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📄 indirect_vertex_array_priv.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * (C) Copyright IBM Corporation 2004, 2005 * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */#ifndef _INDIRECT_VA_PRIVATE_#define _INDIRECT_VA_PRIVATE_/** * \file indirect_va_private.h * * \author Ian Romanick <idr@us.ibm.com> */#include <inttypes.h>#include "glxclient.h"#include "indirect.h"#include <GL/glxproto.h>/** * State descriptor for a single array of vertex data. */struct array_state {    /**     * Pointer to the application supplied data.     */    const void * data;        /**     * Enum representing the type of the application supplied data.     */    GLenum data_type;    /**     * Stride value supplied by the application.  This value is not used     * internally.  It is only kept so that it can be queried by the     * application using glGet*v.     */    GLsizei user_stride;    /**     * Calculated size, in bytes, of a single element in the array.  This     * is calculated based on \c count and the size of the data type     * represented by \c data_type.     */    GLsizei element_size;    /**     * Actual byte-stride from one element to the next.  This value will     * be equal to either \c user_stride or \c element_stride.     */    GLsizei true_stride;    /**     * Number of data values in each element.     */    GLint count;    /**     * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).     * This is used for mapping integral types to floating point types.     */    GLboolean normalized;    /**     * Pre-calculated GLX protocol command header.     */    uint32_t header[2];        /**     * Size of the header data.  For simple data, like glColorPointerfv,     * this is 4.  For complex data that requires either a count (e.g.,     * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a     * selector enum (e.g., glMultiTexCoord2fv) this is 8.     */    unsigned header_size;        /**     * Set to \c GL_TRUE if this array is enabled.  Otherwise, it is set     * to \c GL_FALSE.     */    GLboolean  enabled;    /**     * For multi-arrayed data (e.g., texture coordinates, generic vertex     * program attributes, etc.), this specifies which array this is.     */    unsigned index;        /**     * Per-array-type key.  For most arrays, this will be the GL enum for     * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY     * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,     * etc.).     */    GLenum key;    /**     * If this array can be used with the "classic" \c glDrawArrays protocol,     * this is set to \c GL_TRUE.  Otherwise, it is set to \c GL_FALSE.     */    GLboolean old_DrawArrays_possible;};/** * Array state that is pushed / poped by \c glPushClientAttrib and * \c glPopClientAttrib. */struct array_stack_state {    /**     * Pointer to the application supplied data.     */    const void * data;        /**     * Enum representing the type of the application supplied data.     */    GLenum data_type;    /**     * Stride value supplied by the application.  This value is not used     * internally.  It is only kept so that it can be queried by the     * application using glGet*v.     */    GLsizei user_stride;    /**     * Number of data values in each element.     */    GLint count;    /**     * Per-array-type key.  For most arrays, this will be the GL enum for     * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY     * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,     * etc.).     */    GLenum key;    /**     * For multi-arrayed data (e.g., texture coordinates, generic vertex     * program attributes, etc.), this specifies which array this is.     */    unsigned index;    /**     * Set to \c GL_TRUE if this array is enabled.  Otherwise, it is set     * to \c GL_FALSE.     */    GLboolean  enabled;};/** * Collection of all the vertex array state. */struct array_state_vector {    /**     * Number of arrays tracked by \c ::arrays.     */    size_t num_arrays;    /**     * Array of vertex array state.  This array contains all of the valid     * vertex arrays.  If a vertex array isn't in this array, then it isn't     * valid.  For example, if an implementation does not support     * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this     * array.     */    struct array_state * arrays;    /**     * Number of currently enabled client-side arrays.  The value of this      * field is only valid if \c array_info_cache_valid is true.     */    size_t enabled_client_array_count;    /**     * \name ARRAY_INFO cache.     *      * These fields track the state of the ARRAY_INFO cache.  The     * \c array_info_cache_size is the size of the actual data stored in     * \c array_info_cache.  \c array_info_cache_buffer_size is the size of     * the buffer.  This will always be greater than or equal to     * \c array_info_cache_size.     *     * \note     * There are some bytes of extra data before \c array_info_cache that is     * used to hold the header for RenderLarge commands.  This is     * \b not included in \c array_info_cache_size or     * \c array_info_cache_buffer_size.  \c array_info_cache_base stores a     * pointer to the true start of the buffer (i.e., what malloc returned).     */    /*@{*/    size_t array_info_cache_size;    size_t array_info_cache_buffer_size;    void * array_info_cache;    void * array_info_cache_base;    /*@}*/    /**     * Is the cache of ARRAY_INFO data valid?  The cache can become invalid     * when one of several state changes occur.  Among these chages are     * modifying the array settings for an enabled array and enabling /     * disabling an array.     */    GLboolean array_info_cache_valid;    /**     * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol?  Use     * of this protocol is disabled with really old servers (i.e., servers     * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment     * variable is set.     *      * \todo     * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different     * opcodes for \c glDrawArrays.  For servers that advertise one or the     * other, there should be a way to select which opcode to use.     */    GLboolean old_DrawArrays_possible;    /**     * Is it possible to use the new GL X.X / ARB_vertex_buffer_object     * protocol?     *      * \todo     * This protocol has not yet been defined by the ARB, but is currently a     * work in progress.  This field is a place-holder.     */    GLboolean new_DrawArrays_possible;    /**     * Active texture unit set by \c glClientActiveTexture.     *      * \sa __glXGetActiveTextureUnit     */    unsigned active_texture_unit;        /**     * Number of supported texture units.  Even if ARB_multitexture /     * GL 1.3 are not supported, this will be at least 1.  When multitexture     * is supported, this will be the value queried by calling     * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS.     *      * \todo     * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS     * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /     * NV_fragment_program are supported).     */    unsigned num_texture_units;    /**     * Number of generic vertex program attribs.  If GL_ARB_vertex_program     * is not supported, this will be zero.  Otherwise it will be the value     * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB     * and \c GL_MAX_PROGRAM_ATTRIBS_ARB.     */    unsigned num_vertex_program_attribs;    /**     * \n Methods for implementing various GL functions.     *      * These method pointers are only valid \c array_info_cache_valid is set.     * When each function starts, it much check \c array_info_cache_valid.     * If it is not set, it must call \c fill_array_info_cache and call     * the new method.     *      * \sa fill_array_info_cache     *      * \todo     * Write code to plug these functions directly into the dispatch table.     */    /*@{*/    void (*DrawArrays)( GLenum, GLint, GLsizei );    void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,			  const GLvoid *indices );    /*@}*/    struct array_stack_state * stack;    unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ];    unsigned stack_index;};#endif /* _INDIRECT_VA_PRIVATE_ */

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