📄 atifragshader.h
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/* * Mesa 3-D graphics library ATI Fragment Shader * * Copyright (C) 2004 David Airlie All Rights Reserved. * */#ifndef ATIFRAGSHADER_H#define ATIFRAGSHADER_H#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8#define MAX_NUM_PASSES_ATI 2#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6struct ati_fs_opcode_st{ GLenum opcode; GLint num_src_args;};extern struct ati_fs_opcode_st ati_fs_opcodes[];struct atifragshader_src_register{ GLuint Index; GLuint argRep; GLuint argMod;};struct atifragshader_dst_register{ GLuint Index; GLuint dstMod; GLuint dstMask;};#define ATI_FRAGMENT_SHADER_COLOR_OP 0#define ATI_FRAGMENT_SHADER_ALPHA_OP 1#define ATI_FRAGMENT_SHADER_PASS_OP 2#define ATI_FRAGMENT_SHADER_SAMPLE_OP 3/* two opcodes - one for color/one for alpha *//* up to three source registers for most ops */struct atifs_instruction{ GLenum Opcode[2]; GLuint ArgCount[2]; struct atifragshader_src_register SrcReg[2][3]; struct atifragshader_dst_register DstReg[2];};/* different from arithmetic shader instruction */struct atifs_setupinst{ GLenum Opcode; GLuint src; GLenum swizzle;};extern struct ati_fragment_shader *_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id);extern void_mesa_delete_ati_fragment_shader(GLcontext *ctx, struct ati_fragment_shader *s);extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id);extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void);extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void);extern void GLAPIENTRY_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle);extern void GLAPIENTRY_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle);extern void GLAPIENTRY_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);extern void GLAPIENTRY_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);extern void GLAPIENTRY_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);extern void GLAPIENTRY_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);extern void GLAPIENTRY_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);extern void GLAPIENTRY_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);extern void GLAPIENTRY_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value);#endif
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