📄 arbprogram.c
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/* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file arbprogram.c * ARB_vertex/fragment_program state management functions. * \author Brian Paul */#include "glheader.h"#include "arbprogram.h"#include "arbprogparse.h"#include "context.h"#include "hash.h"#include "imports.h"#include "macros.h"#include "mtypes.h"#include "program.h"/** * Mixing ARB and NV vertex/fragment programs can be tricky. * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV * but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV * The two different fragment program targets are supposed to be compatible * to some extent (see GL_ARB_fragment_program spec). * This function does the compatibility check. */static GLbooleancompatible_program_targets(GLenum t1, GLenum t2){ if (t1 == t2) return GL_TRUE; if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV) return GL_TRUE; if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB) return GL_TRUE; return GL_FALSE;}/** * Bind a program (make it current) * \note Called from the GL API dispatcher by both glBindProgramNV * and glBindProgramARB. */void GLAPIENTRY_mesa_BindProgram(GLenum target, GLuint id){ struct gl_program *curProg, *newProg; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_VERTICES(ctx, _NEW_PROGRAM); /* Error-check target and get curProg */ if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */ (ctx->Extensions.NV_vertex_program || ctx->Extensions.ARB_vertex_program)) { curProg = &ctx->VertexProgram.Current->Base; } else if ((target == GL_FRAGMENT_PROGRAM_NV && ctx->Extensions.NV_fragment_program) || (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program)) { curProg = &ctx->FragmentProgram.Current->Base; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)"); return; } /* * Get pointer to new program to bind. * NOTE: binding to a non-existant program is not an error. * That's supposed to be caught in glBegin. */ if (id == 0) { /* Bind a default program */ newProg = NULL; if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */ newProg = &ctx->Shared->DefaultVertexProgram->Base; else newProg = &ctx->Shared->DefaultFragmentProgram->Base; } else { /* Bind a user program */ newProg = _mesa_lookup_program(ctx, id); if (!newProg || newProg == &_mesa_DummyProgram) { /* allocate a new program now */ newProg = ctx->Driver.NewProgram(ctx, target, id); if (!newProg) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB"); return; } _mesa_HashInsert(ctx->Shared->Programs, id, newProg); } else if (!compatible_program_targets(newProg->Target, target)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBindProgramNV/ARB(target mismatch)"); return; } } /** All error checking is complete now **/ if (curProg->Id == id) { /* binding same program - no change */ return; } /* bind newProg */ if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, (struct gl_vertex_program *) newProg); } else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) { _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, (struct gl_fragment_program *) newProg); } /* Never null pointers */ ASSERT(ctx->VertexProgram.Current); ASSERT(ctx->FragmentProgram.Current); if (ctx->Driver.BindProgram) ctx->Driver.BindProgram(ctx, target, newProg);}/** * Delete a list of programs. * \note Not compiled into display lists. * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. */void GLAPIENTRY _mesa_DeletePrograms(GLsizei n, const GLuint *ids){ GLint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (n < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" ); return; } for (i = 0; i < n; i++) { if (ids[i] != 0) { struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]); if (prog == &_mesa_DummyProgram) { _mesa_HashRemove(ctx->Shared->Programs, ids[i]); } else if (prog) { /* Unbind program if necessary */ if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */ prog->Target == GL_VERTEX_STATE_PROGRAM_NV) { if (ctx->VertexProgram.Current && ctx->VertexProgram.Current->Base.Id == ids[i]) { /* unbind this currently bound program */ _mesa_BindProgram(prog->Target, 0); } } else if (prog->Target == GL_FRAGMENT_PROGRAM_NV || prog->Target == GL_FRAGMENT_PROGRAM_ARB) { if (ctx->FragmentProgram.Current && ctx->FragmentProgram.Current->Base.Id == ids[i]) { /* unbind this currently bound program */ _mesa_BindProgram(prog->Target, 0); } } else { _mesa_problem(ctx, "bad target in glDeleteProgramsNV"); return; } /* The ID is immediately available for re-use now */ _mesa_HashRemove(ctx->Shared->Programs, ids[i]); _mesa_reference_program(ctx, &prog, NULL); } } }}/** * Generate a list of new program identifiers. * \note Not compiled into display lists. * \note Called by both glGenProgramsNV and glGenProgramsARB. */void GLAPIENTRY_mesa_GenPrograms(GLsizei n, GLuint *ids){ GLuint first; GLuint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms"); return; } if (!ids) return; first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n); /* Insert pointer to dummy program as placeholder */ for (i = 0; i < (GLuint) n; i++) { _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram); } /* Return the program names */ for (i = 0; i < (GLuint) n; i++) { ids[i] = first + i; }}void GLAPIENTRY_mesa_EnableVertexAttribArrayARB(GLuint index){ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= ctx->Const.VertexProgram.MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glEnableVertexAttribArrayARB(index)"); return; } FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE; ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index); ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);}void GLAPIENTRY_mesa_DisableVertexAttribArrayARB(GLuint index){ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= ctx->Const.VertexProgram.MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glEnableVertexAttribArrayARB(index)"); return; } FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE; ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index); ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);}void GLAPIENTRY_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params){ GLfloat fparams[4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); _mesa_GetVertexAttribfvARB(index, pname, fparams); if (ctx->ErrorValue == GL_NO_ERROR) { if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { COPY_4V(params, fparams); } else { params[0] = fparams[0]; } }}void GLAPIENTRY_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params){ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribfvARB(index)"); return; } switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Size; break; case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Stride; break; case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type; break; case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB: params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Normalized; break; case GL_CURRENT_VERTEX_ATTRIB_ARB: if (index == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetVertexAttribfvARB(index==0)"); return; } FLUSH_CURRENT(ctx, 0); COPY_4V(params, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]); break; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: if (!ctx->Extensions.ARB_vertex_buffer_object) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribfvARB(pname)"); return; } params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name; break; default:
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