📄 s_accum.c
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/* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "context.h"#include "macros.h"#include "imports.h"#include "fbobject.h"#include "s_accum.h"#include "s_context.h"#include "s_masking.h"#include "s_span.h"/* XXX this would have to change for accum buffers with more or less * than 16 bits per color channel. */#define ACCUM_SCALE16 32767.0/* * Accumulation buffer notes * * Normally, accumulation buffer values are GLshorts with values in * [-32767, 32767] which represent floating point colors in [-1, 1], * as defined by the OpenGL specification. * * We optimize for the common case used for full-scene antialiasing: * // start with accum buffer cleared to zero * glAccum(GL_LOAD, w); // or GL_ACCUM the first image * glAccum(GL_ACCUM, w); * ... * glAccum(GL_ACCUM, w); * glAccum(GL_RETURN, 1.0); * That is, we start with an empty accumulation buffer and accumulate * n images, each with weight w = 1/n. * In this scenario, we can simply store unscaled integer values in * the accum buffer instead of scaled integers. We'll also keep track * of the w value so when we do GL_RETURN we simply divide the accumulated * values by n (n=1/w). * This lets us avoid _many_ int->float->int conversions. */#if CHAN_BITS == 8/* enable the optimization */#define USE_OPTIMIZED_ACCUM 1#else#define USE_OPTIMIZED_ACCUM 0#endif/** * This is called when we fall out of optimized/unscaled accum buffer mode. * That is, we convert each unscaled accum buffer value into a scaled value * representing the range[-1, 1]. */static voidrescale_accum( GLcontext *ctx ){ SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_renderbuffer *rb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF); assert(rb); assert(rb->_BaseFormat == GL_RGBA); /* add other types in future? */ assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); assert(swrast->_IntegerAccumMode); if (rb->GetPointer(ctx, rb, 0, 0)) { /* directly-addressable memory */ GLuint y; for (y = 0; y < rb->Height; y++) { GLuint i; GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y); for (i = 0; i < 4 * rb->Width; i++) { acc[i] = (GLshort) (acc[i] * s); } } } else { /* use get/put row funcs */ GLuint y; for (y = 0; y < rb->Height; y++) { GLshort accRow[MAX_WIDTH * 4]; GLuint i; rb->GetRow(ctx, rb, rb->Width, 0, y, accRow); for (i = 0; i < 4 * rb->Width; i++) { accRow[i] = (GLshort) (accRow[i] * s); } rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL); } } swrast->_IntegerAccumMode = GL_FALSE;}/** * Clear the accumulation Buffer. */void_swrast_clear_accum_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ){ SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint x, y, width, height; if (ctx->Visual.accumRedBits == 0) { /* No accumulation buffer! Not an error. */ return; } if (!rb || !rb->Data) return; assert(rb->_BaseFormat == GL_RGBA); /* add other types in future? */ assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); /* bounds, with scissor */ x = ctx->DrawBuffer->_Xmin; y = ctx->DrawBuffer->_Ymin; width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { const GLfloat accScale = 32767.0; GLshort clearVal[4]; GLuint i; clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale); clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale); clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale); clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale); for (i = 0; i < height; i++) { rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); } } else { /* someday support other sizes */ } /* update optimized accum state vars */ if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 && ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {#if USE_OPTIMIZED_ACCUM swrast->_IntegerAccumMode = GL_TRUE;#else swrast->_IntegerAccumMode = GL_FALSE;#endif swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ } else { swrast->_IntegerAccumMode = GL_FALSE; }}static voidaccum_add(GLcontext *ctx, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height ){ SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_renderbuffer *rb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; assert(rb); /* Leave optimized accum buffer mode */ if (swrast->_IntegerAccumMode) rescale_accum(ctx); if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { const GLshort incr = (GLshort) (value * ACCUM_SCALE16); if (rb->GetPointer(ctx, rb, 0, 0)) { GLint i, j; for (i = 0; i < height; i++) { GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); for (j = 0; j < 4 * width; j++) { acc[j] += incr; } } } else { GLint i, j; for (i = 0; i < height; i++) { GLshort accRow[4 * MAX_WIDTH]; rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); for (j = 0; j < 4 * width; j++) { accRow[j] += incr; } rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); } } } else { /* other types someday */ }}static voidaccum_mult(GLcontext *ctx, GLfloat mult, GLint xpos, GLint ypos, GLint width, GLint height ){ SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_renderbuffer *rb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; assert(rb); /* Leave optimized accum buffer mode */ if (swrast->_IntegerAccumMode) rescale_accum(ctx); if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { if (rb->GetPointer(ctx, rb, 0, 0)) { GLint i, j; for (i = 0; i < height; i++) { GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); for (j = 0; j < 4 * width; j++) { acc[j] = (GLshort) (acc[j] * mult); } } } else { GLint i, j; for (i = 0; i < height; i++) { GLshort accRow[4 * MAX_WIDTH]; rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); for (j = 0; j < 4 * width; j++) { accRow[j] = (GLshort) (accRow[j] * mult); } rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); } } } else { /* other types someday */ }}static voidaccum_accum(GLcontext *ctx, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height ){ SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_renderbuffer *rb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); assert(rb); if (!ctx->ReadBuffer->_ColorReadBuffer) { /* no read buffer - OK */ return; } /* May have to leave optimized accum buffer mode */ if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) swrast->_IntegerAccumScaler = value; if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) rescale_accum(ctx); if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; GLshort accumRow[4 * MAX_WIDTH]; GLchan rgba[MAX_WIDTH][4]; GLint i; for (i = 0; i < height; i++) {
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