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📄 prog_statevars.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  7.1 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef PROG_STATEVARS_H#define PROG_STATEVARS_H#include "mtypes.h"/** * Number of STATE_* values we need to address any GL state. * Used to dimension arrays. */#define STATE_LENGTH 5/** * Used for describing GL state referenced from inside ARB vertex and * fragment programs. * A string such as "state.light[0].ambient" gets translated into a * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. * * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should * always be the array index. */typedef enum gl_state_index_ {   STATE_MATERIAL = 100,  /* start at 100 so small ints are seen as ints */   STATE_LIGHT,   STATE_LIGHTMODEL_AMBIENT,   STATE_LIGHTMODEL_SCENECOLOR,   STATE_LIGHTPROD,   STATE_TEXGEN,   STATE_FOG_COLOR,   STATE_FOG_PARAMS,   STATE_CLIPPLANE,   STATE_POINT_SIZE,   STATE_POINT_ATTENUATION,   STATE_MODELVIEW_MATRIX,   STATE_PROJECTION_MATRIX,   STATE_MVP_MATRIX,   STATE_TEXTURE_MATRIX,   STATE_PROGRAM_MATRIX,   STATE_COLOR_MATRIX,   STATE_MATRIX_INVERSE,   STATE_MATRIX_TRANSPOSE,   STATE_MATRIX_INVTRANS,   STATE_AMBIENT,   STATE_DIFFUSE,   STATE_SPECULAR,   STATE_EMISSION,   STATE_SHININESS,   STATE_HALF_VECTOR,   STATE_POSITION,   STATE_ATTENUATION,   STATE_SPOT_DIRECTION,   STATE_SPOT_CUTOFF,   STATE_TEXGEN_EYE_S,   STATE_TEXGEN_EYE_T,   STATE_TEXGEN_EYE_R,   STATE_TEXGEN_EYE_Q,   STATE_TEXGEN_OBJECT_S,   STATE_TEXGEN_OBJECT_T,   STATE_TEXGEN_OBJECT_R,   STATE_TEXGEN_OBJECT_Q,   STATE_TEXENV_COLOR,   STATE_DEPTH_RANGE,   STATE_VERTEX_PROGRAM,   STATE_FRAGMENT_PROGRAM,   STATE_ENV,   STATE_LOCAL,   STATE_INTERNAL,		/* Mesa additions */   STATE_NORMAL_SCALE,   STATE_TEXRECT_SCALE,   STATE_POSITION_NORMALIZED,   /* normalized light position */   STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */   STATE_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */   STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */   STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */   STATE_PCM_SCALE,             /**< Post color matrix RGBA scale */   STATE_PCM_BIAS,              /**< Post color matrix RGBA bias */   STATE_SHADOW_AMBIENT,        /**< ARB_shadow_ambient fail value; token[2] is texture unit index */   STATE_INTERNAL_DRIVER	/* first available state index for drivers (must be last) */} gl_state_index;extern void_mesa_load_state_parameters(GLcontext *ctx,                            struct gl_program_parameter_list *paramList);extern GLbitfield_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);extern const char *_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);extern void_mesa_load_tracked_matrices(GLcontext *ctx);#endif /* PROG_STATEVARS_H */

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