s_spantemp.h

来自「Mesa is an open-source implementation of」· C头文件 代码 · 共 236 行

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/* * Mesa 3-D graphics library * Version:  6.5.1 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * Templates for the span/pixel-array write/read functions called via * the gl_renderbuffer's GetRow, GetValues, PutRow, PutMonoRow, PutValues * and PutMonoValues functions. * * Define the following macros before including this file: *   NAME(BASE)  to generate the function name (i.e. add prefix or suffix) *   RB_TYPE  the renderbuffer DataType *   CI_MODE  if set, color index mode, else RGBA *   SPAN_VARS  to declare any local variables *   INIT_PIXEL_PTR(P, X, Y)  to initialize a pointer to a pixel *   INC_PIXEL_PTR(P)  to increment a pixel pointer by one pixel *   STORE_PIXEL(DST, X, Y, VALUE)  to store pixel values in buffer *   FETCH_PIXEL(DST, SRC)  to fetch pixel values from buffer * * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates * for the pixels to be stored.  This is useful when dithering and probably * ignored otherwise. */#include "macros.h"#ifdef CI_MODE#define RB_COMPONENTS 1#elif !defined(RB_COMPONENTS)#define RB_COMPONENTS 4#endifstatic voidNAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,               GLuint count, GLint x, GLint y, void *values ){#ifdef SPAN_VARS   SPAN_VARS#endif#ifdef CI_MODE   RB_TYPE *dest = (RB_TYPE *) values;#else   RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;#endif   GLuint i;   INIT_PIXEL_PTR(pixel, x, y);   for (i = 0; i < count; i++) {      FETCH_PIXEL(dest[i], pixel);      INC_PIXEL_PTR(pixel);   }   (void) rb;}static voidNAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,                  GLuint count, const GLint x[], const GLint y[], void *values ){#ifdef SPAN_VARS   SPAN_VARS#endif#ifdef CI_MODE   RB_TYPE *dest = (RB_TYPE *) values;#else   RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;#endif   GLuint i;   for (i = 0; i < count; i++) {      INIT_PIXEL_PTR(pixel, x[i], y[i]);      FETCH_PIXEL(dest[i], pixel);   }   (void) rb;}static voidNAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,               GLuint count, GLint x, GLint y,               const void *values, const GLubyte mask[] ){#ifdef SPAN_VARS   SPAN_VARS#endif   const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;   GLuint i;   INIT_PIXEL_PTR(pixel, x, y);   if (mask) {      for (i = 0; i < count; i++) {         if (mask[i]) {            STORE_PIXEL(pixel, x + i, y, src[i]);         }         INC_PIXEL_PTR(pixel);      }   }   else {      for (i = 0; i < count; i++) {         STORE_PIXEL(pixel, x + i, y, src[i]);         INC_PIXEL_PTR(pixel);      }   }   (void) rb;}#if !defined(CI_MODE)static voidNAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,                   GLuint count, GLint x, GLint y,                   const void *values, const GLubyte mask[] ){#ifdef SPAN_VARS   SPAN_VARS#endif   const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values;   GLuint i;   INIT_PIXEL_PTR(pixel, x, y);   for (i = 0; i < count; i++) {      if (!mask || mask[i]) {#ifdef STORE_PIXEL_RGB         STORE_PIXEL_RGB(pixel, x + i, y, src[i]);#else         STORE_PIXEL(pixel, x + i, y, src[i]);#endif      }      INC_PIXEL_PTR(pixel);   }   (void) rb;}#endifstatic voidNAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb,                    GLuint count, GLint x, GLint y,                    const void *value, const GLubyte mask[] ){#ifdef SPAN_VARS   SPAN_VARS#endif   const RB_TYPE *src = (const RB_TYPE *) value;   GLuint i;   INIT_PIXEL_PTR(pixel, x, y);   if (mask) {      for (i = 0; i < count; i++) {         if (mask[i]) {            STORE_PIXEL(pixel, x + i, y, src);         }         INC_PIXEL_PTR(pixel);      }   }   else {      for (i = 0; i < count; i++) {         STORE_PIXEL(pixel, x + i, y, src);         INC_PIXEL_PTR(pixel);      }   }   (void) rb;}static voidNAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb,                  GLuint count, const GLint x[], const GLint y[],                  const void *values, const GLubyte mask[] ){#ifdef SPAN_VARS   SPAN_VARS#endif   const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;   GLuint i;   ASSERT(mask);   for (i = 0; i < count; i++) {      if (mask[i]) {         INIT_PIXEL_PTR(pixel, x[i], y[i]);         STORE_PIXEL(pixel, x[i], y[i], src[i]);      }   }   (void) rb;}static voidNAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb,                       GLuint count, const GLint x[], const GLint y[],                       const void *value, const GLubyte mask[] ){#ifdef SPAN_VARS   SPAN_VARS#endif   const RB_TYPE *src = (const RB_TYPE *) value;   GLuint i;   ASSERT(mask);   for (i = 0; i < count; i++) {      if (mask[i]) {         INIT_PIXEL_PTR(pixel, x[i], y[i]);         STORE_PIXEL(pixel, x[i], y[i], src);      }   }   (void) rb;}#undef NAME#undef RB_TYPE#undef RB_COMPONENTS#undef CI_MODE#undef SPAN_VARS#undef INIT_PIXEL_PTR#undef INC_PIXEL_PTR#undef STORE_PIXEL#undef STORE_PIXEL_RGB#undef FETCH_PIXEL

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