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📄 swrast.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * *//** * \file swrast/swrast.h * \brief Public interface to the software rasterization functions. * \author Keith Whitwell <keith@tungstengraphics.com> */#ifndef SWRAST_H#define SWRAST_H#include "main/mtypes.h"/** * \struct SWvertex * \brief Data-structure to handle vertices in the software rasterizer. *  * The software rasterizer now uses this format for vertices.  Thus a * 'RasterSetup' stage or other translation is required between the * tnl module and the swrast rasterization functions.  This serves to * isolate the swrast module from the internals of the tnl module, and * improve its usefulness as a fallback mechanism for hardware * drivers. * * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the * vertex because of the tnl clipping code. * wpos[0] and [1] are the screen-coords of SWvertex. * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]). * wpos[3] is 1/w where w is the clip-space W coord.  This is the value * that clip{XYZ} were multiplied by to get ndc{XYZ}. * * Full software drivers: *   - Register the rastersetup and triangle functions from *     utils/software_helper. *   - On statechange, update the rasterization pointers in that module. * * Rasterization hardware drivers: *   - Keep native rastersetup. *   - Implement native twoside,offset and unfilled triangle setup. *   - Implement a translator from native vertices to swrast vertices. *   - On partial fallback (mix of accelerated and unaccelerated *   prims), call a pass-through function which translates native *   vertices to SWvertices and calls the appropriate swrast function. *   - On total fallback (vertex format insufficient for state or all *     primitives unaccelerated), hook in swrast_setup instead. */typedef struct {   GLfloat attrib[FRAG_ATTRIB_MAX][4];   GLchan color[4];   /** integer color */   GLfloat pointSize;} SWvertex;#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0struct swrast_device_driver;/* These are the public-access functions exported from swrast. */extern GLboolean_swrast_CreateContext( GLcontext *ctx );extern void_swrast_DestroyContext( GLcontext *ctx );/* Get a (non-const) reference to the device driver struct for swrast. */extern struct swrast_device_driver *_swrast_GetDeviceDriverReference( GLcontext *ctx );extern void_swrast_Bitmap( GLcontext *ctx,		GLint px, GLint py,		GLsizei width, GLsizei height,		const struct gl_pixelstore_attrib *unpack,		const GLubyte *bitmap );extern void_swrast_CopyPixels( GLcontext *ctx,		    GLint srcx, GLint srcy,		    GLint destx, GLint desty,		    GLsizei width, GLsizei height,		    GLenum type );extern void_swrast_DrawPixels( GLcontext *ctx,		    GLint x, GLint y,		    GLsizei width, GLsizei height,		    GLenum format, GLenum type,		    const struct gl_pixelstore_attrib *unpack,		    const GLvoid *pixels );extern void_swrast_ReadPixels( GLcontext *ctx,		    GLint x, GLint y, GLsizei width, GLsizei height,		    GLenum format, GLenum type,		    const struct gl_pixelstore_attrib *unpack,		    GLvoid *pixels );extern void_swrast_BlitFramebuffer(GLcontext *ctx,                        GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,                        GLbitfield mask, GLenum filter);extern void_swrast_Clear(GLcontext *ctx, GLbitfield buffers);extern void_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);/* Reset the stipple counter */extern void_swrast_ResetLineStipple( GLcontext *ctx );/** * Indicates front/back facing for subsequent points/lines when drawing * unfilled polygons.  Needed for two-side stencil. */extern void_swrast_SetFacing(GLcontext *ctx, GLuint facing);/* These will always render the correct point/line/triangle for the * current state. * * For flatshaded primitives, the provoking vertex is the final one. */extern void_swrast_Point( GLcontext *ctx, const SWvertex *v );extern void_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );extern void_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,                  const SWvertex *v1, const SWvertex *v2 );extern void_swrast_Quad( GLcontext *ctx,              const SWvertex *v0, const SWvertex *v1,	      const SWvertex *v2,  const SWvertex *v3);extern void_swrast_flush( GLcontext *ctx );extern void_swrast_render_primitive( GLcontext *ctx, GLenum mode );extern void_swrast_render_start( GLcontext *ctx );extern void_swrast_render_finish( GLcontext *ctx );/* Tell the software rasterizer about core state changes. */extern void_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state );/* Configure software rasterizer to match hardware rasterizer characteristics: */extern void_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );extern void_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );/* Debug: */extern void_swrast_print_vertex( GLcontext *ctx, const SWvertex *v );/* * Imaging fallbacks (a better solution should be found, perhaps * moving all the imaging fallback code to a new module)  */extern void_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, 				GLenum internalFormat, 				GLint x, GLint y, GLsizei width, 				GLsizei height);extern void_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, 				GLenum internalFormat, 				GLint x, GLint y, GLsizei width);extern void_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,			   GLint x, GLint y, GLsizei width);extern void_swrast_CopyColorTable( GLcontext *ctx, 			GLenum target, GLenum internalformat,			GLint x, GLint y, GLsizei width);/* * Texture fallbacks.  Could also live in a new module * with the rest of the texture store fallbacks? */extern void_swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,                        GLenum internalFormat,                        GLint x, GLint y, GLsizei width, GLint border);extern void_swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,                        GLenum internalFormat,                        GLint x, GLint y, GLsizei width, GLsizei height,                        GLint border);extern void_swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,                           GLint xoffset, GLint x, GLint y, GLsizei width);extern void_swrast_copy_texsubimage2d(GLcontext *ctx,                           GLenum target, GLint level,                           GLint xoffset, GLint yoffset,                           GLint x, GLint y, GLsizei width, GLsizei height);extern void_swrast_copy_texsubimage3d(GLcontext *ctx,                           GLenum target, GLint level,                           GLint xoffset, GLint yoffset, GLint zoffset,                           GLint x, GLint y, GLsizei width, GLsizei height);extern void_swrast_eject_texture_images(GLcontext *ctx);#if FEATURE_MESA_program_debugextern void_swrast_get_program_register(GLcontext *, enum register_file file,                             GLuint index, GLfloat val[4]);#endif /* FEATURE_MESA_program_debug *//** * The driver interface for the software rasterizer. * XXX this may go away. * We may move these functions to ctx->Driver.RenderStart, RenderEnd. */struct swrast_device_driver {   /*    * These are called before and after accessing renderbuffers during    * software rasterization.    *    * These are a suitable place for grabbing/releasing hardware locks.    *    * NOTE: The swrast triangle/line/point routines *DO NOT* call    * these functions.  Locking in that case must be organized by the    * driver by other mechanisms.    */   void (*SpanRenderStart)(GLcontext *ctx);   void (*SpanRenderFinish)(GLcontext *ctx);};#endif

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