📄 slang_simplify.c
字号:
case SLANG_OPER_LOGICALXOR: for (i = 0; i < 4; i++) { const GLint a = oper->children[0].literal[i] ? 1 : 0; const GLint b = oper->children[1].literal[i] ? 1 : 0; oper->literal[i] = (GLfloat) (a ^ b); } oper->literal_size = oper->children[0].literal_size; slang_operation_destruct(oper); oper->type = SLANG_OPER_LITERAL_BOOL; return; default: ; /* nothing */ } } if (oper->num_children == 4 && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { /* vec4(flt, flt, flt, flt) constructor */ if (oper->type == SLANG_OPER_CALL) { if (strcmp((char *) oper->a_id, "vec4") == 0) { oper->literal[0] = oper->children[0].literal[0]; oper->literal[1] = oper->children[1].literal[0]; oper->literal[2] = oper->children[2].literal[0]; oper->literal[3] = oper->children[3].literal[0]; oper->literal_size = 4; slang_operation_destruct(oper); oper->type = SLANG_OPER_LITERAL_FLOAT; return; } } } if (oper->num_children == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { /* vec3(flt, flt, flt) constructor */ if (oper->type == SLANG_OPER_CALL) { if (strcmp((char *) oper->a_id, "vec3") == 0) { oper->literal[0] = oper->children[0].literal[0]; oper->literal[1] = oper->children[1].literal[0]; oper->literal[2] = oper->children[2].literal[0]; oper->literal[3] = oper->literal[2]; oper->literal_size = 3; slang_operation_destruct(oper); oper->type = SLANG_OPER_LITERAL_FLOAT; return; } } } if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { /* vec2(flt, flt) constructor */ if (oper->type == SLANG_OPER_CALL) { if (strcmp((char *) oper->a_id, "vec2") == 0) { oper->literal[0] = oper->children[0].literal[0]; oper->literal[1] = oper->children[1].literal[0]; oper->literal[2] = oper->literal[1]; oper->literal[3] = oper->literal[1]; oper->literal_size = 2; slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ oper->type = SLANG_OPER_LITERAL_FLOAT; assert(oper->num_children == 0); return; } } } if (oper->num_children == 1 && isFloat[0]) { /* vec2/3/4(flt, flt) constructor */ if (oper->type == SLANG_OPER_CALL) { const char *func = (const char *) oper->a_id; if (strncmp(func, "vec", 3) == 0 && func[3] >= '2' && func[3] <= '4') { oper->literal[0] = oper->literal[1] = oper->literal[2] = oper->literal[3] = oper->children[0].literal[0]; oper->literal_size = func[3] - '0'; assert(oper->literal_size >= 2); assert(oper->literal_size <= 4); slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ oper->type = SLANG_OPER_LITERAL_FLOAT; assert(oper->num_children == 0); return; } } }}/** * Insert casts to try to adapt actual parameters to formal parameters for a * function call when an exact match for the parameter types is not found. * Example: * void foo(int i, bool b) {} * x = foo(3.15, 9); * Gets translated into: * x = foo(int(3.15), bool(9)) */GLboolean_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, const slang_name_space * space, slang_atom_pool * atoms, slang_info_log *log){ const GLboolean haveRetValue = _slang_function_has_return_value(fun); const int numParams = fun->param_count - haveRetValue; int i; int dbg = 0; if (dbg) printf("Adapt call of %d args to func %s (%d params)\n", callOper->num_children, (char*) fun->header.a_name, numParams); for (i = 0; i < numParams; i++) { slang_typeinfo argType; slang_variable *paramVar = fun->parameters->variables[i]; /* Get type of arg[i] */ if (!slang_typeinfo_construct(&argType)) return GL_FALSE; if (!_slang_typeof_operation_(&callOper->children[i], space, &argType, atoms, log)) { slang_typeinfo_destruct(&argType); return GL_FALSE; } /* see if arg type matches parameter type */ if (!slang_type_specifier_equal(&argType.spec, ¶mVar->type.specifier)) { /* need to adapt arg type to match param type */ const char *constructorName = slang_type_specifier_type_to_string(paramVar->type.specifier.type); slang_operation *child = slang_operation_new(1); if (dbg) printf("Need to adapt types of arg %d\n", i); slang_operation_copy(child, &callOper->children[i]); child->locals->outer_scope = callOper->children[i].locals;#if 0 if (_slang_sizeof_type_specifier(&argType.spec) > _slang_sizeof_type_specifier(¶mVar->type.specifier)) { }#endif callOper->children[i].type = SLANG_OPER_CALL; callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); callOper->children[i].num_children = 1; callOper->children[i].children = child; } slang_typeinfo_destruct(&argType); } if (dbg) { printf("===== New call to %s with cast arguments ===============\n", (char*) fun->header.a_name); slang_print_tree(callOper, 5); } return GL_TRUE;}/** * Adapt the arguments for a function call to match the parameters of * the given function. * This is for: * 1. converting/casting argument types to match parameters * 2. breaking up vector/matrix types into individual components to * satisfy constructors. */GLboolean_slang_adapt_call(slang_operation *callOper, const slang_function *fun, const slang_name_space * space, slang_atom_pool * atoms, slang_info_log *log){ const GLboolean haveRetValue = _slang_function_has_return_value(fun); const int numParams = fun->param_count - haveRetValue; int i; int dbg = 0; if (dbg) printf("Adapt %d args to %d parameters for %s\n", callOper->num_children, numParams, (char *) fun->header.a_name); /* Only try adapting for constructors */ if (fun->kind != SLANG_FUNC_CONSTRUCTOR) return GL_FALSE; if (callOper->num_children != numParams) { /* number of arguments doesn't match number of parameters */ /* For constructor calls, we can try to unroll vector/matrix args * into individual floats/ints and try to match the function params. */ for (i = 0; i < numParams; i++) { slang_typeinfo argType; GLint argSz, j; /* Get type of arg[i] */ if (!slang_typeinfo_construct(&argType)) return GL_FALSE; if (!_slang_typeof_operation_(&callOper->children[i], space, &argType, atoms, log)) { slang_typeinfo_destruct(&argType); return GL_FALSE; } /* paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); assert(paramSz == 1); */ argSz = _slang_sizeof_type_specifier(&argType.spec); if (argSz > 1) { slang_operation origArg; /* break up arg[i] into components */ if (dbg) printf("Break up arg %d from 1 to %d elements\n", i, argSz); slang_operation_construct(&origArg); slang_operation_copy(&origArg, &callOper->children[i]); /* insert argSz-1 new children/args */ for (j = 0; j < argSz - 1; j++) { (void) slang_operation_insert(&callOper->num_children, &callOper->children, i); } /* replace arg[i+j] with subscript/index oper */ for (j = 0; j < argSz; j++) { callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals); callOper->children[i + j].num_children = 2; callOper->children[i + j].children = slang_operation_new(2); slang_operation_copy(&callOper->children[i + j].children[0], &origArg); callOper->children[i + j].children[1].type = SLANG_OPER_LITERAL_INT; callOper->children[i + j].children[1].literal[0] = (GLfloat) j; } } } } if (callOper->num_children < (GLuint) numParams) { /* still not enough args for all params */ return GL_FALSE; } else if (callOper->num_children > (GLuint) numParams) { /* now too many arguments */ /* just truncate */ callOper->num_children = (GLuint) numParams; } if (dbg) { printf("===== New call to %s with adapted arguments ===============\n", (char*) fun->header.a_name); slang_print_tree(callOper, 5); } return GL_TRUE;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -