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📄 s_masking.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.2 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * Implement the effect of glColorMask and glIndexMask in software. */#include "glheader.h"#include "macros.h"#include "s_context.h"#include "s_masking.h"#include "s_span.h"/** * Apply the color mask to a span of rgba values. */void_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,                       SWspan *span){   const GLuint n = span->end;   void *rbPixels;   ASSERT(n < MAX_WIDTH);   ASSERT(span->arrayMask & SPAN_RGBA);   ASSERT(rb->DataType == span->array->ChanType);   rbPixels = _swrast_get_dest_rgba(ctx, rb, span);   /*    * Do component masking.    * Note that we're not using span->array->mask[] here.  We could...    */   if (span->array->ChanType == GL_UNSIGNED_BYTE) {      /* treat 4xGLubyte as 1xGLuint */      const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask);      const GLuint dstMask = ~srcMask;      const GLuint *dst = (const GLuint *) rbPixels;      GLuint *src = (GLuint *) span->array->rgba8;      GLuint i;      for (i = 0; i < n; i++) {         src[i] = (src[i] & srcMask) | (dst[i] & dstMask);      }   }   else if (span->array->ChanType == GL_UNSIGNED_SHORT) {      /* 2-byte components */      /* XXX try to use 64-bit arithmetic someday */      const GLushort rMask = ctx->Color.ColorMask[RCOMP] ? 0xffff : 0x0;      const GLushort gMask = ctx->Color.ColorMask[GCOMP] ? 0xffff : 0x0;      const GLushort bMask = ctx->Color.ColorMask[BCOMP] ? 0xffff : 0x0;      const GLushort aMask = ctx->Color.ColorMask[ACOMP] ? 0xffff : 0x0;      const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;      GLushort (*src)[4] = span->array->rgba16;      GLuint i;      for (i = 0; i < n; i++) {         src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);         src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);         src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);         src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);      }   }   else {      /* 4-byte components */      const GLuint rMask = ctx->Color.ColorMask[RCOMP] ? ~0x0 : 0x0;      const GLuint gMask = ctx->Color.ColorMask[GCOMP] ? ~0x0 : 0x0;      const GLuint bMask = ctx->Color.ColorMask[BCOMP] ? ~0x0 : 0x0;      const GLuint aMask = ctx->Color.ColorMask[ACOMP] ? ~0x0 : 0x0;      const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;      GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0];      GLuint i;      for (i = 0; i < n; i++) {         src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);         src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);         src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);         src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);      }   }}/** * Apply the index mask to a span of color index values. */void_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,                     SWspan *span){   const GLuint srcMask = ctx->Color.IndexMask;   const GLuint dstMask = ~srcMask;   GLuint *index = span->array->index;   GLuint dest[MAX_WIDTH];   GLuint i;   ASSERT(span->arrayMask & SPAN_INDEX);   ASSERT(span->end <= MAX_WIDTH);   ASSERT(rb->DataType == GL_UNSIGNED_INT);   if (span->arrayMask & SPAN_XY) {      _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,                         dest, sizeof(GLuint));   }   else {      _swrast_read_index_span(ctx, rb, span->end, span->x, span->y, dest);   }   for (i = 0; i < span->end; i++) {      index[i] = (index[i] & srcMask) | (dest[i] & dstMask);   }}

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