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📄 descrip.mms

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 MMS
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# Makefile for core library for VMS# contributed by Jouk Jansen  joukj@hrem.nano.tudelft.nl# Last revision : 3 October 2007.first	define gl [---.include.gl]	define math [-.math]	define vbo [-.vbo]	define tnl [-.tnl]	define shader [-.shader]	define swrast [-.swrast]	define swrast_setup [-.swrast_setup]	define main [-.main]	define glapi [-.glapi].include [---]mms-config.##### MACROS #####VPATH = RCSINCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang]LIBDIR = [---.lib]CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denormSOURCES =vbo_context.c,vbo_exec.c,vbo_exec_api.c,vbo_exec_array.c,\	vbo_exec_draw.c,vbo_exec_eval.c,vbo_rebase.c,vbo_save.c,\	vbo_save_api.c,vbo_save_draw.c,vbo_save_loopback.c,\	vbo_split.c,vbo_split_copy.c,vbo_split_inplace.cOBJECTS =vbo_context.obj,vbo_exec.obj,vbo_exec_api.obj,vbo_exec_array.obj,\	vbo_exec_draw.obj,vbo_exec_eval.obj,vbo_rebase.obj,vbo_save.obj,\	vbo_save_api.obj,vbo_save_draw.obj,vbo_save_loopback.obj,\	vbo_split.obj,vbo_split_copy.obj,vbo_split_inplace.obj##### RULES #####VERSION=Mesa V3.4##### TARGETS ###### Make the library$(LIBDIR)$(GL_LIB) : $(OBJECTS)  @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)clean :	purge	delete *.obj;*vbo_context.obj : vbo_context.cvbo_exec.obj : vbo_exec.cvbo_exec_api.obj : vbo_exec_api.cvbo_exec_array.obj : vbo_exec_array.cvbo_exec_draw.obj : vbo_exec_draw.cvbo_exec_eval.obj : vbo_exec_eval.cvbo_rebase.obj : vbo_rebase.cvbo_save.obj : vbo_save.cvbo_save_api.obj : vbo_save_api.cvbo_save_draw.obj : vbo_save_draw.cvbo_save_loopback.obj : vbo_save_loopback.cvbo_split.obj : vbo_split.cvbo_split_copy.obj : vbo_split_copy.cvbo_split_inplace.obj : vbo_split_inplace.c

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