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📄 vbo_exec.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.3 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#include "main/api_arrayelt.h"#include "main/glheader.h"#include "main/imports.h"#include "main/context.h"#include "main/macros.h"#include "main/mtypes.h"#include "main/dlist.h"#include "main/vtxfmt.h"#include "vbo_context.h"void vbo_exec_init( GLcontext *ctx ){   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;   exec->ctx = ctx;   /* Initialize the arrayelt helper    */   if (!ctx->aelt_context &&       !_ae_create_context( ctx ))       return;   vbo_exec_vtx_init( exec );   vbo_exec_array_init( exec );   /* Hook our functions into exec and compile dispatch tables.    */   _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );   ctx->Driver.NeedFlush = 0;   ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;   ctx->Driver.FlushVertices = vbo_exec_FlushVertices;   vbo_exec_invalidate_state( ctx, ~0 );}void vbo_exec_destroy( GLcontext *ctx ){   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;   if (ctx->aelt_context) {      _ae_destroy_context( ctx );      ctx->aelt_context = NULL;   }   vbo_exec_vtx_destroy( exec );   vbo_exec_array_destroy( exec );}/* Really want to install these callbacks to a central facility to be * invoked according to the state flags.  That will have to wait for a * mesa rework: */ void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state ){   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;   if (new_state & (_NEW_PROGRAM|_NEW_EVAL))      exec->eval.recalculate_maps = 1;   _ae_invalidate_state(ctx, new_state);}

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