s_spantemp.h
来自「Mesa is an open-source implementation of」· C头文件 代码 · 共 236 行
H
236 行
/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * Templates for the span/pixel-array write/read functions called via * the gl_renderbuffer's GetRow, GetValues, PutRow, PutMonoRow, PutValues * and PutMonoValues functions. * * Define the following macros before including this file: * NAME(BASE) to generate the function name (i.e. add prefix or suffix) * RB_TYPE the renderbuffer DataType * CI_MODE if set, color index mode, else RGBA * SPAN_VARS to declare any local variables * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel * STORE_PIXEL(DST, X, Y, VALUE) to store pixel values in buffer * FETCH_PIXEL(DST, SRC) to fetch pixel values from buffer * * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates * for the pixels to be stored. This is useful when dithering and probably * ignored otherwise. */#include "macros.h"#ifdef CI_MODE#define RB_COMPONENTS 1#elif !defined(RB_COMPONENTS)#define RB_COMPONENTS 4#endifstatic voidNAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values ){#ifdef SPAN_VARS SPAN_VARS#endif#ifdef CI_MODE RB_TYPE *dest = (RB_TYPE *) values;#else RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;#endif GLuint i; INIT_PIXEL_PTR(pixel, x, y); for (i = 0; i < count; i++) { FETCH_PIXEL(dest[i], pixel); INC_PIXEL_PTR(pixel); } (void) rb;}static voidNAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values ){#ifdef SPAN_VARS SPAN_VARS#endif#ifdef CI_MODE RB_TYPE *dest = (RB_TYPE *) values;#else RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;#endif GLuint i; for (i = 0; i < count; i++) { INIT_PIXEL_PTR(pixel, x[i], y[i]); FETCH_PIXEL(dest[i], pixel); } (void) rb;}static voidNAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte mask[] ){#ifdef SPAN_VARS SPAN_VARS#endif const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values; GLuint i; INIT_PIXEL_PTR(pixel, x, y); if (mask) { for (i = 0; i < count; i++) { if (mask[i]) { STORE_PIXEL(pixel, x + i, y, src[i]); } INC_PIXEL_PTR(pixel); } } else { for (i = 0; i < count; i++) { STORE_PIXEL(pixel, x + i, y, src[i]); INC_PIXEL_PTR(pixel); } } (void) rb;}#if !defined(CI_MODE)static voidNAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte mask[] ){#ifdef SPAN_VARS SPAN_VARS#endif const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values; GLuint i; INIT_PIXEL_PTR(pixel, x, y); for (i = 0; i < count; i++) { if (!mask || mask[i]) {#ifdef STORE_PIXEL_RGB STORE_PIXEL_RGB(pixel, x + i, y, src[i]);#else STORE_PIXEL(pixel, x + i, y, src[i]);#endif } INC_PIXEL_PTR(pixel); } (void) rb;}#endifstatic voidNAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte mask[] ){#ifdef SPAN_VARS SPAN_VARS#endif const RB_TYPE *src = (const RB_TYPE *) value; GLuint i; INIT_PIXEL_PTR(pixel, x, y); if (mask) { for (i = 0; i < count; i++) { if (mask[i]) { STORE_PIXEL(pixel, x + i, y, src); } INC_PIXEL_PTR(pixel); } } else { for (i = 0; i < count; i++) { STORE_PIXEL(pixel, x + i, y, src); INC_PIXEL_PTR(pixel); } } (void) rb;}static voidNAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte mask[] ){#ifdef SPAN_VARS SPAN_VARS#endif const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values; GLuint i; ASSERT(mask); for (i = 0; i < count; i++) { if (mask[i]) { INIT_PIXEL_PTR(pixel, x[i], y[i]); STORE_PIXEL(pixel, x[i], y[i], src[i]); } } (void) rb;}static voidNAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte mask[] ){#ifdef SPAN_VARS SPAN_VARS#endif const RB_TYPE *src = (const RB_TYPE *) value; GLuint i; ASSERT(mask); for (i = 0; i < count; i++) { if (mask[i]) { INIT_PIXEL_PTR(pixel, x[i], y[i]); STORE_PIXEL(pixel, x[i], y[i], src); } } (void) rb;}#undef NAME#undef RB_TYPE#undef RB_COMPONENTS#undef CI_MODE#undef SPAN_VARS#undef INIT_PIXEL_PTR#undef INC_PIXEL_PTR#undef STORE_PIXEL#undef STORE_PIXEL_RGB#undef FETCH_PIXEL
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