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📄 dglglobals.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/******************************************************************************                        Mesa 3-D graphics library*                        Direct3D Driver Interface**  ========================================================================**   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.**   Permission is hereby granted, free of charge, to any person obtaining a*   copy of this software and associated documentation files (the "Software"),*   to deal in the Software without restriction, including without limitation*   the rights to use, copy, modify, merge, publish, distribute, sublicense,*   and/or sell copies of the Software, and to permit persons to whom the*   Software is furnished to do so, subject to the following conditions:**   The above copyright notice and this permission notice shall be included*   in all copies or substantial portions of the Software.**   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE*   SOFTWARE.**  ======================================================================** Language:     ANSI C* Environment:  Windows 9x (Win32)** Description:  Globals.*****************************************************************************/#ifndef __DGLGLOBALS_H#define __DGLGLOBALS_H#include "dglcontext.h"#include "dglpf.h"		// Pixel format#ifndef _USE_GLD3_WGL#include "d3dtexture.h"#endif/*---------------------- Macros and type definitions ----------------------*/typedef enum {	DGL_RENDER_MESASW		= 0,	DGL_RENDER_D3D			= 1,	DGL_RENDER_FORCE_DWORD	= 0x7ffffff,} DGL_renderType;#ifdef _USE_GLD3_WGL// Same as DGL_renderType? KeithHtypedef enum {	GLDS_DRIVER_MESA_SW			= 0,	// Mesa SW rendering	GLDS_DRIVER_REF				= 1,	// Direct3D Reference Rasteriser	GLDS_DRIVER_HAL				= 2,	// Direct3D HW rendering} GLDS_DRIVER;typedef enum {	GLDS_TNL_DEFAULT			= 0,	// Choose best TnL method	GLDS_TNL_MESA				= 1,	// Mesa TnL	GLDS_TNL_D3DSW				= 2,	// D3D Software TnL	GLDS_TNL_D3DHW				= 3,	// D3D Hardware TnL} GLDS_TNL;typedef enum {	GLDS_MULTISAMPLE_NONE		= 0,	GLDS_MULTISAMPLE_FASTEST	= 1,	GLDS_MULTISAMPLE_NICEST		= 2,} GLDS_MULTISAMPLE;#endiftypedef struct {	// Registry settings	char				szDDName[MAX_DDDEVICEID_STRING]; // DirectDraw device name	char				szD3DName[MAX_DDDEVICEID_STRING]; // Direct3D driver name	BOOL				bPrimary; // Is ddraw device the Primary device?	BOOL				bHardware; // Is the d3d driver a Hardware driver?#ifndef _USE_GLD3_WGL	GUID				ddGuid; // GUID of the ddraw device 	GUID				d3dGuid; // GUID of the direct3d driver#endif // _USE_GLD3_WGL//	BOOL				bFullscreen; // Force fullscreen - only useful for primary adaptors.	BOOL				bSquareTextures; // Does this driver require square textures?	DWORD               dwRendering; // Type of rendering required	BOOL				bWaitForRetrace; // Sync to vertical retrace	BOOL				bFullscreenBlit; // Use Blt instead of Flip in fullscreen modes	// Multitexture	BOOL				bMultitexture;	BOOL				bUseMipmaps;	DWORD				dwMemoryType; // Sysmem or Vidmem	// Global palette	BOOL				bPAL8;	DDPIXELFORMAT		ddpfPAL8;	// Multitexture	WORD				wMaxSimultaneousTextures;	// Win32 internals	BOOL				bAppActive; // Keep track of Alt-Tab	LONG				lpfnWndProc; // WndProc of calling app	// Pixel Format Descriptior list.	int					nPixelFormatCount;	DGL_pixelFormat		*lpPF;#ifndef _USE_GLD3_WGL	// ZBuffer pixel formats	int					nZBufferPFCount; // Count of Zbuffer pixel formats	DDPIXELFORMAT		*lpZBufferPF; // ZBuffer pixel formats	// Display modes (for secondary devices)	int					nDisplayModeCount;	DDSURFACEDESC2		*lpDisplayModes;	// Texture pixel formats	int					nTextureFormatCount;	DGL_textureFormat	*lpTextureFormat;#endif // _USE_GLD3_WGL	// Alpha emulation via chroma key	BOOL				bEmulateAlphaTest;	// Geom pipeline override.	// If this is set TRUE then the D3D pipeline will never be used,	// and the Mesa pipline will always be used.	BOOL				bForceMesaPipeline;#ifdef _USE_GLD3_WGL	BOOL				bPixelformatsDirty;	// Signal a list rebuild#endif	// Additional globals to support multiple GL rendering contexts, GLRCs	BOOL				bDirectDraw;			// DirectDraw interface exists ?	BOOL				bDirectDrawPrimary;		// DirectDraw primary surface exists ?	BOOL				bDirect3D;				// Direct3D interface exists ?	BOOL				bDirect3DDevice;		// Direct3D device exists ?	BOOL 				bDirectDrawStereo;		// DirectDraw Stereo driver started ?	int 				iDirectDrawStereo;		// DirectDraw Stereo driver reference count	HWND				hWndActive;				// copy of active window    // Copies of DirectX COM interfaces for re-referencing across multiple GLRCs//	IDirectDraw4			*lpDD4;				// copy of DirectDraw interface//	IDirectDrawSurface4		*lpPrimary4;		// copy of DirectDraw primary surface//	IDirectDrawSurface4		*lpBack4;//	IDirectDrawSurface4		*lpDepth4;//	IDirectDrawPalette		*lpGlobalPalette;	// Aids for heavy-duty MFC-windowed OGL apps, like AutoCAD	BOOL				bMessageBoxWarnings;	// popup message box warning	BOOL				bDirectDrawPersistant;  // DirectDraw is persisitant	BOOL				bPersistantBuffers;  	// DirectDraw buffers persisitant	// FPU setup option for CAD precision (AutoCAD) vs GAME speed (Quake)	BOOL				bFastFPU;				// single-precision-only FPU ?	// Hot-Key support, like for real-time stereo parallax adjustments	BOOL				bHotKeySupport;			// hot-key support ?	// Multi-threaded support, for apps like 3DStudio	BOOL				bMultiThreaded;			// multi-threaded ?	// Detect and use app-specific customizations for apps like 3DStudio	BOOL				bAppCustomizations;		// app customizations ?#ifdef _USE_GLD3_WGL	DWORD				dwAdapter;				// Primary DX8 adapter	DWORD				dwTnL;					// MesaSW TnL	DWORD				dwMultisample;			// Multisample Off	DWORD				dwDriver;				// Direct3D HW	void				*pDrvPrivate;			// Driver-specific data#endif} DGL_globals;/*------------------------- Function Prototypes ---------------------------*/#ifdef  __cplusplusextern "C" {#endifDGL_globals	glb;void		dglInitGlobals();#ifdef  __cplusplus}#endif#endif

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