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📄 vbo_save.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  7.2 * * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#include "main/mtypes.h"#include "main/bufferobj.h"#include "main/dlist.h"#include "main/vtxfmt.h"#include "main/imports.h"#include "vbo_context.h"static void vbo_save_callback_init( GLcontext *ctx ){   ctx->Driver.NewList = vbo_save_NewList;   ctx->Driver.EndList = vbo_save_EndList;   ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;   ctx->Driver.BeginCallList = vbo_save_BeginCallList;   ctx->Driver.EndCallList = vbo_save_EndCallList;   ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;}void vbo_save_init( GLcontext *ctx ){   struct vbo_context *vbo = vbo_context(ctx);   struct vbo_save_context *save = &vbo->save;   save->ctx = ctx;   vbo_save_api_init( save );   vbo_save_callback_init(ctx);   {      struct gl_client_array *arrays = save->arrays;      memcpy(arrays,      vbo->legacy_currval,  16 * sizeof(arrays[0]));      memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));   }   ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;}void vbo_save_destroy( GLcontext *ctx ){   struct vbo_context *vbo = vbo_context(ctx);   struct vbo_save_context *save = &vbo->save;   GLuint i;   if (save->prim_store) {      if ( --save->prim_store->refcount == 0 ) {         FREE( save->prim_store );         save->prim_store = NULL;      }      if ( --save->vertex_store->refcount == 0 ) {         _mesa_reference_buffer_object(ctx,                                       &save->vertex_store->bufferobj, NULL);         FREE( save->vertex_store );         save->vertex_store = NULL;      }   }   for (i = 0; i < VBO_ATTRIB_MAX; i++) {      _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);   }}/* Note that this can occur during the playback of a display list: */void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ){   struct vbo_save_context *save = &vbo_context(ctx)->save;   if (fallback)      save->replay_flags |= VBO_SAVE_FALLBACK;   else      save->replay_flags &= ~VBO_SAVE_FALLBACK;}

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