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📄 prog_instruction.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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   MAX_OPCODE} gl_inst_opcode;/** * Instruction source register. */struct prog_src_register{   GLuint File:4;	/**< One of the PROGRAM_* register file values. */   GLint Index:9;	/**< May be negative for relative addressing. */   GLuint Swizzle:12;   GLuint RelAddr:1;   /**    * \name Source register "sign" control.    *    * The ARB and NV extensions allow varrying degrees of control over the    * sign of the source vector components.  These values allow enough control    * for all flavors of the extensions.    */   /*@{*/   /**    * Per-component negation for the SWZ instruction.  For non-SWZ    * instructions the only possible values are NEGATE_XYZW and NEGATE_NONE.    *    * \since    * ARB_vertex_program, ARB_fragment_program    */   GLuint NegateBase:4;   /**    * Take the component-wise absolute value.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,    * NV_vertex_program2_option.    */   GLuint Abs:1;   /**    * Post-absolute value negation (all components).    */   GLuint NegateAbs:1;   /*@}*/};/** * Instruction destination register. */struct prog_dst_register{   /**    * One of the PROGRAM_* register file values.    */   GLuint File:4;   GLuint Index:8;   GLuint WriteMask:4;   /**    * \name Conditional destination update control.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,    * NV_vertex_program2_option.    */   /*@{*/   /**    * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,    * NE, TR, or UN).  Dest reg is only written to if the matching    * (swizzled) condition code value passes.  When a conditional update mask    * is not specified, this will be \c COND_TR.    */   GLuint CondMask:4;   /**    * Condition code swizzle value.    */   GLuint CondSwizzle:12;      /**    * Selects the condition code register to use for conditional destination    * update masking.  In NV_fragmnet_program or NV_vertex_program2 mode, only    * condition code register 0 is available.  In NV_vertex_program3 mode,     * condition code registers 0 and 1 are available.    */   GLuint CondSrc:1;   /*@}*/   GLuint pad:31;};/** * Vertex/fragment program instruction. */struct prog_instruction{   gl_inst_opcode Opcode;#if FEATURE_MESA_program_debug   GLshort StringPos;#endif   /**    * Arbitrary data.  Used for the PRINT, CAL, and BRA instructions.    */   void *Data;   struct prog_src_register SrcReg[3];   struct prog_dst_register DstReg;   /**    * Indicates that the instruction should update the condition code    * register.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,    * NV_vertex_program2_option.    */   GLuint CondUpdate:1;   /**    * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the    * condition code register that is to be updated.    *    * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition    * code register 0 is available.  In GL_NV_vertex_program3 mode, condition    * code registers 0 and 1 are available.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,    * NV_vertex_program2_option.    */   GLuint CondDst:1;   /**    * Saturate each value of the vectored result to the range [0,1] or the    * range [-1,1].  \c SSAT mode (i.e., saturation to the range [-1,1]) is    * only available in NV_fragment_program2 mode.    * Value is one of the SATURATE_* tokens.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.    */   GLuint SaturateMode:2;      /**    * Per-instruction selectable precision.    *    * \since    * NV_fragment_program, NV_fragment_program_option.    */   GLuint Precision:3;   /**    * \name Texture source controls.    *     * The texture source controls are only used with the \c TEX, \c TXD,    * \c TXL, and \c TXP instructions.    *    * \since    * ARB_fragment_program, NV_fragment_program, NV_vertex_program3.    */   /*@{*/   /**    * Source texture unit.  OpenGL supports a maximum of 32 texture    * units.    */   GLuint TexSrcUnit:5;      /**    * Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.    */   GLuint TexSrcTarget:3;   /*@}*/   /**    * For BRA and CAL instructions, the location to jump to.    * For BGNLOOP, points to ENDLOOP (and vice-versa).    * For BRK, points to BGNLOOP (which points to ENDLOOP).    * For IF, points to else or endif.    * For ELSE, points to endif.    */   GLint BranchTarget;   /**    * For TEX instructions in shaders, the sampler to use for the    * texture lookup.    */   GLint Sampler;   const char *Comment;};extern void_mesa_init_instructions(struct prog_instruction *inst, GLuint count);extern struct prog_instruction *_mesa_alloc_instructions(GLuint numInst);extern struct prog_instruction *_mesa_realloc_instructions(struct prog_instruction *oldInst,                           GLuint numOldInst, GLuint numNewInst);extern struct prog_instruction *_mesa_copy_instructions(struct prog_instruction *dest,                        const struct prog_instruction *src, GLuint n);extern void_mesa_free_instructions(struct prog_instruction *inst, GLuint count);extern GLuint_mesa_num_inst_src_regs(gl_inst_opcode opcode);extern GLuint_mesa_num_inst_dst_regs(gl_inst_opcode opcode);extern GLboolean_mesa_is_tex_instruction(gl_inst_opcode opcode);extern const char *_mesa_opcode_string(gl_inst_opcode opcode);#endif /* PROG_INSTRUCTION_H */

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