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📄 glapi_x86.s

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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	GL_STUB(Indexiv, _gloffset_Indexiv, Indexiv@4)	GL_STUB(Indexs, _gloffset_Indexs, Indexs@4)	GL_STUB(Indexsv, _gloffset_Indexsv, Indexsv@4)	GL_STUB(Normal3b, _gloffset_Normal3b, Normal3b@12)	GL_STUB(Normal3bv, _gloffset_Normal3bv, Normal3bv@4)	GL_STUB(Normal3d, _gloffset_Normal3d, Normal3d@24)	GL_STUB(Normal3dv, _gloffset_Normal3dv, Normal3dv@4)	GL_STUB(Normal3f, _gloffset_Normal3f, Normal3f@12)	GL_STUB(Normal3fv, _gloffset_Normal3fv, Normal3fv@4)	GL_STUB(Normal3i, _gloffset_Normal3i, Normal3i@12)	GL_STUB(Normal3iv, _gloffset_Normal3iv, Normal3iv@4)	GL_STUB(Normal3s, _gloffset_Normal3s, Normal3s@12)	GL_STUB(Normal3sv, _gloffset_Normal3sv, Normal3sv@4)	GL_STUB(RasterPos2d, _gloffset_RasterPos2d, RasterPos2d@16)	GL_STUB(RasterPos2dv, _gloffset_RasterPos2dv, RasterPos2dv@4)	GL_STUB(RasterPos2f, _gloffset_RasterPos2f, RasterPos2f@8)	GL_STUB(RasterPos2fv, _gloffset_RasterPos2fv, RasterPos2fv@4)	GL_STUB(RasterPos2i, _gloffset_RasterPos2i, RasterPos2i@8)	GL_STUB(RasterPos2iv, _gloffset_RasterPos2iv, RasterPos2iv@4)	GL_STUB(RasterPos2s, _gloffset_RasterPos2s, RasterPos2s@8)	GL_STUB(RasterPos2sv, _gloffset_RasterPos2sv, RasterPos2sv@4)	GL_STUB(RasterPos3d, _gloffset_RasterPos3d, RasterPos3d@24)	GL_STUB(RasterPos3dv, _gloffset_RasterPos3dv, RasterPos3dv@4)	GL_STUB(RasterPos3f, _gloffset_RasterPos3f, RasterPos3f@12)	GL_STUB(RasterPos3fv, _gloffset_RasterPos3fv, RasterPos3fv@4)	GL_STUB(RasterPos3i, _gloffset_RasterPos3i, RasterPos3i@12)	GL_STUB(RasterPos3iv, _gloffset_RasterPos3iv, RasterPos3iv@4)	GL_STUB(RasterPos3s, _gloffset_RasterPos3s, RasterPos3s@12)	GL_STUB(RasterPos3sv, _gloffset_RasterPos3sv, RasterPos3sv@4)	GL_STUB(RasterPos4d, _gloffset_RasterPos4d, RasterPos4d@32)	GL_STUB(RasterPos4dv, _gloffset_RasterPos4dv, RasterPos4dv@4)	GL_STUB(RasterPos4f, _gloffset_RasterPos4f, RasterPos4f@16)	GL_STUB(RasterPos4fv, _gloffset_RasterPos4fv, RasterPos4fv@4)	GL_STUB(RasterPos4i, _gloffset_RasterPos4i, RasterPos4i@16)	GL_STUB(RasterPos4iv, _gloffset_RasterPos4iv, RasterPos4iv@4)	GL_STUB(RasterPos4s, _gloffset_RasterPos4s, RasterPos4s@16)	GL_STUB(RasterPos4sv, _gloffset_RasterPos4sv, RasterPos4sv@4)	GL_STUB(Rectd, _gloffset_Rectd, Rectd@32)	GL_STUB(Rectdv, _gloffset_Rectdv, Rectdv@8)	GL_STUB(Rectf, _gloffset_Rectf, Rectf@16)	GL_STUB(Rectfv, _gloffset_Rectfv, Rectfv@8)	GL_STUB(Recti, _gloffset_Recti, Recti@16)	GL_STUB(Rectiv, _gloffset_Rectiv, Rectiv@8)	GL_STUB(Rects, _gloffset_Rects, Rects@16)	GL_STUB(Rectsv, _gloffset_Rectsv, Rectsv@8)	GL_STUB(TexCoord1d, _gloffset_TexCoord1d, TexCoord1d@8)	GL_STUB(TexCoord1dv, _gloffset_TexCoord1dv, TexCoord1dv@4)	GL_STUB(TexCoord1f, _gloffset_TexCoord1f, TexCoord1f@4)	GL_STUB(TexCoord1fv, _gloffset_TexCoord1fv, TexCoord1fv@4)	GL_STUB(TexCoord1i, _gloffset_TexCoord1i, TexCoord1i@4)	GL_STUB(TexCoord1iv, _gloffset_TexCoord1iv, TexCoord1iv@4)	GL_STUB(TexCoord1s, _gloffset_TexCoord1s, TexCoord1s@4)	GL_STUB(TexCoord1sv, _gloffset_TexCoord1sv, TexCoord1sv@4)	GL_STUB(TexCoord2d, _gloffset_TexCoord2d, TexCoord2d@16)	GL_STUB(TexCoord2dv, _gloffset_TexCoord2dv, TexCoord2dv@4)	GL_STUB(TexCoord2f, _gloffset_TexCoord2f, TexCoord2f@8)	GL_STUB(TexCoord2fv, _gloffset_TexCoord2fv, TexCoord2fv@4)	GL_STUB(TexCoord2i, _gloffset_TexCoord2i, TexCoord2i@8)	GL_STUB(TexCoord2iv, _gloffset_TexCoord2iv, TexCoord2iv@4)	GL_STUB(TexCoord2s, _gloffset_TexCoord2s, TexCoord2s@8)	GL_STUB(TexCoord2sv, _gloffset_TexCoord2sv, TexCoord2sv@4)	GL_STUB(TexCoord3d, _gloffset_TexCoord3d, TexCoord3d@24)	GL_STUB(TexCoord3dv, _gloffset_TexCoord3dv, TexCoord3dv@4)	GL_STUB(TexCoord3f, _gloffset_TexCoord3f, TexCoord3f@12)	GL_STUB(TexCoord3fv, _gloffset_TexCoord3fv, TexCoord3fv@4)	GL_STUB(TexCoord3i, _gloffset_TexCoord3i, TexCoord3i@12)	GL_STUB(TexCoord3iv, _gloffset_TexCoord3iv, TexCoord3iv@4)	GL_STUB(TexCoord3s, _gloffset_TexCoord3s, TexCoord3s@12)	GL_STUB(TexCoord3sv, _gloffset_TexCoord3sv, TexCoord3sv@4)	GL_STUB(TexCoord4d, _gloffset_TexCoord4d, TexCoord4d@32)	GL_STUB(TexCoord4dv, _gloffset_TexCoord4dv, TexCoord4dv@4)	GL_STUB(TexCoord4f, _gloffset_TexCoord4f, TexCoord4f@16)	GL_STUB(TexCoord4fv, _gloffset_TexCoord4fv, TexCoord4fv@4)	GL_STUB(TexCoord4i, _gloffset_TexCoord4i, TexCoord4i@16)	GL_STUB(TexCoord4iv, _gloffset_TexCoord4iv, TexCoord4iv@4)	GL_STUB(TexCoord4s, _gloffset_TexCoord4s, TexCoord4s@16)	GL_STUB(TexCoord4sv, _gloffset_TexCoord4sv, TexCoord4sv@4)	GL_STUB(Vertex2d, _gloffset_Vertex2d, Vertex2d@16)	GL_STUB(Vertex2dv, _gloffset_Vertex2dv, Vertex2dv@4)	GL_STUB(Vertex2f, _gloffset_Vertex2f, Vertex2f@8)	GL_STUB(Vertex2fv, _gloffset_Vertex2fv, Vertex2fv@4)	GL_STUB(Vertex2i, _gloffset_Vertex2i, Vertex2i@8)	GL_STUB(Vertex2iv, _gloffset_Vertex2iv, Vertex2iv@4)	GL_STUB(Vertex2s, _gloffset_Vertex2s, Vertex2s@8)	GL_STUB(Vertex2sv, _gloffset_Vertex2sv, Vertex2sv@4)	GL_STUB(Vertex3d, _gloffset_Vertex3d, Vertex3d@24)	GL_STUB(Vertex3dv, _gloffset_Vertex3dv, Vertex3dv@4)	GL_STUB(Vertex3f, _gloffset_Vertex3f, Vertex3f@12)	GL_STUB(Vertex3fv, _gloffset_Vertex3fv, Vertex3fv@4)	GL_STUB(Vertex3i, _gloffset_Vertex3i, Vertex3i@12)	GL_STUB(Vertex3iv, _gloffset_Vertex3iv, Vertex3iv@4)	GL_STUB(Vertex3s, _gloffset_Vertex3s, Vertex3s@12)	GL_STUB(Vertex3sv, _gloffset_Vertex3sv, Vertex3sv@4)	GL_STUB(Vertex4d, _gloffset_Vertex4d, Vertex4d@32)	GL_STUB(Vertex4dv, _gloffset_Vertex4dv, Vertex4dv@4)	GL_STUB(Vertex4f, _gloffset_Vertex4f, Vertex4f@16)	GL_STUB(Vertex4fv, _gloffset_Vertex4fv, Vertex4fv@4)	GL_STUB(Vertex4i, _gloffset_Vertex4i, Vertex4i@16)	GL_STUB(Vertex4iv, _gloffset_Vertex4iv, Vertex4iv@4)	GL_STUB(Vertex4s, _gloffset_Vertex4s, Vertex4s@16)	GL_STUB(Vertex4sv, _gloffset_Vertex4sv, Vertex4sv@4)	GL_STUB(ClipPlane, _gloffset_ClipPlane, ClipPlane@8)	GL_STUB(ColorMaterial, _gloffset_ColorMaterial, ColorMaterial@8)	GL_STUB(CullFace, _gloffset_CullFace, CullFace@4)	GL_STUB(Fogf, _gloffset_Fogf, Fogf@8)	GL_STUB(Fogfv, _gloffset_Fogfv, Fogfv@8)	GL_STUB(Fogi, _gloffset_Fogi, Fogi@8)	GL_STUB(Fogiv, _gloffset_Fogiv, Fogiv@8)	GL_STUB(FrontFace, _gloffset_FrontFace, FrontFace@4)	GL_STUB(Hint, _gloffset_Hint, Hint@8)	GL_STUB(Lightf, _gloffset_Lightf, Lightf@12)	GL_STUB(Lightfv, _gloffset_Lightfv, Lightfv@12)	GL_STUB(Lighti, _gloffset_Lighti, Lighti@12)	GL_STUB(Lightiv, _gloffset_Lightiv, Lightiv@12)	GL_STUB(LightModelf, _gloffset_LightModelf, LightModelf@8)	GL_STUB(LightModelfv, _gloffset_LightModelfv, LightModelfv@8)	GL_STUB(LightModeli, _gloffset_LightModeli, LightModeli@8)	GL_STUB(LightModeliv, _gloffset_LightModeliv, LightModeliv@8)	GL_STUB(LineStipple, _gloffset_LineStipple, LineStipple@8)	GL_STUB(LineWidth, _gloffset_LineWidth, LineWidth@4)	GL_STUB(Materialf, _gloffset_Materialf, Materialf@12)	GL_STUB(Materialfv, _gloffset_Materialfv, Materialfv@12)	GL_STUB(Materiali, _gloffset_Materiali, Materiali@12)	GL_STUB(Materialiv, _gloffset_Materialiv, Materialiv@12)	GL_STUB(PointSize, _gloffset_PointSize, PointSize@4)	GL_STUB(PolygonMode, _gloffset_PolygonMode, PolygonMode@8)	GL_STUB(PolygonStipple, _gloffset_PolygonStipple, PolygonStipple@4)	GL_STUB(Scissor, _gloffset_Scissor, Scissor@16)	GL_STUB(ShadeModel, _gloffset_ShadeModel, ShadeModel@4)	GL_STUB(TexParameterf, _gloffset_TexParameterf, TexParameterf@12)	GL_STUB(TexParameterfv, _gloffset_TexParameterfv, TexParameterfv@12)	GL_STUB(TexParameteri, _gloffset_TexParameteri, TexParameteri@12)	GL_STUB(TexParameteriv, _gloffset_TexParameteriv, TexParameteriv@12)	GL_STUB(TexImage1D, _gloffset_TexImage1D, TexImage1D@32)	GL_STUB(TexImage2D, _gloffset_TexImage2D, TexImage2D@36)	GL_STUB(TexEnvf, _gloffset_TexEnvf, TexEnvf@12)	GL_STUB(TexEnvfv, _gloffset_TexEnvfv, TexEnvfv@12)	GL_STUB(TexEnvi, _gloffset_TexEnvi, TexEnvi@12)	GL_STUB(TexEnviv, _gloffset_TexEnviv, TexEnviv@12)	GL_STUB(TexGend, _gloffset_TexGend, TexGend@16)	GL_STUB(TexGendv, _gloffset_TexGendv, TexGendv@12)	GL_STUB(TexGenf, _gloffset_TexGenf, TexGenf@12)	GL_STUB(TexGenfv, _gloffset_TexGenfv, TexGenfv@12)	GL_STUB(TexGeni, _gloffset_TexGeni, TexGeni@12)	GL_STUB(TexGeniv, _gloffset_TexGeniv, TexGeniv@12)	GL_STUB(FeedbackBuffer, _gloffset_FeedbackBuffer, FeedbackBuffer@12)	GL_STUB(SelectBuffer, _gloffset_SelectBuffer, SelectBuffer@8)	GL_STUB(RenderMode, _gloffset_RenderMode, RenderMode@4)	GL_STUB(InitNames, _gloffset_InitNames, InitNames@0)	GL_STUB(LoadName, _gloffset_LoadName, LoadName@4)	GL_STUB(PassThrough, _gloffset_PassThrough, PassThrough@4)	GL_STUB(PopName, _gloffset_PopName, PopName@0)	GL_STUB(PushName, _gloffset_PushName, PushName@4)	GL_STUB(DrawBuffer, _gloffset_DrawBuffer, DrawBuffer@4)	GL_STUB(Clear, _gloffset_Clear, Clear@4)	GL_STUB(ClearAccum, _gloffset_ClearAccum, ClearAccum@16)	GL_STUB(ClearIndex, _gloffset_ClearIndex, ClearIndex@4)	GL_STUB(ClearColor, _gloffset_ClearColor, ClearColor@16)	GL_STUB(ClearStencil, _gloffset_ClearStencil, ClearStencil@4)	GL_STUB(ClearDepth, _gloffset_ClearDepth, ClearDepth@8)	GL_STUB(StencilMask, _gloffset_StencilMask, StencilMask@4)	GL_STUB(ColorMask, _gloffset_ColorMask, ColorMask@16)	GL_STUB(DepthMask, _gloffset_DepthMask, DepthMask@4)	GL_STUB(IndexMask, _gloffset_IndexMask, IndexMask@4)	GL_STUB(Accum, _gloffset_Accum, Accum@8)	GL_STUB(Disable, _gloffset_Disable, Disable@4)	GL_STUB(Enable, _gloffset_Enable, Enable@4)	GL_STUB(Finish, _gloffset_Finish, Finish@0)	GL_STUB(Flush, _gloffset_Flush, Flush@0)	GL_STUB(PopAttrib, _gloffset_PopAttrib, PopAttrib@0)	GL_STUB(PushAttrib, _gloffset_PushAttrib, PushAttrib@4)	GL_STUB(Map1d, _gloffset_Map1d, Map1d@32)	GL_STUB(Map1f, _gloffset_Map1f, Map1f@24)	GL_STUB(Map2d, _gloffset_Map2d, Map2d@56)	GL_STUB(Map2f, _gloffset_Map2f, Map2f@40)	GL_STUB(MapGrid1d, _gloffset_MapGrid1d, MapGrid1d@20)	GL_STUB(MapGrid1f, _gloffset_MapGrid1f, MapGrid1f@12)	GL_STUB(MapGrid2d, _gloffset_MapGrid2d, MapGrid2d@40)	GL_STUB(MapGrid2f, _gloffset_MapGrid2f, MapGrid2f@24)	GL_STUB(EvalCoord1d, _gloffset_EvalCoord1d, EvalCoord1d@8)	GL_STUB(EvalCoord1dv, _gloffset_EvalCoord1dv, EvalCoord1dv@4)	GL_STUB(EvalCoord1f, _gloffset_EvalCoord1f, EvalCoord1f@4)	GL_STUB(EvalCoord1fv, _gloffset_EvalCoord1fv, EvalCoord1fv@4)	GL_STUB(EvalCoord2d, _gloffset_EvalCoord2d, EvalCoord2d@16)	GL_STUB(EvalCoord2dv, _gloffset_EvalCoord2dv, EvalCoord2dv@4)	GL_STUB(EvalCoord2f, _gloffset_EvalCoord2f, EvalCoord2f@8)	GL_STUB(EvalCoord2fv, _gloffset_EvalCoord2fv, EvalCoord2fv@4)	GL_STUB(EvalMesh1, _gloffset_EvalMesh1, EvalMesh1@12)	GL_STUB(EvalPoint1, _gloffset_EvalPoint1, EvalPoint1@4)	GL_STUB(EvalMesh2, _gloffset_EvalMesh2, EvalMesh2@20)	GL_STUB(EvalPoint2, _gloffset_EvalPoint2, EvalPoint2@8)	GL_STUB(AlphaFunc, _gloffset_AlphaFunc, AlphaFunc@8)	GL_STUB(BlendFunc, _gloffset_BlendFunc, BlendFunc@8)	GL_STUB(LogicOp, _gloffset_LogicOp, LogicOp@4)	GL_STUB(StencilFunc, _gloffset_StencilFunc, StencilFunc@12)	GL_STUB(StencilOp, _gloffset_StencilOp, StencilOp@12)	GL_STUB(DepthFunc, _gloffset_DepthFunc, DepthFunc@4)	GL_STUB(PixelZoom, _gloffset_PixelZoom, PixelZoom@8)	GL_STUB(PixelTransferf, _gloffset_PixelTransferf, PixelTransferf@8)	GL_STUB(PixelTransferi, _gloffset_PixelTransferi, PixelTransferi@8)	GL_STUB(PixelStoref, _gloffset_PixelStoref, PixelStoref@8)	GL_STUB(PixelStorei, _gloffset_PixelStorei, PixelStorei@8)

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