slang_compile.h
来自「Mesa is an open-source implementation of」· C头文件 代码 · 共 101 行
H
101 行
/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#if !defined SLANG_COMPILE_H#define SLANG_COMPILE_H#include "main/imports.h"#include "main/mtypes.h"#include "slang_typeinfo.h"#include "slang_compile_variable.h"#include "slang_compile_struct.h"#include "slang_compile_operation.h"#include "slang_compile_function.h"#if defined __cplusplusextern "C" {#endiftypedef enum slang_unit_type_{ SLANG_UNIT_FRAGMENT_SHADER, SLANG_UNIT_VERTEX_SHADER, SLANG_UNIT_FRAGMENT_BUILTIN, SLANG_UNIT_VERTEX_BUILTIN} slang_unit_type;typedef struct slang_var_pool_{ GLuint next_addr;} slang_var_pool;typedef struct slang_code_unit_{ slang_variable_scope vars; slang_function_scope funs; slang_struct_scope structs; slang_unit_type type; struct slang_code_object_ *object;} slang_code_unit;extern GLvoid_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *);extern GLvoid_slang_code_unit_dtr (slang_code_unit *);#define SLANG_BUILTIN_CORE 0#define SLANG_BUILTIN_120_CORE 1#define SLANG_BUILTIN_COMMON 2#define SLANG_BUILTIN_TARGET 3#define SLANG_BUILTIN_TOTAL 4typedef struct slang_code_object_{ slang_code_unit builtin[SLANG_BUILTIN_TOTAL]; slang_code_unit unit; slang_var_pool varpool; slang_atom_pool atompool;} slang_code_object;extern GLvoid_slang_code_object_ctr (slang_code_object *);extern GLvoid_slang_code_object_dtr (slang_code_object *);extern GLboolean_slang_compile (GLcontext *ctx, struct gl_shader *shader);#ifdef __cplusplus}#endif#endif
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