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📄 program.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.3 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file program.c * Vertex and fragment program support functions. * \author Brian Paul *//** * \mainpage Mesa vertex and fragment program module * * This module or directory contains most of the code for vertex and * fragment programs and shaders, including state management, parsers, * and (some) software routines for executing programs */#ifndef PROGRAM_H#define PROGRAM_H#include "mtypes.h"extern struct gl_program _mesa_DummyProgram;extern void_mesa_init_program(GLcontext *ctx);extern void_mesa_free_program_data(GLcontext *ctx);extern void_mesa_update_default_objects_program(GLcontext *ctx);extern void_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string);extern const GLubyte *_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,                       GLint *line, GLint *col);extern struct gl_program *_mesa_init_vertex_program(GLcontext *ctx,                          struct gl_vertex_program *prog,                          GLenum target, GLuint id);extern struct gl_program *_mesa_init_fragment_program(GLcontext *ctx,                            struct gl_fragment_program *prog,                            GLenum target, GLuint id);extern struct gl_program *_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);extern void_mesa_delete_program(GLcontext *ctx, struct gl_program *prog);extern struct gl_program *_mesa_lookup_program(GLcontext *ctx, GLuint id);extern void_mesa_reference_program(GLcontext *ctx,                        struct gl_program **ptr,                        struct gl_program *prog);static INLINE void_mesa_reference_vertprog(GLcontext *ctx,                         struct gl_vertex_program **ptr,                         struct gl_vertex_program *prog){   _mesa_reference_program(ctx, (struct gl_program **) ptr,                           (struct gl_program *) prog);}static INLINE void_mesa_reference_fragprog(GLcontext *ctx,                         struct gl_fragment_program **ptr,                         struct gl_fragment_program *prog){   _mesa_reference_program(ctx, (struct gl_program **) ptr,                           (struct gl_program *) prog);}extern struct gl_program *_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);extern  GLboolean_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);extern  GLboolean_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);extern struct gl_program *_mesa_combine_programs(GLcontext *ctx,                       const struct gl_program *progA,                       const struct gl_program *progB);extern GLint_mesa_find_free_register(const struct gl_program *prog, GLuint regFile);#endif /* PROGRAM_H */

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