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📄 indirect_init.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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    glAPI->PopName = __indirect_glPopName;    glAPI->PushAttrib = __indirect_glPushAttrib;    glAPI->PushMatrix = __indirect_glPushMatrix;    glAPI->PushName = __indirect_glPushName;    glAPI->RasterPos2d = __indirect_glRasterPos2d;    glAPI->RasterPos2dv = __indirect_glRasterPos2dv;    glAPI->RasterPos2f = __indirect_glRasterPos2f;    glAPI->RasterPos2fv = __indirect_glRasterPos2fv;    glAPI->RasterPos2i = __indirect_glRasterPos2i;    glAPI->RasterPos2iv = __indirect_glRasterPos2iv;    glAPI->RasterPos2s = __indirect_glRasterPos2s;    glAPI->RasterPos2sv = __indirect_glRasterPos2sv;    glAPI->RasterPos3d = __indirect_glRasterPos3d;    glAPI->RasterPos3dv = __indirect_glRasterPos3dv;    glAPI->RasterPos3f = __indirect_glRasterPos3f;    glAPI->RasterPos3fv = __indirect_glRasterPos3fv;    glAPI->RasterPos3i = __indirect_glRasterPos3i;    glAPI->RasterPos3iv = __indirect_glRasterPos3iv;    glAPI->RasterPos3s = __indirect_glRasterPos3s;    glAPI->RasterPos3sv = __indirect_glRasterPos3sv;    glAPI->RasterPos4d = __indirect_glRasterPos4d;    glAPI->RasterPos4dv = __indirect_glRasterPos4dv;    glAPI->RasterPos4f = __indirect_glRasterPos4f;    glAPI->RasterPos4fv = __indirect_glRasterPos4fv;    glAPI->RasterPos4i = __indirect_glRasterPos4i;    glAPI->RasterPos4iv = __indirect_glRasterPos4iv;    glAPI->RasterPos4s = __indirect_glRasterPos4s;    glAPI->RasterPos4sv = __indirect_glRasterPos4sv;    glAPI->ReadBuffer = __indirect_glReadBuffer;    glAPI->ReadPixels = __indirect_glReadPixels;    glAPI->Rectd = __indirect_glRectd;    glAPI->Rectdv = __indirect_glRectdv;    glAPI->Rectf = __indirect_glRectf;    glAPI->Rectfv = __indirect_glRectfv;    glAPI->Recti = __indirect_glRecti;    glAPI->Rectiv = __indirect_glRectiv;    glAPI->Rects = __indirect_glRects;    glAPI->Rectsv = __indirect_glRectsv;    glAPI->RenderMode = __indirect_glRenderMode;    glAPI->Rotated = __indirect_glRotated;    glAPI->Rotatef = __indirect_glRotatef;    glAPI->Scaled = __indirect_glScaled;    glAPI->Scalef = __indirect_glScalef;    glAPI->Scissor = __indirect_glScissor;    glAPI->SelectBuffer = __indirect_glSelectBuffer;    glAPI->ShadeModel = __indirect_glShadeModel;    glAPI->StencilFunc = __indirect_glStencilFunc;    glAPI->StencilMask = __indirect_glStencilMask;    glAPI->StencilOp = __indirect_glStencilOp;    glAPI->TexCoord1d = __indirect_glTexCoord1d;    glAPI->TexCoord1dv = __indirect_glTexCoord1dv;    glAPI->TexCoord1f = __indirect_glTexCoord1f;    glAPI->TexCoord1fv = __indirect_glTexCoord1fv;    glAPI->TexCoord1i = __indirect_glTexCoord1i;    glAPI->TexCoord1iv = __indirect_glTexCoord1iv;    glAPI->TexCoord1s = __indirect_glTexCoord1s;    glAPI->TexCoord1sv = __indirect_glTexCoord1sv;    glAPI->TexCoord2d = __indirect_glTexCoord2d;    glAPI->TexCoord2dv = __indirect_glTexCoord2dv;    glAPI->TexCoord2f = __indirect_glTexCoord2f;    glAPI->TexCoord2fv = __indirect_glTexCoord2fv;    glAPI->TexCoord2i = __indirect_glTexCoord2i;    glAPI->TexCoord2iv = __indirect_glTexCoord2iv;    glAPI->TexCoord2s = __indirect_glTexCoord2s;    glAPI->TexCoord2sv = __indirect_glTexCoord2sv;    glAPI->TexCoord3d = __indirect_glTexCoord3d;    glAPI->TexCoord3dv = __indirect_glTexCoord3dv;    glAPI->TexCoord3f = __indirect_glTexCoord3f;    glAPI->TexCoord3fv = __indirect_glTexCoord3fv;    glAPI->TexCoord3i = __indirect_glTexCoord3i;    glAPI->TexCoord3iv = __indirect_glTexCoord3iv;    glAPI->TexCoord3s = __indirect_glTexCoord3s;    glAPI->TexCoord3sv = __indirect_glTexCoord3sv;    glAPI->TexCoord4d = __indirect_glTexCoord4d;    glAPI->TexCoord4dv = __indirect_glTexCoord4dv;    glAPI->TexCoord4f = __indirect_glTexCoord4f;    glAPI->TexCoord4fv = __indirect_glTexCoord4fv;    glAPI->TexCoord4i = __indirect_glTexCoord4i;    glAPI->TexCoord4iv = __indirect_glTexCoord4iv;    glAPI->TexCoord4s = __indirect_glTexCoord4s;    glAPI->TexCoord4sv = __indirect_glTexCoord4sv;    glAPI->TexEnvf = __indirect_glTexEnvf;    glAPI->TexEnvfv = __indirect_glTexEnvfv;    glAPI->TexEnvi = __indirect_glTexEnvi;    glAPI->TexEnviv = __indirect_glTexEnviv;    glAPI->TexGend = __indirect_glTexGend;    glAPI->TexGendv = __indirect_glTexGendv;    glAPI->TexGenf = __indirect_glTexGenf;    glAPI->TexGenfv = __indirect_glTexGenfv;    glAPI->TexGeni = __indirect_glTexGeni;    glAPI->TexGeniv = __indirect_glTexGeniv;    glAPI->TexImage1D = __indirect_glTexImage1D;    glAPI->TexImage2D = __indirect_glTexImage2D;    glAPI->TexParameterf = __indirect_glTexParameterf;    glAPI->TexParameterfv = __indirect_glTexParameterfv;    glAPI->TexParameteri = __indirect_glTexParameteri;    glAPI->TexParameteriv = __indirect_glTexParameteriv;    glAPI->Translated = __indirect_glTranslated;    glAPI->Translatef = __indirect_glTranslatef;    glAPI->Vertex2d = __indirect_glVertex2d;    glAPI->Vertex2dv = __indirect_glVertex2dv;    glAPI->Vertex2f = __indirect_glVertex2f;    glAPI->Vertex2fv = __indirect_glVertex2fv;    glAPI->Vertex2i = __indirect_glVertex2i;    glAPI->Vertex2iv = __indirect_glVertex2iv;    glAPI->Vertex2s = __indirect_glVertex2s;    glAPI->Vertex2sv = __indirect_glVertex2sv;    glAPI->Vertex3d = __indirect_glVertex3d;    glAPI->Vertex3dv = __indirect_glVertex3dv;    glAPI->Vertex3f = __indirect_glVertex3f;    glAPI->Vertex3fv = __indirect_glVertex3fv;    glAPI->Vertex3i = __indirect_glVertex3i;    glAPI->Vertex3iv = __indirect_glVertex3iv;    glAPI->Vertex3s = __indirect_glVertex3s;    glAPI->Vertex3sv = __indirect_glVertex3sv;    glAPI->Vertex4d = __indirect_glVertex4d;    glAPI->Vertex4dv = __indirect_glVertex4dv;    glAPI->Vertex4f = __indirect_glVertex4f;    glAPI->Vertex4fv = __indirect_glVertex4fv;    glAPI->Vertex4i = __indirect_glVertex4i;    glAPI->Vertex4iv = __indirect_glVertex4iv;    glAPI->Vertex4s = __indirect_glVertex4s;    glAPI->Vertex4sv = __indirect_glVertex4sv;    glAPI->Viewport = __indirect_glViewport;    /* 1.1 */    glAPI->AreTexturesResident = __indirect_glAreTexturesResident;    glAPI->ArrayElement = __indirect_glArrayElement;    glAPI->BindTexture = __indirect_glBindTexture;    glAPI->ColorPointer = __indirect_glColorPointer;    glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D;    glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D;    glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D;    glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D;    glAPI->DeleteTextures = __indirect_glDeleteTextures;    glAPI->DisableClientState = __indirect_glDisableClientState;    glAPI->DrawArrays = __indirect_glDrawArrays;    glAPI->DrawElements = __indirect_glDrawElements;    glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer;    glAPI->EnableClientState = __indirect_glEnableClientState;    glAPI->GenTextures = __indirect_glGenTextures;    glAPI->GetPointerv = __indirect_glGetPointerv;    glAPI->IndexPointer = __indirect_glIndexPointer;    glAPI->Indexub = __indirect_glIndexub;    glAPI->Indexubv = __indirect_glIndexubv;    glAPI->InterleavedArrays = __indirect_glInterleavedArrays;    glAPI->IsTexture = __indirect_glIsTexture;    glAPI->NormalPointer = __indirect_glNormalPointer;    glAPI->PolygonOffset = __indirect_glPolygonOffset;    glAPI->PopClientAttrib = __indirect_glPopClientAttrib;    glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures;    glAPI->PushClientAttrib = __indirect_glPushClientAttrib;    glAPI->TexCoordPointer = __indirect_glTexCoordPointer;    glAPI->TexSubImage1D = __indirect_glTexSubImage1D;    glAPI->TexSubImage2D = __indirect_glTexSubImage2D;    glAPI->VertexPointer = __indirect_glVertexPointer;    /* 1.2 */    glAPI->BlendColor = __indirect_glBlendColor;    glAPI->BlendEquation = __indirect_glBlendEquation;    glAPI->ColorSubTable = __indirect_glColorSubTable;    glAPI->ColorTable = __indirect_glColorTable;    glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv;    glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv;    glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D;    glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D;    glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf;    glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv;    glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri;    glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv;    glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable;    glAPI->CopyColorTable = __indirect_glCopyColorTable;    glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D;    glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D;    glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;    glAPI->DrawRangeElements = __indirect_glDrawRangeElements;    glAPI->GetColorTable = __indirect_glGetColorTable;    glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv;    glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv;    glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter;    glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv;    glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv;    glAPI->GetHistogram = __indirect_glGetHistogram;    glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv;    glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv;    glAPI->GetMinmax = __indirect_glGetMinmax;    glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv;    glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv;    glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter;    glAPI->Histogram = __indirect_glHistogram;    glAPI->Minmax = __indirect_glMinmax;    glAPI->ResetHistogram = __indirect_glResetHistogram;    glAPI->ResetMinmax = __indirect_glResetMinmax;    glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D;    glAPI->TexImage3D = __indirect_glTexImage3D;    glAPI->TexSubImage3D = __indirect_glTexSubImage3D;    /*   1. GL_ARB_multitexture */    glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;    glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;    glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;    glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;    glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;    glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;    glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;    glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;    glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;    glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;    glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB;    glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB;    glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB;    glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB;    glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB;    glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB;    glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB;    glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB;    glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB;    glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB;    glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB;    glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB;    glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB;    glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB;    glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB;    glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB;    glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB;    glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB;    glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB;    glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB;    glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB;    glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB;    glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;    glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;    /*   3. GL_ARB_transpose_matrix */    glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;    glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;    glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;    glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;    /*   5. GL_ARB_multisample */    glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;    /*  12. GL_ARB_texture_compression */    glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;    glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;    glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;    glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;    glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;    glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;    glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;    /*  26. GL_ARB_vertex_program */

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