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📄 slang_storage.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef SLANG_STORAGE_H#define SLANG_STORAGE_H#include "slang_compile.h"#include "slang_typeinfo.h"/* * Program variable data storage is kept completely transparent to the * front-end compiler. It is up to the back-end how the data is * actually allocated. The slang_storage_type enum provides the basic * information about how the memory is interpreted. This abstract * piece of memory is called a data slot. A data slot of a particular * type has a fixed size. * * For now, only the three basic types are supported, that is bool, * int and float. Other built-in types like vector or matrix can * easily be decomposed into a series of basic types. * * If the vec4 module is enabled, 4-component vectors of floats are * used when possible. 4x4 matrices are constructed of 4 vec4 slots. */typedef enum slang_storage_type_{   /* core */   SLANG_STORE_AGGREGATE,   SLANG_STORE_BOOL,   SLANG_STORE_INT,   SLANG_STORE_FLOAT,   /* vec4 */   SLANG_STORE_VEC4} slang_storage_type;/** * The slang_storage_array structure groups data slots of the same * type into an array. This array has a fixed length. Arrays are * required to have a size equal to the sum of sizes of its * elements. They are also required to support indirect * addressing. That is, if B references first data slot in the array, * S is the size of the data slot and I is the integral index that is * not known at compile time, B+I*S references I-th data slot. * * This structure is also used to break down built-in data types that * are not supported directly.  Vectors, like vec3, are constructed * from arrays of their basic types. Matrices are formed of an array * of column vectors, which are in turn processed as other vectors. */typedef struct slang_storage_array_{   slang_storage_type type;   struct slang_storage_aggregate_ *aggregate;   GLuint length;} slang_storage_array;GLboolean slang_storage_array_construct (slang_storage_array *);GLvoid slang_storage_array_destruct (slang_storage_array *);/** * The slang_storage_aggregate structure relaxes the indirect * addressing requirement for slang_storage_array * structure. Aggregates are always accessed statically - its member * addresses are well-known at compile time. For example, user-defined * types are implemented as aggregates. Aggregates can collect data of * a different type. */typedef struct slang_storage_aggregate_{   slang_storage_array *arrays;   GLuint count;} slang_storage_aggregate;GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);extern GLboolean_slang_aggregate_variable(slang_storage_aggregate *agg,                          slang_type_specifier *spec,                          GLuint array_len,                          slang_function_scope *funcs,                          slang_struct_scope *structs,                          slang_variable_scope *vars,                          slang_atom_pool *atoms);/* * Returns the size (in machine units) of the given storage type. * It is an error to pass-in SLANG_STORE_AGGREGATE. * Returns 0 on error. */extern GLuint_slang_sizeof_type (slang_storage_type);/** * Returns total size (in machine units) of the given aggregate. * Returns 0 on error. */extern GLuint_slang_sizeof_aggregate (const slang_storage_aggregate *);#if 0/** * Converts structured aggregate to a flat one, with arrays of generic * type being one-element long.  Returns GL_TRUE on success.  Returns * GL_FALSE otherwise. */extern GLboolean_slang_flatten_aggregate (slang_storage_aggregate *,                          const slang_storage_aggregate *);#endif#endif /* SLANG_STORAGE_H */

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