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📄 slang_utility.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.3 * * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef SLANG_UTILITY_H#define SLANG_UTILITY_H/* Compile-time assertions.  If the expression is zero, try to declare an * array of size [-1] to cause compilation error. */#define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0)#define slang_string_compare(str1, str2) _mesa_strcmp (str1, str2)#define slang_string_copy(dst, src) _mesa_strcpy (dst, src)#define slang_string_length(str) _mesa_strlen (str)char *slang_string_concat (char *, const char *);/* slang_string */typedef struct{   char *data;   GLuint length;   GLuint capacity;   GLboolean fail;} slang_string;GLvoidslang_string_init (slang_string *);GLvoidslang_string_free (slang_string *);GLvoidslang_string_reset (slang_string *);GLvoidslang_string_push (slang_string *, const slang_string *);GLvoidslang_string_pushc (slang_string *, const char);GLvoidslang_string_pushs (slang_string *, const char *, GLuint);GLvoidslang_string_pushi (slang_string *, GLint);const char *slang_string_cstr (slang_string *);/* slang_atom */typedef GLvoid *slang_atom;#define SLANG_ATOM_NULL ((slang_atom) 0)typedef struct slang_atom_entry_{	char *id;	struct slang_atom_entry_ *next;} slang_atom_entry;#define SLANG_ATOM_POOL_SIZE 1023typedef struct slang_atom_pool_{	slang_atom_entry *entries[SLANG_ATOM_POOL_SIZE];} slang_atom_pool;GLvoid slang_atom_pool_construct (slang_atom_pool *);GLvoid slang_atom_pool_destruct (slang_atom_pool *);slang_atom slang_atom_pool_atom (slang_atom_pool *, const char *);const char *slang_atom_pool_id (slang_atom_pool *, slang_atom);#endif

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