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📄 slang_compile_struct.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * Mesa 3-D graphics library * Version:  6.5.3 * * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file slang_compile_struct.c * slang front-end compiler * \author Michal Krol */#include "main/imports.h"#include "slang_mem.h"#include "slang_compile.h"GLvoid_slang_struct_scope_ctr(slang_struct_scope * self){   self->structs = NULL;   self->num_structs = 0;   self->outer_scope = NULL;}voidslang_struct_scope_destruct(slang_struct_scope * scope){   GLuint i;   for (i = 0; i < scope->num_structs; i++)      slang_struct_destruct(scope->structs + i);   _slang_free(scope->structs);   /* do not free scope->outer_scope */}intslang_struct_scope_copy(slang_struct_scope * x, const slang_struct_scope * y){   slang_struct_scope z;   GLuint i;   _slang_struct_scope_ctr(&z);   z.structs = (slang_struct *)      _slang_alloc(y->num_structs * sizeof(slang_struct));   if (z.structs == NULL) {      slang_struct_scope_destruct(&z);      return 0;   }   for (z.num_structs = 0; z.num_structs < y->num_structs; z.num_structs++)      if (!slang_struct_construct(&z.structs[z.num_structs])) {         slang_struct_scope_destruct(&z);         return 0;      }   for (i = 0; i < z.num_structs; i++)      if (!slang_struct_copy(&z.structs[i], &y->structs[i])) {         slang_struct_scope_destruct(&z);         return 0;      }   z.outer_scope = y->outer_scope;   slang_struct_scope_destruct(x);   *x = z;   return 1;}slang_struct *slang_struct_scope_find(slang_struct_scope * stru, slang_atom a_name,                        int all_scopes){   GLuint i;   for (i = 0; i < stru->num_structs; i++)      if (a_name == stru->structs[i].a_name)         return &stru->structs[i];   if (all_scopes && stru->outer_scope != NULL)      return slang_struct_scope_find(stru->outer_scope, a_name, 1);   return NULL;}/* slang_struct */intslang_struct_construct(slang_struct * stru){   stru->a_name = SLANG_ATOM_NULL;   stru->fields = (slang_variable_scope *)      _slang_alloc(sizeof(slang_variable_scope));   if (stru->fields == NULL)      return 0;   _slang_variable_scope_ctr(stru->fields);   stru->structs =      (slang_struct_scope *) _slang_alloc(sizeof(slang_struct_scope));   if (stru->structs == NULL) {      slang_variable_scope_destruct(stru->fields);      _slang_free(stru->fields);      return 0;   }   _slang_struct_scope_ctr(stru->structs);   stru->constructor = NULL;   return 1;}voidslang_struct_destruct(slang_struct * stru){   slang_variable_scope_destruct(stru->fields);   _slang_free(stru->fields);   slang_struct_scope_destruct(stru->structs);   _slang_free(stru->structs);}intslang_struct_copy(slang_struct * x, const slang_struct * y){   slang_struct z;   if (!slang_struct_construct(&z))      return 0;   z.a_name = y->a_name;   if (!slang_variable_scope_copy(z.fields, y->fields)) {      slang_struct_destruct(&z);      return 0;   }   if (!slang_struct_scope_copy(z.structs, y->structs)) {      slang_struct_destruct(&z);      return 0;   }   slang_struct_destruct(x);   *x = z;   return 1;}intslang_struct_equal(const slang_struct * x, const slang_struct * y){   GLuint i;   if (x->fields->num_variables != y->fields->num_variables)      return 0;   for (i = 0; i < x->fields->num_variables; i++) {      const slang_variable *varx = x->fields->variables[i];      const slang_variable *vary = y->fields->variables[i];      if (varx->a_name != vary->a_name)         return 0;      if (!slang_type_specifier_equal(&varx->type.specifier,                                      &vary->type.specifier))         return 0;      if (varx->type.specifier.type == SLANG_SPEC_ARRAY)         if (varx->array_len != vary->array_len)            return GL_FALSE;   }   return 1;}

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