📄 slang_label.h
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#ifndef SLANG_LABEL_H#define SLANG_LABEL_H 1#include "main/imports.h"#include "main/mtypes.h"#include "shader/prog_instruction.h"struct slang_label_{ char *Name; GLint Location; /** * List of instruction references (numbered starting at zero) which need * their BranchTarget field filled in with the location eventually * assigned to the label. */ GLuint NumReferences; GLuint *References; /** Array [NumReferences] */};typedef struct slang_label_ slang_label;extern slang_label *_slang_label_new(const char *name);extern slang_label *_slang_label_new_unique(const char *name);extern void_slang_label_delete(slang_label *l);extern void_slang_label_add_reference(slang_label *l, GLuint inst);extern GLint_slang_label_get_location(const slang_label *l);extern void_slang_label_set_location(slang_label *l, GLint location, struct gl_program *prog);#endif /* SLANG_LABEL_H */
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