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📄 slang_compile_function.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file slang_compile_function.c * slang front-end compiler * \author Michal Krol */#include "main/imports.h"#include "slang_compile.h"#include "slang_mem.h"/* slang_fixup_table */voidslang_fixup_table_init(slang_fixup_table * fix){   fix->table = NULL;   fix->count = 0;}voidslang_fixup_table_free(slang_fixup_table * fix){   _slang_free(fix->table);   slang_fixup_table_init(fix);}/** * Add a new fixup address to the table. */GLbooleanslang_fixup_save(slang_fixup_table *fixups, GLuint address){   fixups->table = (GLuint *)      _slang_realloc(fixups->table,                     fixups->count * sizeof(GLuint),                     (fixups->count + 1) * sizeof(GLuint));   if (fixups->table == NULL)      return GL_FALSE;   fixups->table[fixups->count] = address;   fixups->count++;   return GL_TRUE;}/* slang_function */intslang_function_construct(slang_function * func){   func->kind = SLANG_FUNC_ORDINARY;   if (!slang_variable_construct(&func->header))      return 0;   func->parameters = (slang_variable_scope *)      _slang_alloc(sizeof(slang_variable_scope));   if (func->parameters == NULL) {      slang_variable_destruct(&func->header);      return 0;   }   _slang_variable_scope_ctr(func->parameters);   func->param_count = 0;   func->body = NULL;   func->address = ~0;   slang_fixup_table_init(&func->fixups);   return 1;}voidslang_function_destruct(slang_function * func){   slang_variable_destruct(&func->header);   slang_variable_scope_destruct(func->parameters);   _slang_free(func->parameters);   if (func->body != NULL) {      slang_operation_destruct(func->body);      _slang_free(func->body);   }   slang_fixup_table_free(&func->fixups);}/* * slang_function_scope */GLvoid_slang_function_scope_ctr(slang_function_scope * self){   self->functions = NULL;   self->num_functions = 0;   self->outer_scope = NULL;}voidslang_function_scope_destruct(slang_function_scope * scope){   unsigned int i;   for (i = 0; i < scope->num_functions; i++)      slang_function_destruct(scope->functions + i);   _slang_free(scope->functions);}/** * Does this function have a non-void return value? */GLboolean_slang_function_has_return_value(const slang_function *fun){   return fun->header.type.specifier.type != SLANG_SPEC_VOID;}/** * Search a list of functions for a particular function by name. * \param funcs  the list of functions to search * \param a_name  the name to search for * \param all_scopes  if non-zero, search containing scopes too. * \return pointer to found function, or NULL. */intslang_function_scope_find_by_name(slang_function_scope * funcs,                                  slang_atom a_name, int all_scopes){   unsigned int i;   for (i = 0; i < funcs->num_functions; i++)      if (a_name == funcs->functions[i].header.a_name)         return 1;   if (all_scopes && funcs->outer_scope != NULL)      return slang_function_scope_find_by_name(funcs->outer_scope, a_name, 1);   return 0;}/** * Search a list of functions for a particular function (for implementing * function calls.  Matching is done by first comparing the function's name, * then the function's parameter list. * * \param funcs  the list of functions to search * \param fun  the function to search for * \param all_scopes  if non-zero, search containing scopes too. * \return pointer to found function, or NULL. */slang_function *slang_function_scope_find(slang_function_scope * funcs, slang_function * fun,                          int all_scopes){   unsigned int i;   for (i = 0; i < funcs->num_functions; i++) {      slang_function *f = &funcs->functions[i];      const GLuint haveRetValue = 0;#if 0         = (f->header.type.specifier.type != SLANG_SPEC_VOID);#endif      unsigned int j;      /*      printf("Compare name %s to %s  (ret %u, %d, %d)\n",             (char *) fun->header.a_name, (char *) f->header.a_name,             haveRetValue,             fun->param_count, f->param_count);      */      if (fun->header.a_name != f->header.a_name)         continue;      if (fun->param_count != f->param_count)         continue;      for (j = haveRetValue; j < fun->param_count; j++) {         if (!slang_type_specifier_equal             (&fun->parameters->variables[j]->type.specifier,              &f->parameters->variables[j]->type.specifier))            break;      }      if (j == fun->param_count) {         /*         printf("Found match\n");         */         return f;      }   }   /*   printf("Not found\n");   */   if (all_scopes && funcs->outer_scope != NULL)      return slang_function_scope_find(funcs->outer_scope, fun, 1);   return NULL;}

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