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📄 vbo_split.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file vbo_context.h * \brief VBO builder module datatypes and definitions. * \author Keith Whitwell *//** * \mainpage The VBO splitter * * This is the private data used internally to the vbo_split_prims() * helper function.  Nobody outside the vbo_split* files needs to * include or know about this structure. */#ifndef _VBO_SPLIT_H#define _VBO_SPLIT_H#include "vbo.h"/* True if a primitive can be split without copying of vertices, false * otherwise. */GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr);void vbo_split_inplace( GLcontext *ctx,			const struct gl_client_array *arrays[],			const struct _mesa_prim *prim,			GLuint nr_prims,			const struct _mesa_index_buffer *ib,			GLuint min_index,			GLuint max_index,			vbo_draw_func draw,			const struct split_limits *limits );/* Requires ib != NULL: */void vbo_split_copy( GLcontext *ctx,		     const struct gl_client_array *arrays[],		     const struct _mesa_prim *prim,		     GLuint nr_prims,		     const struct _mesa_index_buffer *ib,		     vbo_draw_func draw,		     const struct split_limits *limits );#endif

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