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📄 arbprogram.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  7.0 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file arbprogram.c * ARB_vertex/fragment_program state management functions. * \author Brian Paul */#include "glheader.h"#include "arbprogram.h"#include "arbprogparse.h"#include "context.h"#include "hash.h"#include "imports.h"#include "macros.h"#include "mtypes.h"#include "program.h"/** * Mixing ARB and NV vertex/fragment programs can be tricky. * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV *  but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV * The two different fragment program targets are supposed to be compatible * to some extent (see GL_ARB_fragment_program spec). * This function does the compatibility check. */static GLbooleancompatible_program_targets(GLenum t1, GLenum t2){   if (t1 == t2)      return GL_TRUE;   if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV)      return GL_TRUE;   if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB)      return GL_TRUE;   return GL_FALSE;}/** * Bind a program (make it current) * \note Called from the GL API dispatcher by both glBindProgramNV * and glBindProgramARB. */void GLAPIENTRY_mesa_BindProgram(GLenum target, GLuint id){   struct gl_program *curProg, *newProg;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   FLUSH_VERTICES(ctx, _NEW_PROGRAM);   /* Error-check target and get curProg */   if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */        (ctx->Extensions.NV_vertex_program ||         ctx->Extensions.ARB_vertex_program)) {      curProg = &ctx->VertexProgram.Current->Base;   }   else if ((target == GL_FRAGMENT_PROGRAM_NV             && ctx->Extensions.NV_fragment_program) ||            (target == GL_FRAGMENT_PROGRAM_ARB             && ctx->Extensions.ARB_fragment_program)) {      curProg = &ctx->FragmentProgram.Current->Base;   }   else {      _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");      return;   }   /*    * Get pointer to new program to bind.    * NOTE: binding to a non-existant program is not an error.    * That's supposed to be caught in glBegin.    */   if (id == 0) {      /* Bind a default program */      newProg = NULL;      if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */         newProg = &ctx->Shared->DefaultVertexProgram->Base;      else         newProg = &ctx->Shared->DefaultFragmentProgram->Base;   }   else {      /* Bind a user program */      newProg = _mesa_lookup_program(ctx, id);      if (!newProg || newProg == &_mesa_DummyProgram) {         /* allocate a new program now */         newProg = ctx->Driver.NewProgram(ctx, target, id);         if (!newProg) {            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");            return;         }         _mesa_HashInsert(ctx->Shared->Programs, id, newProg);      }      else if (!compatible_program_targets(newProg->Target, target)) {         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glBindProgramNV/ARB(target mismatch)");         return;      }   }   /** All error checking is complete now **/   if (curProg->Id == id) {      /* binding same program - no change */      return;   }   /* bind newProg */   if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */      _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,                               (struct gl_vertex_program *) newProg);   }   else if (target == GL_FRAGMENT_PROGRAM_NV ||            target == GL_FRAGMENT_PROGRAM_ARB) {      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,                               (struct gl_fragment_program *) newProg);   }   /* Never null pointers */   ASSERT(ctx->VertexProgram.Current);   ASSERT(ctx->FragmentProgram.Current);   if (ctx->Driver.BindProgram)      ctx->Driver.BindProgram(ctx, target, newProg);}/** * Delete a list of programs. * \note Not compiled into display lists. * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. */void GLAPIENTRY _mesa_DeletePrograms(GLsizei n, const GLuint *ids){   GLint i;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (n < 0) {      _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );      return;   }   for (i = 0; i < n; i++) {      if (ids[i] != 0) {         struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]);         if (prog == &_mesa_DummyProgram) {            _mesa_HashRemove(ctx->Shared->Programs, ids[i]);         }         else if (prog) {            /* Unbind program if necessary */            if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */                prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {               if (ctx->VertexProgram.Current &&                   ctx->VertexProgram.Current->Base.Id == ids[i]) {                  /* unbind this currently bound program */                  _mesa_BindProgram(prog->Target, 0);               }            }            else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||                     prog->Target == GL_FRAGMENT_PROGRAM_ARB) {               if (ctx->FragmentProgram.Current &&                   ctx->FragmentProgram.Current->Base.Id == ids[i]) {                  /* unbind this currently bound program */                  _mesa_BindProgram(prog->Target, 0);               }            }            else {               _mesa_problem(ctx, "bad target in glDeleteProgramsNV");               return;            }            /* The ID is immediately available for re-use now */            _mesa_HashRemove(ctx->Shared->Programs, ids[i]);            _mesa_reference_program(ctx, &prog, NULL);         }      }   }}/** * Generate a list of new program identifiers. * \note Not compiled into display lists. * \note Called by both glGenProgramsNV and glGenProgramsARB. */void GLAPIENTRY_mesa_GenPrograms(GLsizei n, GLuint *ids){   GLuint first;   GLuint i;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (n < 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms");      return;   }   if (!ids)      return;   first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);   /* Insert pointer to dummy program as placeholder */   for (i = 0; i < (GLuint) n; i++) {      _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram);   }   /* Return the program names */   for (i = 0; i < (GLuint) n; i++) {      ids[i] = first + i;   }}void GLAPIENTRY_mesa_EnableVertexAttribArrayARB(GLuint index){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (index >= ctx->Const.VertexProgram.MaxAttribs) {      _mesa_error(ctx, GL_INVALID_VALUE,                  "glEnableVertexAttribArrayARB(index)");      return;   }   FLUSH_VERTICES(ctx, _NEW_ARRAY);   ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE;   ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index);   ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);}void GLAPIENTRY_mesa_DisableVertexAttribArrayARB(GLuint index){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (index >= ctx->Const.VertexProgram.MaxAttribs) {      _mesa_error(ctx, GL_INVALID_VALUE,                  "glEnableVertexAttribArrayARB(index)");      return;   }   FLUSH_VERTICES(ctx, _NEW_ARRAY);   ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE;   ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index);   ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);}void GLAPIENTRY_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params){   GLfloat fparams[4];   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   _mesa_GetVertexAttribfvARB(index, pname, fparams);   if (ctx->ErrorValue == GL_NO_ERROR) {      if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {         COPY_4V(params, fparams);      }      else {         params[0] = fparams[0];      }   }}void GLAPIENTRY_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) {      _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribfvARB(index)");      return;   }   switch (pname) {      case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:         params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Enabled;         break;      case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:         params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Size;         break;      case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:         params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Stride;         break;      case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:         params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type;         break;      case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:         params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Normalized;         break;      case GL_CURRENT_VERTEX_ATTRIB_ARB:         if (index == 0) {            _mesa_error(ctx, GL_INVALID_OPERATION,                        "glGetVertexAttribfvARB(index==0)");            return;         }         FLUSH_CURRENT(ctx, 0);         COPY_4V(params, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]);         break;      case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:         if (!ctx->Extensions.ARB_vertex_buffer_object) {            _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribfvARB(pname)");            return;         }         params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name;         break;      default:

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