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📄 dllmain.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/******************************************************************************                        Mesa 3-D graphics library*                        Direct3D Driver Interface**  ========================================================================**   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.**   Permission is hereby granted, free of charge, to any person obtaining a*   copy of this software and associated documentation files (the "Software"),*   to deal in the Software without restriction, including without limitation*   the rights to use, copy, modify, merge, publish, distribute, sublicense,*   and/or sell copies of the Software, and to permit persons to whom the*   Software is furnished to do so, subject to the following conditions:**   The above copyright notice and this permission notice shall be included*   in all copies or substantial portions of the Software.**   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE*   SOFTWARE.**  ======================================================================** Language:     ANSI C* Environment:  Windows 9x (Win32)** Description:  Win32 DllMain functions.*****************************************************************************/#ifndef __DLLMAIN_H#define __DLLMAIN_H// Macros to control compilation#define STRICT#define WIN32_LEAN_AND_MEAN#include <windows.h>#ifndef _USE_GLD3_WGL#include "DirectGL.h"#endif // _USE_GLD3_WGL//#include "gldirect/regkeys.h"#include "dglglobals.h"#include "ddlog.h"#ifndef _USE_GLD3_WGL#include "d3dtexture.h"#endif // _USE_GLD3_WGL#include "dglwgl.h"extern BOOL bInitialized;BOOL dglInitDriver(void);void dglExitDriver(void);#endif

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