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📄 single2.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */#include <stdio.h>#include <assert.h>#include "glxclient.h"#include "packsingle.h"#include "glxextensions.h"#include "indirect.h"#include "indirect_vertex_array.h"/* Used for GL_ARB_transpose_matrix */static void TransposeMatrixf(GLfloat m[16]){    int i, j;    for (i = 0; i < 4; i++) {        for (j = 0; j < i; j++) {            GLfloat tmp = m[i*4+j];            m[i*4+j] = m[j*4+i];            m[j*4+i] = tmp;        }    }}/* Used for GL_ARB_transpose_matrix */static void TransposeMatrixb(GLboolean m[16]){    int i, j;    for (i = 0; i < 4; i++) {        for (j = 0; j < i; j++) {            GLboolean tmp = m[i*4+j];            m[i*4+j] = m[j*4+i];            m[j*4+i] = tmp;        }    }}/* Used for GL_ARB_transpose_matrix */static void TransposeMatrixd(GLdouble m[16]){    int i, j;    for (i = 0; i < 4; i++) {        for (j = 0; j < i; j++) {            GLdouble tmp = m[i*4+j];            m[i*4+j] = m[j*4+i];            m[j*4+i] = tmp;        }    }}/* Used for GL_ARB_transpose_matrix */static void TransposeMatrixi(GLint m[16]){    int i, j;    for (i = 0; i < 4; i++) {        for (j = 0; j < i; j++) {            GLint tmp = m[i*4+j];            m[i*4+j] = m[j*4+i];            m[j*4+i] = tmp;        }    }}/** * Remap a transpose-matrix enum to a non-transpose-matrix enum.  Enums * that are not transpose-matrix enums are unaffected. */static GLenumRemapTransposeEnum( GLenum e ){    switch( e ) {    case GL_TRANSPOSE_MODELVIEW_MATRIX:    case GL_TRANSPOSE_PROJECTION_MATRIX:    case GL_TRANSPOSE_TEXTURE_MATRIX:	return e - (GL_TRANSPOSE_MODELVIEW_MATRIX - GL_MODELVIEW_MATRIX);    case GL_TRANSPOSE_COLOR_MATRIX:	return GL_COLOR_MATRIX;    default:	return e;    };}GLenum __indirect_glGetError(void){    __GLX_SINGLE_DECLARE_VARIABLES();    GLuint retval = GL_NO_ERROR;    xGLXGetErrorReply reply;    if (gc->error) {	/* Use internal error first */	retval = gc->error;	gc->error = GL_NO_ERROR;	return retval;    }    __GLX_SINGLE_LOAD_VARIABLES();    __GLX_SINGLE_BEGIN(X_GLsop_GetError,0);    __GLX_SINGLE_READ_XREPLY();    retval = reply.error;    __GLX_SINGLE_END();    return retval;}/** * Get the selected attribute from the client state. *  * \returns * On success \c GL_TRUE is returned.  Otherwise, \c GL_FALSE is returned. */static GLbooleanget_client_data( __GLXcontext * gc, GLenum cap, GLintptr * data ){    GLboolean retval = GL_TRUE;    __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);    const GLint tex_unit = __glXGetActiveTextureUnit( state );    switch( cap ) {    case GL_VERTEX_ARRAY:    case GL_NORMAL_ARRAY:    case GL_COLOR_ARRAY:    case GL_INDEX_ARRAY:    case GL_EDGE_FLAG_ARRAY:    case GL_SECONDARY_COLOR_ARRAY:    case GL_FOG_COORD_ARRAY:	retval = __glXGetArrayEnable( state, cap, 0, data );	break;    case GL_VERTEX_ARRAY_SIZE:	retval = __glXGetArraySize( state, GL_VERTEX_ARRAY, 0, data );	break;    case GL_COLOR_ARRAY_SIZE:	retval = __glXGetArraySize( state, GL_COLOR_ARRAY, 0, data );	break;    case GL_SECONDARY_COLOR_ARRAY_SIZE:	retval = __glXGetArraySize( state, GL_SECONDARY_COLOR_ARRAY, 0, data );	break;    case GL_VERTEX_ARRAY_TYPE:	retval = __glXGetArrayType( state, GL_VERTEX_ARRAY, 0, data );	break;    case GL_NORMAL_ARRAY_TYPE:	retval = __glXGetArrayType( state, GL_NORMAL_ARRAY, 0, data );	break;    case GL_INDEX_ARRAY_TYPE:	retval = __glXGetArrayType( state, GL_INDEX_ARRAY, 0, data );	break;    case GL_COLOR_ARRAY_TYPE:	retval = __glXGetArrayType( state, GL_COLOR_ARRAY, 0, data );	break;    case GL_SECONDARY_COLOR_ARRAY_TYPE:	retval = __glXGetArrayType( state, GL_SECONDARY_COLOR_ARRAY, 0, data );	break;    case GL_FOG_COORD_ARRAY_TYPE:	retval = __glXGetArrayType( state, GL_FOG_COORD_ARRAY, 0, data );	break;    case GL_VERTEX_ARRAY_STRIDE:	retval = __glXGetArrayStride( state, GL_VERTEX_ARRAY, 0, data );	break;    case GL_NORMAL_ARRAY_STRIDE:	retval = __glXGetArrayStride( state, GL_NORMAL_ARRAY, 0, data );	break;    case GL_INDEX_ARRAY_STRIDE:	retval = __glXGetArrayStride( state, GL_INDEX_ARRAY, 0, data );	break;    case GL_EDGE_FLAG_ARRAY_STRIDE:	retval = __glXGetArrayStride( state, GL_EDGE_FLAG_ARRAY, 0, data );	break;    case GL_COLOR_ARRAY_STRIDE:	retval = __glXGetArrayStride( state, GL_COLOR_ARRAY, 0, data );	break;    case GL_SECONDARY_COLOR_ARRAY_STRIDE:	retval = __glXGetArrayStride( state, GL_SECONDARY_COLOR_ARRAY, 0, data );	break;    case GL_FOG_COORD_ARRAY_STRIDE:	retval = __glXGetArrayStride( state, GL_FOG_COORD_ARRAY, 0, data );	break;    case GL_TEXTURE_COORD_ARRAY:	retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );	break;    case GL_TEXTURE_COORD_ARRAY_SIZE:	retval = __glXGetArraySize( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );	break;    case GL_TEXTURE_COORD_ARRAY_TYPE:	retval = __glXGetArrayType( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );	break;    case GL_TEXTURE_COORD_ARRAY_STRIDE:	retval = __glXGetArrayStride( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );	break;    case GL_MAX_ELEMENTS_VERTICES:    case GL_MAX_ELEMENTS_INDICES:	retval = GL_TRUE;	*data = ~0UL;	break;        case GL_PACK_ROW_LENGTH:	*data = (GLintptr)state->storePack.rowLength;	break;    case GL_PACK_IMAGE_HEIGHT:	*data = (GLintptr)state->storePack.imageHeight;	break;    case GL_PACK_SKIP_ROWS:	*data = (GLintptr)state->storePack.skipRows;	break;    case GL_PACK_SKIP_PIXELS:	*data = (GLintptr)state->storePack.skipPixels;	break;    case GL_PACK_SKIP_IMAGES:	*data = (GLintptr)state->storePack.skipImages;	break;    case GL_PACK_ALIGNMENT:	*data = (GLintptr)state->storePack.alignment;	break;    case GL_PACK_SWAP_BYTES:	*data = (GLintptr)state->storePack.swapEndian;	break;    case GL_PACK_LSB_FIRST:	*data = (GLintptr)state->storePack.lsbFirst;	break;    case GL_UNPACK_ROW_LENGTH:	*data = (GLintptr)state->storeUnpack.rowLength;	break;    case GL_UNPACK_IMAGE_HEIGHT:	*data = (GLintptr)state->storeUnpack.imageHeight;	break;    case GL_UNPACK_SKIP_ROWS:	*data = (GLintptr)state->storeUnpack.skipRows;	break;    case GL_UNPACK_SKIP_PIXELS:	*data = (GLintptr)state->storeUnpack.skipPixels;	break;    case GL_UNPACK_SKIP_IMAGES:	*data = (GLintptr)state->storeUnpack.skipImages;	break;    case GL_UNPACK_ALIGNMENT:	*data = (GLintptr)state->storeUnpack.alignment;	break;    case GL_UNPACK_SWAP_BYTES:	*data = (GLintptr)state->storeUnpack.swapEndian;	break;    case GL_UNPACK_LSB_FIRST:	*data = (GLintptr)state->storeUnpack.lsbFirst;	break;    case GL_CLIENT_ATTRIB_STACK_DEPTH:        *data = (GLintptr)(gc->attributes.stackPointer - gc->attributes.stack);	break;    case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:	*data = (GLintptr)__GL_CLIENT_ATTRIB_STACK_DEPTH;	break;    case GL_CLIENT_ACTIVE_TEXTURE:	*data = (GLintptr)(tex_unit + GL_TEXTURE0);	break;    default:	retval = GL_FALSE;	break;    }    return retval;}void __indirect_glGetBooleanv(GLenum val, GLboolean *b){    const GLenum origVal = val;    __GLX_SINGLE_DECLARE_VARIABLES();    xGLXSingleReply reply;    val = RemapTransposeEnum( val );    __GLX_SINGLE_LOAD_VARIABLES();    __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4);    __GLX_SINGLE_PUT_LONG(0,val);    __GLX_SINGLE_READ_XREPLY();    __GLX_SINGLE_GET_SIZE(compsize);    if (compsize == 0) {	/*	** Error occured; don't modify user's buffer.	*/    } else {	GLintptr data;	/*	** We still needed to send the request to the server in order to	** find out whether it was legal to make a query (it's illegal,	** for example, to call a query between glBegin() and glEnd()).	*/	if ( get_client_data( gc, val, & data ) ) {	    *b = (GLboolean) data;	}	else {	    /*	     ** Not a local value, so use what we got from the server.	     */	    if (compsize == 1) {		__GLX_SINGLE_GET_CHAR(b);	    } else {		__GLX_SINGLE_GET_CHAR_ARRAY(b,compsize);		if (val != origVal) {		    /* matrix transpose */		    TransposeMatrixb(b);                }	    }	}    }    __GLX_SINGLE_END();}void __indirect_glGetDoublev(GLenum val, GLdouble *d){    const GLenum origVal = val;    __GLX_SINGLE_DECLARE_VARIABLES();    xGLXSingleReply reply;    val = RemapTransposeEnum( val );    __GLX_SINGLE_LOAD_VARIABLES();    __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4);    __GLX_SINGLE_PUT_LONG(0,val);    __GLX_SINGLE_READ_XREPLY();    __GLX_SINGLE_GET_SIZE(compsize);    if (compsize == 0) {	/*	** Error occured; don't modify user's buffer.	*/    } else {	GLintptr data;	/*	** We still needed to send the request to the server in order to	** find out whether it was legal to make a query (it's illegal,	** for example, to call a query between glBegin() and glEnd()).	*/	if ( get_client_data( gc, val, & data ) ) {	    *d = (GLdouble) data;	}	else {	    /*	     ** Not a local value, so use what we got from the server.	     */	    if (compsize == 1) {		__GLX_SINGLE_GET_DOUBLE(d);	    } else {		__GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize);		if (val != origVal) {		    /* matrix transpose */		    TransposeMatrixd(d);		}	    }	}    }    __GLX_SINGLE_END();}void __indirect_glGetFloatv(GLenum val, GLfloat *f){    const GLenum origVal = val;    __GLX_SINGLE_DECLARE_VARIABLES();    xGLXSingleReply reply;    val = RemapTransposeEnum( val );    __GLX_SINGLE_LOAD_VARIABLES();    __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4);    __GLX_SINGLE_PUT_LONG(0,val);    __GLX_SINGLE_READ_XREPLY();    __GLX_SINGLE_GET_SIZE(compsize);    if (compsize == 0) {	/*	** Error occured; don't modify user's buffer.	*/    } else {	GLintptr data;

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