📄 gld_dispatch.c
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/****************************************************************************** Mesa 3-D graphics library* Direct3D Driver Interface** ========================================================================** Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.** Permission is hereby granted, free of charge, to any person obtaining a* copy of this software and associated documentation files (the "Software"),* to deal in the Software without restriction, including without limitation* the rights to use, copy, modify, merge, publish, distribute, sublicense,* and/or sell copies of the Software, and to permit persons to whom the* Software is furnished to do so, subject to the following conditions:** The above copyright notice and this permission notice shall be included* in all copies or substantial portions of the Software.** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE* SOFTWARE.** ======================================================================** Language: ANSI C* Environment: Windows 9x/2000/XP/XBox (Win32)** Description: Thread-aware dispatch table.*****************************************************************************/#include "glheader.h"#include "glapi.h"#include "glapitable.h"#include "mtypes.h"#include "context.h"#define KEYWORD1#define KEYWORD2 GLAPIENTRY#if defined(USE_MGL_NAMESPACE) #define NAME(func) mgl##func#else #define NAME(func) gl##func#endif#if 0// Altered these to get the dispatch table from // the current context of the calling thread.#define DISPATCH(FUNC, ARGS, MESSAGE) \ GET_CURRENT_CONTEXT(gc); \ (gc->CurrentDispatch->FUNC) ARGS#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ GET_CURRENT_CONTEXT(gc); \ return (gc->CurrentDispatch->FUNC) ARGS#else // #if 0#define DISPATCH(FUNC, ARGS, MESSAGE) \ GET_CURRENT_CONTEXT(gc); \ (_glapi_Dispatch->FUNC) ARGS#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ GET_CURRENT_CONTEXT(gc); \ return (_glapi_Dispatch->FUNC) ARGS#endif // #if 0#ifndef GLAPIENTRY#define GLAPIENTRY#endif#include "glapitemp.h"
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