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📄 indirect_vertex_array.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * (C) Copyright IBM Corporation 2004, 2005 * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */#ifndef INDIRECT_VERTEX_ARRAY_H#define INDIRECT_VERTEX_ARRAY_Hextern const GLuint __glXTypeSize_table[16];#define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \    ? 0 : __glXTypeSize_table[ (e) & 0x0f ])extern void __glXArrayDisableAll( __GLXattribute * state );extern GLboolean __glXSetArrayEnable( __GLXattribute * state,    GLenum key, unsigned index, GLboolean enable );extern GLboolean __glXGetArrayEnable( const __GLXattribute * const state,    GLenum key, unsigned index, GLintptr * dest );extern GLboolean __glXGetArraySize( const __GLXattribute * const state,    GLenum key, unsigned index, GLintptr * dest );extern GLboolean __glXGetArrayType( const __GLXattribute * const state,    GLenum key, unsigned index, GLintptr * dest );extern GLboolean __glXGetArrayStride( const __GLXattribute * const state,    GLenum key, unsigned index, GLintptr * dest );extern GLboolean __glXGetArrayPointer( const __GLXattribute * const state,    GLenum key, unsigned index, void ** dest );extern GLboolean __glXGetArrayNormalized( const __GLXattribute * const state,    GLenum key, unsigned index, GLintptr * dest );extern void __glXPushArrayState( __GLXattribute * state );extern void __glXPopArrayState( __GLXattribute * state );extern GLuint __glXGetActiveTextureUnit( const __GLXattribute * const state );#endif /* INDIRECT_VERTEX_ARRAY_H */

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