⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 prog_execute.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
字号:
/* * Mesa 3-D graphics library * Version:  7.0.3 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef PROG_EXECUTE_H#define PROG_EXECUTE_Htypedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4],                                  GLfloat lambda, GLuint unit, GLfloat color[4]);typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],                                    const GLfloat texdx[4],                                    const GLfloat texdy[4],                                    GLfloat lodBias,                                    GLuint unit, GLfloat color[4]);/** The larger of VERT_RESULT_MAX, FRAG_RESULT_MAX */#define MAX_PROGRAM_OUTPUTS VERT_RESULT_MAX/** * Virtual machine state used during execution of vertex/fragment programs. */struct gl_program_machine{   const struct gl_program *CurProgram;   /** Fragment Input attributes */   GLfloat (*Attribs)[MAX_WIDTH][4];   GLfloat (*DerivX)[4];   GLfloat (*DerivY)[4];   GLuint NumDeriv; /**< Max index into DerivX/Y arrays */   GLuint CurElement; /**< Index into Attribs arrays */   /** Vertex Input attribs */   GLfloat VertAttribs[VERT_ATTRIB_MAX][4];   GLfloat Temporaries[MAX_PROGRAM_TEMPS][4];   GLfloat Outputs[MAX_PROGRAM_OUTPUTS][4];   GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */   GLuint CondCodes[4];  /**< COND_* value for x/y/z/w */   GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];   const GLubyte *Samplers;  /** Array mapping sampler var to tex unit */   GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */   GLuint StackDepth; /**< Index/ptr to top of CallStack[] */   /** Texture fetch functions */   FetchTexelLodFunc FetchTexelLod;   FetchTexelDerivFunc FetchTexelDeriv;};extern void_mesa_get_program_register(GLcontext *ctx, enum register_file file,                           GLuint index, GLfloat val[4]);extern GLboolean_mesa_execute_program(GLcontext *ctx,                      const struct gl_program *program,                      struct gl_program_machine *machine);#endif /* PROG_EXECUTE_H */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -