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📄 slang_typeinfo.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef SLANG_TYPEINFO_H#define SLANG_TYPEINFO_H 1#include "main/imports.h"#include "main/mtypes.h"#include "slang_log.h"#include "slang_utility.h"#include "slang_vartable.h"struct slang_operation_;/** * Holds complete information about vector swizzle - the <swizzle> * array contains vector component source indices, where 0 is "x", 1 * is "y", 2 is "z" and 3 is "w". * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. */typedef struct slang_swizzle_{   GLuint num_components;   GLuint swizzle[4];} slang_swizzle;typedef struct slang_name_space_{   struct slang_function_scope_ *funcs;   struct slang_struct_scope_ *structs;   struct slang_variable_scope_ *vars;} slang_name_space;typedef struct slang_assemble_ctx_{   slang_atom_pool *atoms;   slang_name_space space;   struct gl_program *program;   slang_var_table *vartable;   slang_info_log *log;   struct slang_label_ *curFuncEndLabel;   struct slang_ir_node_ *CurLoop;   struct slang_function_ *CurFunction;} slang_assemble_ctx;extern struct slang_function_ *_slang_locate_function(const struct slang_function_scope_ *funcs,                       slang_atom name, struct slang_operation_ *params,                       GLuint num_params,                       const slang_name_space *space,                       slang_atom_pool *atoms, slang_info_log *log,                       GLboolean *error);extern GLboolean_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz);extern GLboolean_slang_is_swizzle_mask(const slang_swizzle *swz, GLuint rows);extern GLvoid_slang_multiply_swizzles(slang_swizzle *, const slang_swizzle *,                         const slang_swizzle *);/** * The basic shading language types (float, vec4, mat3, etc) */typedef enum slang_type_specifier_type_{   SLANG_SPEC_VOID,   SLANG_SPEC_BOOL,   SLANG_SPEC_BVEC2,   SLANG_SPEC_BVEC3,   SLANG_SPEC_BVEC4,   SLANG_SPEC_INT,   SLANG_SPEC_IVEC2,   SLANG_SPEC_IVEC3,   SLANG_SPEC_IVEC4,   SLANG_SPEC_FLOAT,   SLANG_SPEC_VEC2,   SLANG_SPEC_VEC3,   SLANG_SPEC_VEC4,   SLANG_SPEC_MAT2,   SLANG_SPEC_MAT3,   SLANG_SPEC_MAT4,   SLANG_SPEC_MAT23,   SLANG_SPEC_MAT32,   SLANG_SPEC_MAT24,   SLANG_SPEC_MAT42,   SLANG_SPEC_MAT34,   SLANG_SPEC_MAT43,   SLANG_SPEC_SAMPLER1D,   SLANG_SPEC_SAMPLER2D,   SLANG_SPEC_SAMPLER3D,   SLANG_SPEC_SAMPLERCUBE,   SLANG_SPEC_SAMPLER2DRECT,   SLANG_SPEC_SAMPLER1DSHADOW,   SLANG_SPEC_SAMPLER2DSHADOW,   SLANG_SPEC_SAMPLER2DRECTSHADOW,   SLANG_SPEC_STRUCT,   SLANG_SPEC_ARRAY} slang_type_specifier_type;/** * Describes more sophisticated types, like structs and arrays. */typedef struct slang_type_specifier_{   slang_type_specifier_type type;   struct slang_struct_ *_struct;         /**< used if type == spec_struct */   struct slang_type_specifier_ *_array;  /**< used if type == spec_array */} slang_type_specifier;extern GLvoidslang_type_specifier_ctr(slang_type_specifier *);extern GLvoidslang_type_specifier_dtr(slang_type_specifier *);extern GLbooleanslang_type_specifier_copy(slang_type_specifier *, const slang_type_specifier *);extern GLbooleanslang_type_specifier_equal(const slang_type_specifier *,                           const slang_type_specifier *);typedef struct slang_typeinfo_{   GLboolean can_be_referenced;   GLboolean is_swizzled;   slang_swizzle swz;   slang_type_specifier spec;   GLuint array_len;} slang_typeinfo;extern GLbooleanslang_typeinfo_construct(slang_typeinfo *);extern GLvoidslang_typeinfo_destruct(slang_typeinfo *);/** * Retrieves type information about an operation. * Returns GL_TRUE on success. * Returns GL_FALSE otherwise. */extern GLboolean_slang_typeof_operation(const slang_assemble_ctx *,                        struct slang_operation_ *,                        slang_typeinfo *);extern GLboolean_slang_typeof_operation_(struct slang_operation_ *,                         const slang_name_space *,                         slang_typeinfo *, slang_atom_pool *,                         slang_info_log *log);extern GLboolean_slang_type_is_matrix(slang_type_specifier_type);extern GLboolean_slang_type_is_vector(slang_type_specifier_type);extern GLboolean_slang_type_is_float_vec_mat(slang_type_specifier_type);extern slang_type_specifier_type_slang_type_base(slang_type_specifier_type);extern GLuint_slang_type_dim(slang_type_specifier_type);extern GLenum_slang_gltype_from_specifier(const slang_type_specifier *type);#endif

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