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📄 s_alpha.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.2 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file swrast/s_alpha.c * \brief Functions to apply alpha test. */#include "glheader.h"#include "context.h"#include "colormac.h"#include "macros.h"#include "s_alpha.h"#include "s_context.h"#define ALPHA_TEST(ALPHA, LOOP_CODE)		\do {						\   switch (ctx->Color.AlphaFunc) {		\      case GL_LESS:				\         for (i = 0; i < n; i++) {		\            mask[i] &= (ALPHA < ref);		\            LOOP_CODE;				\         }					\         break;					\      case GL_LEQUAL:				\         for (i = 0; i < n; i++) {		\            mask[i] &= (ALPHA <= ref);		\            LOOP_CODE;				\         }					\         break;					\      case GL_GEQUAL:				\         for (i = 0; i < n; i++) {		\            mask[i] &= (ALPHA >= ref);		\            LOOP_CODE;				\         }					\         break;					\      case GL_GREATER:				\         for (i = 0; i < n; i++) {		\            mask[i] &= (ALPHA > ref);		\            LOOP_CODE;				\         }					\         break;					\      case GL_NOTEQUAL:				\         for (i = 0; i < n; i++) {		\            mask[i] &= (ALPHA != ref);		\            LOOP_CODE;				\         }					\         break;					\      case GL_EQUAL:				\         for (i = 0; i < n; i++) {		\            mask[i] &= (ALPHA == ref);		\            LOOP_CODE;				\         }					\         break;					\      default:					\         _mesa_problem(ctx, "Invalid alpha test in _swrast_alpha_test" ); \         return 0;				\   }						\} while (0)/** * Perform the alpha test for an array of pixels. * For pixels that fail the test, mask[i] will be set to 0. * \return  0 if all pixels in the span failed the alpha test, *          1 if one or more pixels passed the alpha test. */GLint_swrast_alpha_test(const GLcontext *ctx, SWspan *span){   const GLuint n = span->end;   GLubyte *mask = span->array->mask;   GLuint i;   if (ctx->Color.AlphaFunc == GL_ALWAYS) {      /* do nothing */      return 1;   }   else if (ctx->Color.AlphaFunc == GL_NEVER) {      /* All pixels failed - caller should check for this return value and       * act accordingly.       */      span->writeAll = GL_FALSE;      return 0;   }   if (span->arrayMask & SPAN_RGBA) {      /* Use array's alpha values */      if (span->array->ChanType == GL_UNSIGNED_BYTE) {         GLubyte (*rgba)[4] = span->array->rgba8;         GLubyte ref;         CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);         ALPHA_TEST(rgba[i][ACOMP], ;);      }      else if (span->array->ChanType == GL_UNSIGNED_SHORT) {         GLushort (*rgba)[4] = span->array->rgba16;         GLushort ref;         CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);         ALPHA_TEST(rgba[i][ACOMP], ;);      }      else {         GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];         const GLfloat ref = ctx->Color.AlphaRef;         ALPHA_TEST(rgba[i][ACOMP], ;);      }   }   else {      /* Interpolate alpha values */      ASSERT(span->interpMask & SPAN_RGBA);      if (span->array->ChanType == GL_UNSIGNED_BYTE) {         const GLfixed alphaStep = span->alphaStep;         GLfixed alpha = span->alpha;         GLubyte ref;         CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);         ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);      }      else if (span->array->ChanType == GL_UNSIGNED_SHORT) {         const GLfixed alphaStep = span->alphaStep;         GLfixed alpha = span->alpha;         GLushort ref;         CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);         ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);      }      else {         const GLfloat alphaStep = span->alphaStep;         GLfloat alpha = span->alpha;         const GLfloat ref = ctx->Color.AlphaRef;         ALPHA_TEST(alpha, alpha += alphaStep);      }   }   span->writeAll = GL_FALSE;   /* XXX examine mask[] values? */   return 1;}

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