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📄 vbo_context.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file vbo_context.h * \brief VBO builder module datatypes and definitions. * \author Keith Whitwell *//** * \mainpage The VBO builder module * * This module hooks into the GL dispatch table and catches all vertex * building and drawing commands, such as glVertex3f, glBegin and * glDrawArrays.  The module stores all incoming vertex data as arrays * in GL vertex buffer objects (VBOs), and translates all drawing * commands into calls to a driver supplied DrawPrimitives() callback. * * The module captures both immediate mode and display list drawing, * and manages the allocation, reference counting and deallocation of * vertex buffer objects itself. *  * The DrawPrimitives() callback can be either implemented by the * driver itself or hooked to the tnl module's _tnl_draw_primitives() * function for hardware without tnl capablilties or during fallbacks. */#ifndef _VBO_CONTEXT_H#define _VBO_CONTEXT_H#include "vbo.h"#include "vbo_attrib.h"#include "vbo_save.h"#include "vbo_exec.h"struct vbo_context {   struct gl_client_array currval[VBO_ATTRIB_MAX];      /* These point into the above.  TODO: remove.     */   struct gl_client_array *legacy_currval;   struct gl_client_array *generic_currval;   struct gl_client_array *mat_currval;   GLuint map_vp_none[32];   GLuint map_vp_arb[32];   GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */   GLfloat CurrentFloatEdgeFlag;   struct vbo_exec_context exec;   struct vbo_save_context save;   /* Callback into the driver.  This must always succeed, the driver    * is responsible for initiating any fallback actions required:    */   vbo_draw_func draw_prims;};static INLINE struct vbo_context *vbo_context(GLcontext *ctx) {   return (struct vbo_context *)(ctx->swtnl_im);}enum {   VP_NONE = 1,   VP_NV,   VP_ARB};static INLINE GLuint get_program_mode( GLcontext *ctx ){   if (!ctx->VertexProgram._Current)      return VP_NONE;   else if (ctx->VertexProgram._Current->IsNVProgram)      return VP_NV;   else      return VP_ARB;}#endif

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