📄 slang_typeinfo.h
字号:
/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef SLANG_TYPEINFO_H#define SLANG_TYPEINFO_H 1#include "main/imports.h"#include "main/mtypes.h"#include "slang_log.h"#include "slang_utility.h"#include "slang_vartable.h"struct slang_operation_;/** * Holds complete information about vector swizzle - the <swizzle> * array contains vector component source indices, where 0 is "x", 1 * is "y", 2 is "z" and 3 is "w". * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. */typedef struct slang_swizzle_{ GLuint num_components; GLuint swizzle[4];} slang_swizzle;typedef struct slang_name_space_{ struct slang_function_scope_ *funcs; struct slang_struct_scope_ *structs; struct slang_variable_scope_ *vars;} slang_name_space;typedef struct slang_assemble_ctx_{ slang_atom_pool *atoms; slang_name_space space; struct gl_program *program; slang_var_table *vartable; slang_info_log *log; struct slang_label_ *curFuncEndLabel; struct slang_ir_node_ *CurLoop; struct slang_function_ *CurFunction;} slang_assemble_ctx;extern struct slang_function_ *_slang_locate_function(const struct slang_function_scope_ *funcs, slang_atom name, struct slang_operation_ *params, GLuint num_params, const slang_name_space *space, slang_atom_pool *atoms, slang_info_log *log, GLboolean *error);extern GLboolean_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz);extern GLboolean_slang_is_swizzle_mask(const slang_swizzle *swz, GLuint rows);extern GLvoid_slang_multiply_swizzles(slang_swizzle *, const slang_swizzle *, const slang_swizzle *);/** * The basic shading language types (float, vec4, mat3, etc) */typedef enum slang_type_specifier_type_{ SLANG_SPEC_VOID, SLANG_SPEC_BOOL, SLANG_SPEC_BVEC2, SLANG_SPEC_BVEC3, SLANG_SPEC_BVEC4, SLANG_SPEC_INT, SLANG_SPEC_IVEC2, SLANG_SPEC_IVEC3, SLANG_SPEC_IVEC4, SLANG_SPEC_FLOAT, SLANG_SPEC_VEC2, SLANG_SPEC_VEC3, SLANG_SPEC_VEC4, SLANG_SPEC_MAT2, SLANG_SPEC_MAT3, SLANG_SPEC_MAT4, SLANG_SPEC_MAT23, SLANG_SPEC_MAT32, SLANG_SPEC_MAT24, SLANG_SPEC_MAT42, SLANG_SPEC_MAT34, SLANG_SPEC_MAT43, SLANG_SPEC_SAMPLER1D, SLANG_SPEC_SAMPLER2D, SLANG_SPEC_SAMPLER3D, SLANG_SPEC_SAMPLERCUBE, SLANG_SPEC_SAMPLER2DRECT, SLANG_SPEC_SAMPLER1DSHADOW, SLANG_SPEC_SAMPLER2DSHADOW, SLANG_SPEC_SAMPLER2DRECTSHADOW, SLANG_SPEC_STRUCT, SLANG_SPEC_ARRAY} slang_type_specifier_type;/** * Describes more sophisticated types, like structs and arrays. */typedef struct slang_type_specifier_{ slang_type_specifier_type type; struct slang_struct_ *_struct; /**< used if type == spec_struct */ struct slang_type_specifier_ *_array; /**< used if type == spec_array */} slang_type_specifier;extern GLvoidslang_type_specifier_ctr(slang_type_specifier *);extern GLvoidslang_type_specifier_dtr(slang_type_specifier *);extern GLbooleanslang_type_specifier_copy(slang_type_specifier *, const slang_type_specifier *);extern GLbooleanslang_type_specifier_equal(const slang_type_specifier *, const slang_type_specifier *);typedef struct slang_typeinfo_{ GLboolean can_be_referenced; GLboolean is_swizzled; slang_swizzle swz; slang_type_specifier spec; GLuint array_len;} slang_typeinfo;extern GLbooleanslang_typeinfo_construct(slang_typeinfo *);extern GLvoidslang_typeinfo_destruct(slang_typeinfo *);/** * Retrieves type information about an operation. * Returns GL_TRUE on success. * Returns GL_FALSE otherwise. */extern GLboolean_slang_typeof_operation(const slang_assemble_ctx *, struct slang_operation_ *, slang_typeinfo *);extern GLboolean_slang_typeof_operation_(struct slang_operation_ *, const slang_name_space *, slang_typeinfo *, slang_atom_pool *, slang_info_log *log);extern GLboolean_slang_type_is_matrix(slang_type_specifier_type);extern GLboolean_slang_type_is_vector(slang_type_specifier_type);extern GLboolean_slang_type_is_float_vec_mat(slang_type_specifier_type);extern slang_type_specifier_type_slang_type_base(slang_type_specifier_type);extern GLuint_slang_type_dim(slang_type_specifier_type);extern GLenum_slang_gltype_from_specifier(const slang_type_specifier *type);#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -