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📄 s_accum.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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         GLshort *acc;         if (directAccess) {            acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);         }         else {            rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);            acc = accumRow;         }         /* read colors from color buffer */         _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,                                xpos, ypos + i, CHAN_TYPE, rgba);         /* do accumulation */         if (swrast->_IntegerAccumMode) {            /* simply add integer color values into accum buffer */            GLint j;            for (j = 0; j < width; j++) {               acc[j * 4 + 0] += rgba[j][RCOMP];               acc[j * 4 + 1] += rgba[j][GCOMP];               acc[j * 4 + 2] += rgba[j][BCOMP];               acc[j * 4 + 3] += rgba[j][ACOMP];            }         }         else {            /* scaled integer (or float) accum buffer */            GLint j;            for (j = 0; j < width; j++) {               acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);               acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);               acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);               acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);            }         }         if (!directAccess) {            rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);         }      }   }   else {      /* other types someday */   }}static voidaccum_load(GLcontext *ctx, GLfloat value,           GLint xpos, GLint ypos, GLint width, GLint height ){   SWcontext *swrast = SWRAST_CONTEXT(ctx);   struct gl_renderbuffer *rb      = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;   const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);   assert(rb);   if (!ctx->ReadBuffer->_ColorReadBuffer) {      /* no read buffer - OK */      return;   }   /* This is a change to go into optimized accum buffer mode */   if (value > 0.0 && value <= 1.0) {#if USE_OPTIMIZED_ACCUM      swrast->_IntegerAccumMode = GL_TRUE;#else      swrast->_IntegerAccumMode = GL_FALSE;#endif      swrast->_IntegerAccumScaler = value;   }   else {      swrast->_IntegerAccumMode = GL_FALSE;      swrast->_IntegerAccumScaler = 0.0;   }   if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {      const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;      GLshort accumRow[4 * MAX_WIDTH];      GLchan rgba[MAX_WIDTH][4];      GLint i;      for (i = 0; i < height; i++) {         GLshort *acc;         if (directAccess) {            acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);         }         else {            rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);            acc = accumRow;         }         /* read colors from color buffer */         _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,                                xpos, ypos + i, CHAN_TYPE, rgba);         /* do load */         if (swrast->_IntegerAccumMode) {            /* just copy values in */            GLint j;            assert(swrast->_IntegerAccumScaler > 0.0);            assert(swrast->_IntegerAccumScaler <= 1.0);            for (j = 0; j < width; j++) {               acc[j * 4 + 0] = rgba[j][RCOMP];               acc[j * 4 + 1] = rgba[j][GCOMP];               acc[j * 4 + 2] = rgba[j][BCOMP];               acc[j * 4 + 3] = rgba[j][ACOMP];            }         }         else {            /* scaled integer (or float) accum buffer */            GLint j;            for (j = 0; j < width; j++) {               acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);               acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);               acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);               acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);            }         }         if (!directAccess) {            rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);         }      }   }}static voidaccum_return(GLcontext *ctx, GLfloat value,             GLint xpos, GLint ypos, GLint width, GLint height ){   SWcontext *swrast = SWRAST_CONTEXT(ctx);   struct gl_framebuffer *fb = ctx->DrawBuffer;   struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;   const GLboolean directAccess      = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL);   const GLboolean masking = (!ctx->Color.ColorMask[RCOMP] ||                              !ctx->Color.ColorMask[GCOMP] ||                              !ctx->Color.ColorMask[BCOMP] ||                              !ctx->Color.ColorMask[ACOMP]);   static GLchan multTable[32768];   static GLfloat prevMult = 0.0;   const GLfloat mult = swrast->_IntegerAccumScaler;   const GLint max = MIN2((GLint) (256 / mult), 32767);   /* May have to leave optimized accum buffer mode */   if (swrast->_IntegerAccumMode && value != 1.0)      rescale_accum(ctx);   if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {      /* build lookup table to avoid many floating point multiplies */      GLint j;      assert(swrast->_IntegerAccumScaler <= 1.0);      if (mult != prevMult) {         for (j = 0; j < max; j++)            multTable[j] = IROUND((GLfloat) j * mult);         prevMult = mult;      }   }   if (accumRb->DataType == GL_SHORT ||       accumRb->DataType == GL_UNSIGNED_SHORT) {      const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16;      GLuint buffer;      GLint i;      /* XXX maybe transpose the 'i' and 'buffer' loops??? */      for (i = 0; i < height; i++) {         GLshort accumRow[4 * MAX_WIDTH];         GLshort *acc;         SWspan span;         /* init color span */         INIT_SPAN(span, GL_BITMAP);         span.end = width;         span.arrayMask = SPAN_RGBA;         span.x = xpos;         span.y = ypos + i;         if (directAccess) {            acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i);         }         else {            accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow);            acc = accumRow;         }         /* get the colors to return */         if (swrast->_IntegerAccumMode) {            GLint j;            for (j = 0; j < width; j++) {               ASSERT(acc[j * 4 + 0] < max);               ASSERT(acc[j * 4 + 1] < max);               ASSERT(acc[j * 4 + 2] < max);               ASSERT(acc[j * 4 + 3] < max);               span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]];               span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]];               span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]];               span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]];            }         }         else {            /* scaled integer (or float) accum buffer */            GLint j;            for (j = 0; j < width; j++) {#if CHAN_BITS==32               GLchan r = acc[j * 4 + 0] * scale;               GLchan g = acc[j * 4 + 1] * scale;               GLchan b = acc[j * 4 + 2] * scale;               GLchan a = acc[j * 4 + 3] * scale;#else               GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale );               GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale );               GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale );               GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale );#endif               span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX );               span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX );               span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX );               span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX );            }         }         /* store colors */         for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {            struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer];            if (masking) {               _swrast_mask_rgba_span(ctx, rb, &span);            }            rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL);         }      }   }   else {      /* other types someday */   }}/** * Software fallback for glAccum. */void_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value){   SWcontext *swrast = SWRAST_CONTEXT(ctx);   GLint xpos, ypos, width, height;   if (SWRAST_CONTEXT(ctx)->NewState)      _swrast_validate_derived( ctx );   if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {      _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");      return;   }   RENDER_START(swrast, ctx);   /* Compute region after calling RENDER_START so that we know the    * drawbuffer's size/bounds are up to date.    */   xpos = ctx->DrawBuffer->_Xmin;   ypos = ctx->DrawBuffer->_Ymin;   width =  ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;   switch (op) {      case GL_ADD:         if (value != 0.0F) {            accum_add(ctx, value, xpos, ypos, width, height);	 }	 break;      case GL_MULT:         if (value != 1.0F) {            accum_mult(ctx, value, xpos, ypos, width, height);	 }	 break;      case GL_ACCUM:         if (value != 0.0F) {            accum_accum(ctx, value, xpos, ypos, width, height);         }	 break;      case GL_LOAD:         accum_load(ctx, value, xpos, ypos, width, height);	 break;      case GL_RETURN:         accum_return(ctx, value, xpos, ypos, width, height);	 break;      default:         _mesa_problem(ctx, "invalid mode in _swrast_Accum()");         break;   }   RENDER_FINISH(swrast, ctx);}

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