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📄 3dnow.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $Id: 3dnow.c,v 1.24 2005/10/07 17:18:52 brianp Exp $ *//* * Mesa 3-D graphics library * Version:  5.0.1 * * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * 3DNow! optimizations contributed by * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de> */#include "glheader.h"#include "context.h"#include "math/m_xform.h"#include "tnl/t_context.h"#include "3dnow.h"#include "common_x86_macros.h"#ifdef DEBUG_MATH#include "math/m_debug.h"#endif#ifdef USE_3DNOW_ASMDECLARE_XFORM_GROUP( 3dnow, 2 )DECLARE_XFORM_GROUP( 3dnow, 3 )DECLARE_XFORM_GROUP( 3dnow, 4 )DECLARE_NORM_GROUP( 3dnow )extern void _ASMAPI_mesa_v16_3dnow_general_xform( GLfloat *first_vert,			       const GLfloat *m,			       const GLfloat *src,			       GLuint src_stride,			       GLuint count );extern void _ASMAPI_mesa_3dnow_project_vertices( GLfloat *first,			      GLfloat *last,			      const GLfloat *m,			      GLuint stride );extern void _ASMAPI_mesa_3dnow_project_clipped_vertices( GLfloat *first,				      GLfloat *last,				      const GLfloat *m,				      GLuint stride,				      const GLubyte *clipmask );#endifvoid _mesa_init_3dnow_transform_asm( void ){#ifdef USE_3DNOW_ASM   ASSIGN_XFORM_GROUP( 3dnow, 2 );   ASSIGN_XFORM_GROUP( 3dnow, 3 );   ASSIGN_XFORM_GROUP( 3dnow, 4 );   /* There's a bug somewhere in the 3dnow_normal.S file that causes    * bad shading.  Disable for now.   ASSIGN_NORM_GROUP( 3dnow );   */#ifdef DEBUG_MATH   _math_test_all_transform_functions( "3DNow!" );   _math_test_all_normal_transform_functions( "3DNow!" );#endif#endif}

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