1dv=glEvalCoord1dv @78 glEvalCoord1fv=glEvalCoord1fv @79 glEvalCoord2d=glEvalCoord2d @80 glEvalCoord2f=glEvalCoord2f @81 glEvalCoord2dv=glEvalCoord2dv @82 glEvalCoord2fv=glEvalCoord2fv @83 glEvalPoint1=glEvalPoint1 @84 glEvalPoint2=glEvalPoint2 @85 glEvalMesh1=glEvalMesh1 @86 glEdgeFlag=glEdgeFlag @87 glEdgeFlagv=glEdgeFlagv @88 glEdgeFlagPointer=glEdgeFlagPointer @89 glEvalMesh2=glEvalMesh2 @90 glFeedbackBuffer=glFeedbackBuffer @91 glFinish=glFinish @92 glFlush=glFlush @93 glFogf=glFogf @94 glFogi=glFogi @95 glFogfv=glFogfv @96 glFogiv=glFogiv @97 glFrontFace=glFrontFace @98 glFrustum=glFrustum @99 glGenLists=glGenLists @100 glGenTextures=glGenTextures @101 glGetBooleanv=glGetBooleanv @102 glGetClipPlane=glGetClipPlane @103 glGetColorTableEXT=glGetColorTableEXT @104 glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105 glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106 glGetDoublev=glGetDoublev @107 glGetError=glGetError @108 glGetFloatv=glGetFloatv @109 glGetIntegerv=glGetIntegerv @110 glGetLightfv=glGetLightfv @111 glGetLightiv=glGetLightiv @112 glGetMapdv=glGetMapdv @113 glGetMapfv=glGetMapfv @114 glGetMapiv=glGetMapiv @115 glGetMaterialfv=glGetMaterialfv @116 glGetMaterialiv=glGetMaterialiv @117 glGetPixelMapfv=glGetPixelMapfv @118 glGetPixelMapuiv=glGetPixelMapuiv @119 glGetPixelMapusv=glGetPixelMapusv @120 glGetPointerv=glGetPointerv @121 glGetPolygonStipple=glGetPolygonStipple @122 glGetString=glGetString @123 glGetTexEnvfv=glGetTexEnvfv @124 glGetTexEnviv=glGetTexEnviv @125 glGetTexGeniv=glGetTexGeniv @126 glGetTexGendv=glGetTexGendv @127 glGetTexGenfv=glGetTexGenfv @128 glGetTexImage=glGetTexImage @129 glGetTexLevelParameterfv=glGetTexLevelParameterfv @130 glGetTexLevelParameteriv=glGetTexLevelParameteriv @131 glGetTexParameterfv=glGetTexParameterfv @132 glGetTexParameteriv=glGetTexParameteriv @133 glHint=glHint @134 glIndexd=glIndexd @135 glIndexf=glIndexf @136 glIndexi=glIndexi @137 glIndexs=glIndexs @138 glIndexub=glIndexub @139 glIndexdv=glIndexdv @140 glIndexfv=glIndexfv @141 glIndexiv=glIndexiv @142 glIndexsv=glIndexsv @143 glIndexubv=glIndexubv @144 glIndexMask=glIndexMask @145 glIndexPointer=glIndexPointer @146 glInterleavedArrays=glInterleavedArrays @147 glInitNames=glInitNames @148 glIsList=glIsList @149 glIsTexture=glIsTexture @150 glLightf=glLightf @151 glLighti=glLighti @152 glLightfv=glLightfv @153 glLightiv=glLightiv @154 glLightModelf=glLightModelf @155 glLightModeli=glLightModeli @156 glLightModelfv=glLightModelfv @157 glLightModeliv=glLightModeliv @158 glLineWidth=glLineWidth @159 glLineStipple=glLineStipple @160 glListBase=glListBase @161 glLoadIdentity=glLoadIdentity @162 glLoadMatrixd=glLoadMatrixd @163 glLoadMatrixf=glLoadMatrixf @164 glLoadName=glLoadName @165 glLogicOp=glLogicOp @166 glMap1d=glMap1d @167 glMap1f=glMap1f @168 glMap2d=glMap2d @169 glMap2f=glMap2f @170 glMapGrid1d=glMapGrid1d @171 glMapGrid1f=glMapGrid1f @172 glMapGrid2d=glMapGrid2d @173 glMapGrid2f=glMapGrid2f @174 glMaterialf=glMaterialf @175 glMateriali=glMateriali @176 glMaterialfv=glMaterialfv @177 glMaterialiv=glMaterialiv @178 glMatrixMode=glMatrixMode @179 glMultMatrixd=glMultMatrixd @180 glMultMatrixf=glMultMatrixf @181 glNewList=glNewList @182 glNormal3b=glNormal3b @183 glNormal3d=glNormal3d @184 glNormal3f=glNormal3f @185 glNormal3i=glNormal3i @186 glNormal3s=glNormal3s @187 glNormal3bv=glNormal3bv @188 glNormal3dv=glNormal3dv @189 glNormal3fv=glNormal3fv @190 glNormal3iv=glNormal3iv @191 glNormal3sv=glNormal3sv @192 glNormalPointer=glNormalPointer @193 glOrtho=glOrtho @194 glPassThrough=glPassThrough @195 glPixelMapfv=glPixelMapfv @196 glPixelMapuiv=glPixelMapuiv @197 glPixelMapusv=glPixelMapusv @198 glPixelStoref=glPixelStoref @199 glPixelStorei=glPixelStorei @200 glPixelTransferf=glPixelTransferf @201 glPixelTransferi=glPixelTransferi @202 glPixelZoom=glPixelZoom @203 glPointSize=glPointSize @204
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