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📄 slang_compile_variable.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.2 * * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef SLANG_COMPILE_VARIABLE_H#define SLANG_COMPILE_VARIABLE_H#if defined __cplusplusextern "C" {#endiftypedef enum slang_type_qualifier_{   SLANG_QUAL_NONE,   SLANG_QUAL_CONST,   SLANG_QUAL_ATTRIBUTE,   SLANG_QUAL_VARYING,   SLANG_QUAL_UNIFORM,   SLANG_QUAL_OUT,   SLANG_QUAL_INOUT,   SLANG_QUAL_FIXEDOUTPUT,      /* internal */   SLANG_QUAL_FIXEDINPUT        /* internal */} slang_type_qualifier;extern slang_type_specifier_typeslang_type_specifier_type_from_string(const char *);extern const char *slang_type_specifier_type_to_string(slang_type_specifier_type);typedef enum slang_type_precision_{   SLANG_PREC_DEFAULT,   SLANG_PREC_LOW,   SLANG_PREC_MEDIUM,   SLANG_PREC_HIGH} slang_type_precision;typedef struct slang_fully_specified_type_{   slang_type_qualifier qualifier;   slang_type_specifier specifier;   slang_type_precision precision;} slang_fully_specified_type;extern intslang_fully_specified_type_construct(slang_fully_specified_type *);extern voidslang_fully_specified_type_destruct(slang_fully_specified_type *);extern intslang_fully_specified_type_copy(slang_fully_specified_type *,				const slang_fully_specified_type *);/** * A shading language program variable. */typedef struct slang_variable_{   slang_fully_specified_type type; /**< Variable's data type */   slang_atom a_name;               /**< The variable's name (char *) */   GLuint array_len;                /**< only if type == SLANG_SPEC_ARRAy */   struct slang_operation_ *initializer; /**< Optional initializer code */   GLuint address;                  /**< Storage location */   GLuint size;                     /**< Variable's size in bytes */   GLboolean isTemp;                /**< a named temporary (__resultTmp) */   GLboolean declared;              /**< for debug */   void *aux;                       /**< Used during code gen */} slang_variable;/** * Basically a list of variables, with a pointer to the parent scope. */typedef struct slang_variable_scope_{   slang_variable **variables;  /**< Array [num_variables] of ptrs to vars */   GLuint num_variables;   struct slang_variable_scope_ *outer_scope;} slang_variable_scope;extern slang_variable_scope *_slang_variable_scope_new(slang_variable_scope *parent);extern GLvoid_slang_variable_scope_ctr(slang_variable_scope *);extern voidslang_variable_scope_destruct(slang_variable_scope *);extern intslang_variable_scope_copy(slang_variable_scope *,                          const slang_variable_scope *);extern slang_variable *slang_variable_scope_grow(slang_variable_scope *);extern intslang_variable_construct(slang_variable *);extern voidslang_variable_destruct(slang_variable *);extern intslang_variable_copy(slang_variable *, const slang_variable *);extern slang_variable *_slang_locate_variable(const slang_variable_scope *, const slang_atom a_name,                       GLboolean all);#ifdef __cplusplus}#endif#endif /* SLANG_COMPILE_VARIABLE_H */

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