📄 slang_preprocess.c
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/* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file slang_preprocess.c * slang preprocessor * \author Michal Krol */#include "main/imports.h"#include "shader/grammar/grammar_mesa.h"#include "slang_preprocess.h"LONGSTRING static const char *slang_pp_directives_syn =#include "library/slang_pp_directives_syn.h";LONGSTRING static const char *slang_pp_expression_syn =#include "library/slang_pp_expression_syn.h";LONGSTRING static const char *slang_pp_version_syn =#include "library/slang_pp_version_syn.h";static GLvoidgrammar_error_to_log (slang_info_log *log){ char buf[1024]; GLint pos; grammar_get_last_error ((byte *) (buf), sizeof (buf), &pos); slang_info_log_error (log, buf);}GLboolean_slang_preprocess_version (const char *text, GLuint *version, GLuint *eaten, slang_info_log *log){ grammar id; byte *prod, *I; unsigned int size; id = grammar_load_from_text ((const byte *) (slang_pp_version_syn)); if (id == 0) { grammar_error_to_log (log); return GL_FALSE; } if (!grammar_fast_check (id, (const byte *) (text), &prod, &size, 8)) { grammar_error_to_log (log); grammar_destroy (id); return GL_FALSE; } /* there can be multiple #version directives - grab the last one */ I = &prod[size - 6]; *version = (GLuint) (I[0]) + (GLuint) (I[1]) * 100; *eaten = (GLuint) (I[2]) + ((GLuint) (I[3]) << 8) + ((GLuint) (I[4]) << 16) + ((GLuint) (I[5]) << 24); grammar_destroy (id); grammar_alloc_free (prod); return GL_TRUE;}/* * The preprocessor does the following work. * 1. Remove comments. Each comment block is replaced with a single space and if the * block contains new-lines, they are preserved. This ensures that line numbers * stay the same and if a comment block delimits two tokens, the are delitmited * by the space after comment removal. * 2. Remove preprocessor directives from the source string, checking their syntax and * executing them if appropriate. Again, new-lines are preserved. * 3. Expand macros. * 4. Tokenize the source string by ensuring there is at least one space between every * two adjacent tokens. */#define PP_ANNOTATE 0static GLvoidpp_annotate (slang_string *output, const char *fmt, ...){#if PP_ANNOTATE va_list va; char buffer[1024]; va_start (va, fmt); _mesa_vsprintf (buffer, fmt, va); va_end (va); slang_string_pushs (output, buffer, _mesa_strlen (buffer));#else (GLvoid) (output); (GLvoid) (fmt);#endif} /* * The expression is executed on a fixed-sized stack. The PUSH macro makes a runtime * check if the stack is not overflown by too complex expressions. In that situation the * GLSL preprocessor should report internal compiler error. * The BINARYDIV makes a runtime check if the divider is not 0. If it is, it reports * compilation error. */#define EXECUTION_STACK_SIZE 1024#define PUSH(x)\ do {\ if (sp == 0) {\ slang_info_log_error (elog, "internal compiler error: preprocessor execution stack overflow.");\ return GL_FALSE;\ }\ stack[--sp] = x;\ } while (GL_FALSE)#define POP(x)\ do {\ assert (sp < EXECUTION_STACK_SIZE);\ x = stack[sp++];\ } while (GL_FALSE)#define BINARY(op)\ do {\ GLint a, b;\ POP(b);\ POP(a);\ PUSH(a op b);\ } while (GL_FALSE)#define BINARYDIV(op)\ do {\ GLint a, b;\ POP(b);\ POP(a);\ if (b == 0) {\ slang_info_log_error (elog, "division by zero in preprocessor expression.");\ return GL_FALSE;\ }\ PUSH(a op b);\ } while (GL_FALSE)#define UNARY(op)\ do {\ GLint a;\ POP(a);\ PUSH(op a);\ } while (GL_FALSE)#define OP_END 0#define OP_PUSHINT 1#define OP_LOGICALOR 2#define OP_LOGICALAND 3#define OP_OR 4#define OP_XOR 5#define OP_AND 6#define OP_EQUAL 7#define OP_NOTEQUAL 8#define OP_LESSEQUAL 9#define OP_GREATEREQUAL 10#define OP_LESS 11#define OP_GREATER 12#define OP_LEFTSHIFT 13#define OP_RIGHTSHIFT 14#define OP_ADD 15#define OP_SUBTRACT 16#define OP_MULTIPLY 17#define OP_DIVIDE 18#define OP_MODULUS 19#define OP_PLUS 20#define OP_MINUS 21#define OP_NEGATE 22#define OP_COMPLEMENT 23static GLbooleanexecute_expression (slang_string *output, const byte *code, GLuint *pi, GLint *result, slang_info_log *elog){ GLuint i = *pi; GLint stack[EXECUTION_STACK_SIZE]; GLuint sp = EXECUTION_STACK_SIZE; while (code[i] != OP_END) { switch (code[i++]) { case OP_PUSHINT: i++; PUSH(_mesa_atoi ((const char *) (&code[i]))); i += _mesa_strlen ((const char *) (&code[i])) + 1; break; case OP_LOGICALOR: BINARY(||); break; case OP_LOGICALAND: BINARY(&&); break; case OP_OR: BINARY(|); break; case OP_XOR: BINARY(^); break; case OP_AND: BINARY(&); break; case OP_EQUAL: BINARY(==); break; case OP_NOTEQUAL: BINARY(!=); break; case OP_LESSEQUAL: BINARY(<=); break; case OP_GREATEREQUAL: BINARY(>=); break; case OP_LESS: BINARY(<); break; case OP_GREATER: BINARY(>); break; case OP_LEFTSHIFT: BINARY(<<); break; case OP_RIGHTSHIFT: BINARY(>>); break; case OP_ADD: BINARY(+); break; case OP_SUBTRACT: BINARY(-); break; case OP_MULTIPLY: BINARY(*); break; case OP_DIVIDE: BINARYDIV(/); break; case OP_MODULUS: BINARYDIV(%); break; case OP_PLUS: UNARY(+); break; case OP_MINUS: UNARY(-); break; case OP_NEGATE: UNARY(!); break; case OP_COMPLEMENT: UNARY(~); break; default: assert (0); } } /* Write-back the index skipping the OP_END. */ *pi = i + 1; /* There should be exactly one value left on the stack. This is our result. */ POP(*result); pp_annotate (output, "%d ", *result); assert (sp == EXECUTION_STACK_SIZE); return GL_TRUE;}/* * Function execute_expressions() executes up to 2 expressions. The second expression is there * for the #line directive which takes 1 or 2 expressions that indicate line and file numbers. * If it fails, it returns 0. If it succeeds, it returns the number of executed expressions. */#define EXP_END 0#define EXP_EXPRESSION 1static GLuintexecute_expressions (slang_string *output, grammar eid, const byte *expr, GLint results[2], slang_info_log *elog){ GLint success; byte *code; GLuint size, count = 0; success = grammar_fast_check (eid, expr, &code, &size, 64); if (success) { GLuint i = 0; while (code[i++] == EXP_EXPRESSION) { assert (count < 2); if (!execute_expression (output, code, &i, &results[count], elog)) { count = 0; break; } count++; } grammar_alloc_free (code); } else { slang_info_log_error (elog, "syntax error in preprocessor expression.");\ } return count;}/* * The pp_symbol structure is used to hold macro definitions and macro formal parameters. The * pp_symbols strcture is a collection of pp_symbol. It is used both for storing macro formal * parameters and all global macro definitions. Making this unification wastes some memory, * becuse macro formal parameters don't need further lists of symbols. We lose 8 bytes per * formal parameter here, but making this we can use the same code to substitute macro parameters * as well as macros in the source string. */typedef struct{ struct pp_symbol_ *symbols; GLuint count;} pp_symbols;static GLvoidpp_symbols_init (pp_symbols *self){ self->symbols = NULL; self->count = 0;}static GLvoidpp_symbols_free (pp_symbols *);typedef struct pp_symbol_{ slang_string name; slang_string replacement; pp_symbols parameters;} pp_symbol;static GLvoidpp_symbol_init (pp_symbol *self){ slang_string_init (&self->name); slang_string_init (&self->replacement); pp_symbols_init (&self->parameters);}static GLvoidpp_symbol_free (pp_symbol *self){ slang_string_free (&self->name); slang_string_free (&self->replacement); pp_symbols_free (&self->parameters);}static GLvoidpp_symbol_reset (pp_symbol *self){ /* Leave symbol name intact. */ slang_string_reset (&self->replacement); pp_symbols_free (&self->parameters); pp_symbols_init (&self->parameters);}static GLvoidpp_symbols_free (pp_symbols *self){ GLuint i; for (i = 0; i < self->count; i++) pp_symbol_free (&self->symbols[i]); _mesa_free (self->symbols);}static pp_symbol *pp_symbols_push (pp_symbols *self){ self->symbols = (pp_symbol *) (_mesa_realloc (self->symbols, self->count * sizeof (pp_symbol), (self->count + 1) * sizeof (pp_symbol))); if (self->symbols == NULL) return NULL; pp_symbol_init (&self->symbols[self->count]);
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