⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 nvprogram.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
📖 第 1 页 / 共 2 页
字号:
/* * Mesa 3-D graphics library * Version:  6.5.2 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file nvprogram.c * NVIDIA vertex/fragment program state management functions. * \author Brian Paul *//* * Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc: * * Portions of this software may use or implement intellectual * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims * any and all warranties with respect to such intellectual property, * including any use thereof or modifications thereto. */#include "glheader.h"#include "context.h"#include "hash.h"#include "imports.h"#include "macros.h"#include "prog_parameter.h"#include "prog_instruction.h"#include "nvfragparse.h"#include "nvvertparse.h"#include "nvprogram.h"#include "program.h"/** * Execute a vertex state program. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params){   struct gl_vertex_program *vprog;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (target != GL_VERTEX_STATE_PROGRAM_NV) {      _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV");      return;   }   FLUSH_VERTICES(ctx, _NEW_PROGRAM);   vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id);   if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");      return;   }      _mesa_problem(ctx, "glExecuteProgramNV() not supported");}/** * Determine if a set of programs is resident in hardware. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */GLboolean GLAPIENTRY_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,                            GLboolean *residences){   GLint i, j;   GLboolean allResident = GL_TRUE;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);   if (n < 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)");      return GL_FALSE;   }   for (i = 0; i < n; i++) {      const struct gl_program *prog;      if (ids[i] == 0) {         _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");         return GL_FALSE;      }      prog = _mesa_lookup_program(ctx, ids[i]);      if (!prog) {         _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");         return GL_FALSE;      }      if (prog->Resident) {	 if (!allResident)	    residences[i] = GL_TRUE;      }      else {         if (allResident) {	    allResident = GL_FALSE;	    for (j = 0; j < i; j++)	       residences[j] = GL_TRUE;	 }	 residences[i] = GL_FALSE;      }   }   return allResident;}/** * Request that a set of programs be resident in hardware. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids){   GLint i;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (n < 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)");      return;   }   /* just error checking for now */   for (i = 0; i < n; i++) {      struct gl_program *prog;      if (ids[i] == 0) {         _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");         return;      }      prog = _mesa_lookup_program(ctx, ids[i]);      if (!prog) {         _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");         return;      }      /* XXX this is really a hardware thing we should hook out */      prog->Resident = GL_TRUE;   }}/** * Get a program parameter register. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_GetProgramParameterfvNV(GLenum target, GLuint index,                              GLenum pname, GLfloat *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (target == GL_VERTEX_PROGRAM_NV) {      if (pname == GL_PROGRAM_PARAMETER_NV) {         if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {            COPY_4V(params, ctx->VertexProgram.Parameters[index]);         }         else {            _mesa_error(ctx, GL_INVALID_VALUE,                        "glGetProgramParameterfvNV(index)");            return;         }      }      else {         _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)");         return;      }   }   else {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)");      return;   }}/** * Get a program parameter register. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_GetProgramParameterdvNV(GLenum target, GLuint index,                              GLenum pname, GLdouble *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (target == GL_VERTEX_PROGRAM_NV) {      if (pname == GL_PROGRAM_PARAMETER_NV) {         if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {            COPY_4V(params, ctx->VertexProgram.Parameters[index]);         }         else {            _mesa_error(ctx, GL_INVALID_VALUE,                        "glGetProgramParameterdvNV(index)");            return;         }      }      else {         _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)");         return;      }   }   else {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)");      return;   }}/** * Get a program attribute. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params){   struct gl_program *prog;   GET_CURRENT_CONTEXT(ctx);   if (!ctx->_CurrentProgram)      ASSERT_OUTSIDE_BEGIN_END(ctx);   prog = _mesa_lookup_program(ctx, id);   if (!prog) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");      return;   }   switch (pname) {      case GL_PROGRAM_TARGET_NV:         *params = prog->Target;         return;      case GL_PROGRAM_LENGTH_NV:         *params = prog->String ?(GLint)_mesa_strlen((char *) prog->String) : 0;         return;      case GL_PROGRAM_RESIDENT_NV:         *params = prog->Resident;         return;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");         return;   }}/** * Get the program source code. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program){   struct gl_program *prog;   GET_CURRENT_CONTEXT(ctx);   if (!ctx->_CurrentProgram)      ASSERT_OUTSIDE_BEGIN_END(ctx);   if (pname != GL_PROGRAM_STRING_NV) {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)");      return;   }   prog = _mesa_lookup_program(ctx, id);   if (!prog) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV");      return;   }   if (prog->String) {      MEMCPY(program, prog->String, _mesa_strlen((char *) prog->String));   }   else {      program[0] = 0;   }}/** * Get matrix tracking information. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_GetTrackMatrixivNV(GLenum target, GLuint address,                         GLenum pname, GLint *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (target == GL_VERTEX_PROGRAM_NV       && ctx->Extensions.NV_vertex_program) {      GLuint i;      if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) {         _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)");         return;      }      i = address / 4;      switch (pname) {         case GL_TRACK_MATRIX_NV:            params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i];            return;         case GL_TRACK_MATRIX_TRANSFORM_NV:            params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i];            return;         default:            _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");            return;      }   }   else {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");      return;   }}/** * Get a vertex (or vertex array) attribute. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {      _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");      return;   }   switch (pname) {      case GL_ATTRIB_ARRAY_SIZE_NV:         params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Size;         break;      case GL_ATTRIB_ARRAY_STRIDE_NV:         params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Stride;         break;      case GL_ATTRIB_ARRAY_TYPE_NV:         params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type;         break;      case GL_CURRENT_ATTRIB_NV:         if (index == 0) {            _mesa_error(ctx, GL_INVALID_OPERATION,                        "glGetVertexAttribdvNV(index == 0)");            return;         }	 FLUSH_CURRENT(ctx, 0);         COPY_4V(params, ctx->Current.Attrib[index]);         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");         return;   }}/** * Get a vertex (or vertex array) attribute. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {      _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");      return;   }   switch (pname) {      case GL_ATTRIB_ARRAY_SIZE_NV:

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -