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📄 gld_dispatch.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/******************************************************************************                        Mesa 3-D graphics library*                        Direct3D Driver Interface**  ========================================================================**   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.**   Permission is hereby granted, free of charge, to any person obtaining a*   copy of this software and associated documentation files (the "Software"),*   to deal in the Software without restriction, including without limitation*   the rights to use, copy, modify, merge, publish, distribute, sublicense,*   and/or sell copies of the Software, and to permit persons to whom the*   Software is furnished to do so, subject to the following conditions:**   The above copyright notice and this permission notice shall be included*   in all copies or substantial portions of the Software.**   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE*   SOFTWARE.**  ======================================================================** Language:     ANSI C* Environment:  Windows 9x/2000/XP/XBox (Win32)** Description:  Thread-aware dispatch table.*****************************************************************************/#include "glheader.h"#include "glapi.h"#include "glapitable.h"#include "mtypes.h"#include "context.h"#define KEYWORD1#define KEYWORD2 GLAPIENTRY#if defined(USE_MGL_NAMESPACE)	#define NAME(func)  mgl##func#else	#define NAME(func)  gl##func#endif#if 0// Altered these to get the dispatch table from // the current context of the calling thread.#define DISPATCH(FUNC, ARGS, MESSAGE)	\	GET_CURRENT_CONTEXT(gc);			\	(gc->CurrentDispatch->FUNC) ARGS#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\	GET_CURRENT_CONTEXT(gc);			\	return (gc->CurrentDispatch->FUNC) ARGS#else // #if 0#define DISPATCH(FUNC, ARGS, MESSAGE)	\	GET_CURRENT_CONTEXT(gc);			\	(_glapi_Dispatch->FUNC) ARGS#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\	GET_CURRENT_CONTEXT(gc);			\	return (_glapi_Dispatch->FUNC) ARGS#endif // #if 0#ifndef GLAPIENTRY#define GLAPIENTRY#endif#include "glapitemp.h"

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