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📄 s_depth.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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	    for (i=0;i<n;i++) {	       if (mask[i]) {		  zbuffer[i] = z[i];		  passed++;	       }	    }	 }	 else {	    /* Don't update Z buffer or mask */	    passed = n;	 }	 break;      case GL_NEVER:         _mesa_bzero(mask, n * sizeof(GLubyte));	 break;      default:         _mesa_problem(ctx, "Bad depth func in depth_test_span32");   }   return passed;}/* * Apply depth test to span of fragments. */static GLuintdepth_test_span( GLcontext *ctx, SWspan *span){   struct gl_framebuffer *fb = ctx->DrawBuffer;   struct gl_renderbuffer *rb = fb->_DepthBuffer;   const GLint x = span->x;   const GLint y = span->y;   const GLuint count = span->end;   const GLuint *zValues = span->array->z;   GLubyte *mask = span->array->mask;   GLuint passed;   ASSERT((span->arrayMask & SPAN_XY) == 0);   ASSERT(span->arrayMask & SPAN_Z);      if (rb->GetPointer(ctx, rb, 0, 0)) {      /* Directly access buffer */      if (rb->DataType == GL_UNSIGNED_SHORT) {         GLushort *zbuffer = (GLushort *) rb->GetPointer(ctx, rb, x, y);         passed = depth_test_span16(ctx, count, zbuffer, zValues, mask);      }      else {         GLuint *zbuffer = (GLuint *) rb->GetPointer(ctx, rb, x, y);         ASSERT(rb->DataType == GL_UNSIGNED_INT);         passed = depth_test_span32(ctx, count, zbuffer, zValues, mask);      }   }   else {      /* read depth values from buffer, test, write back */      if (rb->DataType == GL_UNSIGNED_SHORT) {         GLushort zbuffer[MAX_WIDTH];         rb->GetRow(ctx, rb, count, x, y, zbuffer);         passed = depth_test_span16(ctx, count, zbuffer, zValues, mask );         rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL);      }      else {         GLuint zbuffer[MAX_WIDTH];         ASSERT(rb->DataType == GL_UNSIGNED_INT);         rb->GetRow(ctx, rb, count, x, y, zbuffer);         passed = depth_test_span32(ctx, count, zbuffer, zValues, mask );         rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL);      }   }   if (passed < count) {      span->writeAll = GL_FALSE;   }   return passed;}#define Z_ADDRESS(X, Y)   (zStart + (Y) * stride + (X))/* * Do depth testing for an array of fragments at assorted locations. */static voiddirect_depth_test_pixels16(GLcontext *ctx, GLushort *zStart, GLuint stride,                           GLuint n, const GLint x[], const GLint y[],                           const GLuint z[], GLubyte mask[] ){   /* switch cases ordered from most frequent to less frequent */   switch (ctx->Depth.Func) {      case GL_LESS:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] < *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] < *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 break;      case GL_LEQUAL:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] <= *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] <= *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 break;      case GL_GEQUAL:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] >= *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] >= *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 break;      case GL_GREATER:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] > *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] > *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 break;      case GL_NOTEQUAL:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] != *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] != *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 break;      case GL_EQUAL:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] == *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] == *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 break;      case GL_ALWAYS:	 if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLushort *zptr = Z_ADDRESS(x[i], y[i]);		  *zptr = z[i];	       }	    }	 }	 else {	    /* Don't update Z buffer or mask */	 }	 break;      case GL_NEVER:	 /* depth test never passes */         _mesa_bzero(mask, n * sizeof(GLubyte));	 break;      default:         _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels");   }}/* * Do depth testing for an array of fragments with direct access to zbuffer. */static voiddirect_depth_test_pixels32(GLcontext *ctx, GLuint *zStart, GLuint stride,                           GLuint n, const GLint x[], const GLint y[],                           const GLuint z[], GLubyte mask[] ){   /* switch cases ordered from most frequent to less frequent */   switch (ctx->Depth.Func) {      case GL_LESS:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLuint *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] < *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLuint *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] < *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 break;      case GL_LEQUAL:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLuint *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] <= *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLuint *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] <= *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 break;      case GL_GEQUAL:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLuint *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] >= *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLuint *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] >= *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 break;      case GL_GREATER:         if (ctx->Depth.Mask) {	    /* Update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLuint *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] > *zptr) {		     /* pass */		     *zptr = z[i];		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }	 else {	    /* Don't update Z buffer */            GLuint i;	    for (i=0; i<n; i++) {	       if (mask[i]) {		  GLuint *zptr = Z_ADDRESS(x[i], y[i]);		  if (z[i] > *zptr) {		     /* pass */		  }		  else {		     /* fail */		     mask[i] = 0;		  }	       }	    }	 }

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