📄 indirect_init.c
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glAPI->PopName = __indirect_glPopName; glAPI->PushAttrib = __indirect_glPushAttrib; glAPI->PushMatrix = __indirect_glPushMatrix; glAPI->PushName = __indirect_glPushName; glAPI->RasterPos2d = __indirect_glRasterPos2d; glAPI->RasterPos2dv = __indirect_glRasterPos2dv; glAPI->RasterPos2f = __indirect_glRasterPos2f; glAPI->RasterPos2fv = __indirect_glRasterPos2fv; glAPI->RasterPos2i = __indirect_glRasterPos2i; glAPI->RasterPos2iv = __indirect_glRasterPos2iv; glAPI->RasterPos2s = __indirect_glRasterPos2s; glAPI->RasterPos2sv = __indirect_glRasterPos2sv; glAPI->RasterPos3d = __indirect_glRasterPos3d; glAPI->RasterPos3dv = __indirect_glRasterPos3dv; glAPI->RasterPos3f = __indirect_glRasterPos3f; glAPI->RasterPos3fv = __indirect_glRasterPos3fv; glAPI->RasterPos3i = __indirect_glRasterPos3i; glAPI->RasterPos3iv = __indirect_glRasterPos3iv; glAPI->RasterPos3s = __indirect_glRasterPos3s; glAPI->RasterPos3sv = __indirect_glRasterPos3sv; glAPI->RasterPos4d = __indirect_glRasterPos4d; glAPI->RasterPos4dv = __indirect_glRasterPos4dv; glAPI->RasterPos4f = __indirect_glRasterPos4f; glAPI->RasterPos4fv = __indirect_glRasterPos4fv; glAPI->RasterPos4i = __indirect_glRasterPos4i; glAPI->RasterPos4iv = __indirect_glRasterPos4iv; glAPI->RasterPos4s = __indirect_glRasterPos4s; glAPI->RasterPos4sv = __indirect_glRasterPos4sv; glAPI->ReadBuffer = __indirect_glReadBuffer; glAPI->ReadPixels = __indirect_glReadPixels; glAPI->Rectd = __indirect_glRectd; glAPI->Rectdv = __indirect_glRectdv; glAPI->Rectf = __indirect_glRectf; glAPI->Rectfv = __indirect_glRectfv; glAPI->Recti = __indirect_glRecti; glAPI->Rectiv = __indirect_glRectiv; glAPI->Rects = __indirect_glRects; glAPI->Rectsv = __indirect_glRectsv; glAPI->RenderMode = __indirect_glRenderMode; glAPI->Rotated = __indirect_glRotated; glAPI->Rotatef = __indirect_glRotatef; glAPI->Scaled = __indirect_glScaled; glAPI->Scalef = __indirect_glScalef; glAPI->Scissor = __indirect_glScissor; glAPI->SelectBuffer = __indirect_glSelectBuffer; glAPI->ShadeModel = __indirect_glShadeModel; glAPI->StencilFunc = __indirect_glStencilFunc; glAPI->StencilMask = __indirect_glStencilMask; glAPI->StencilOp = __indirect_glStencilOp; glAPI->TexCoord1d = __indirect_glTexCoord1d; glAPI->TexCoord1dv = __indirect_glTexCoord1dv; glAPI->TexCoord1f = __indirect_glTexCoord1f; glAPI->TexCoord1fv = __indirect_glTexCoord1fv; glAPI->TexCoord1i = __indirect_glTexCoord1i; glAPI->TexCoord1iv = __indirect_glTexCoord1iv; glAPI->TexCoord1s = __indirect_glTexCoord1s; glAPI->TexCoord1sv = __indirect_glTexCoord1sv; glAPI->TexCoord2d = __indirect_glTexCoord2d; glAPI->TexCoord2dv = __indirect_glTexCoord2dv; glAPI->TexCoord2f = __indirect_glTexCoord2f; glAPI->TexCoord2fv = __indirect_glTexCoord2fv; glAPI->TexCoord2i = __indirect_glTexCoord2i; glAPI->TexCoord2iv = __indirect_glTexCoord2iv; glAPI->TexCoord2s = __indirect_glTexCoord2s; glAPI->TexCoord2sv = __indirect_glTexCoord2sv; glAPI->TexCoord3d = __indirect_glTexCoord3d; glAPI->TexCoord3dv = __indirect_glTexCoord3dv; glAPI->TexCoord3f = __indirect_glTexCoord3f; glAPI->TexCoord3fv = __indirect_glTexCoord3fv; glAPI->TexCoord3i = __indirect_glTexCoord3i; glAPI->TexCoord3iv = __indirect_glTexCoord3iv; glAPI->TexCoord3s = __indirect_glTexCoord3s; glAPI->TexCoord3sv = __indirect_glTexCoord3sv; glAPI->TexCoord4d = __indirect_glTexCoord4d; glAPI->TexCoord4dv = __indirect_glTexCoord4dv; glAPI->TexCoord4f = __indirect_glTexCoord4f; glAPI->TexCoord4fv = __indirect_glTexCoord4fv; glAPI->TexCoord4i = __indirect_glTexCoord4i; glAPI->TexCoord4iv = __indirect_glTexCoord4iv; glAPI->TexCoord4s = __indirect_glTexCoord4s; glAPI->TexCoord4sv = __indirect_glTexCoord4sv; glAPI->TexEnvf = __indirect_glTexEnvf; glAPI->TexEnvfv = __indirect_glTexEnvfv; glAPI->TexEnvi = __indirect_glTexEnvi; glAPI->TexEnviv = __indirect_glTexEnviv; glAPI->TexGend = __indirect_glTexGend; glAPI->TexGendv = __indirect_glTexGendv; glAPI->TexGenf = __indirect_glTexGenf; glAPI->TexGenfv = __indirect_glTexGenfv; glAPI->TexGeni = __indirect_glTexGeni; glAPI->TexGeniv = __indirect_glTexGeniv; glAPI->TexImage1D = __indirect_glTexImage1D; glAPI->TexImage2D = __indirect_glTexImage2D; glAPI->TexParameterf = __indirect_glTexParameterf; glAPI->TexParameterfv = __indirect_glTexParameterfv; glAPI->TexParameteri = __indirect_glTexParameteri; glAPI->TexParameteriv = __indirect_glTexParameteriv; glAPI->Translated = __indirect_glTranslated; glAPI->Translatef = __indirect_glTranslatef; glAPI->Vertex2d = __indirect_glVertex2d; glAPI->Vertex2dv = __indirect_glVertex2dv; glAPI->Vertex2f = __indirect_glVertex2f; glAPI->Vertex2fv = __indirect_glVertex2fv; glAPI->Vertex2i = __indirect_glVertex2i; glAPI->Vertex2iv = __indirect_glVertex2iv; glAPI->Vertex2s = __indirect_glVertex2s; glAPI->Vertex2sv = __indirect_glVertex2sv; glAPI->Vertex3d = __indirect_glVertex3d; glAPI->Vertex3dv = __indirect_glVertex3dv; glAPI->Vertex3f = __indirect_glVertex3f; glAPI->Vertex3fv = __indirect_glVertex3fv; glAPI->Vertex3i = __indirect_glVertex3i; glAPI->Vertex3iv = __indirect_glVertex3iv; glAPI->Vertex3s = __indirect_glVertex3s; glAPI->Vertex3sv = __indirect_glVertex3sv; glAPI->Vertex4d = __indirect_glVertex4d; glAPI->Vertex4dv = __indirect_glVertex4dv; glAPI->Vertex4f = __indirect_glVertex4f; glAPI->Vertex4fv = __indirect_glVertex4fv; glAPI->Vertex4i = __indirect_glVertex4i; glAPI->Vertex4iv = __indirect_glVertex4iv; glAPI->Vertex4s = __indirect_glVertex4s; glAPI->Vertex4sv = __indirect_glVertex4sv; glAPI->Viewport = __indirect_glViewport; /* 1.1 */ glAPI->AreTexturesResident = __indirect_glAreTexturesResident; glAPI->ArrayElement = __indirect_glArrayElement; glAPI->BindTexture = __indirect_glBindTexture; glAPI->ColorPointer = __indirect_glColorPointer; glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; glAPI->DeleteTextures = __indirect_glDeleteTextures; glAPI->DisableClientState = __indirect_glDisableClientState; glAPI->DrawArrays = __indirect_glDrawArrays; glAPI->DrawElements = __indirect_glDrawElements; glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer; glAPI->EnableClientState = __indirect_glEnableClientState; glAPI->GenTextures = __indirect_glGenTextures; glAPI->GetPointerv = __indirect_glGetPointerv; glAPI->IndexPointer = __indirect_glIndexPointer; glAPI->Indexub = __indirect_glIndexub; glAPI->Indexubv = __indirect_glIndexubv; glAPI->InterleavedArrays = __indirect_glInterleavedArrays; glAPI->IsTexture = __indirect_glIsTexture; glAPI->NormalPointer = __indirect_glNormalPointer; glAPI->PolygonOffset = __indirect_glPolygonOffset; glAPI->PopClientAttrib = __indirect_glPopClientAttrib; glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures; glAPI->PushClientAttrib = __indirect_glPushClientAttrib; glAPI->TexCoordPointer = __indirect_glTexCoordPointer; glAPI->TexSubImage1D = __indirect_glTexSubImage1D; glAPI->TexSubImage2D = __indirect_glTexSubImage2D; glAPI->VertexPointer = __indirect_glVertexPointer; /* 1.2 */ glAPI->BlendColor = __indirect_glBlendColor; glAPI->BlendEquation = __indirect_glBlendEquation; glAPI->ColorSubTable = __indirect_glColorSubTable; glAPI->ColorTable = __indirect_glColorTable; glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv; glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv; glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D; glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D; glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf; glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv; glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri; glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv; glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; glAPI->CopyColorTable = __indirect_glCopyColorTable; glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D; glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D; glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; glAPI->DrawRangeElements = __indirect_glDrawRangeElements; glAPI->GetColorTable = __indirect_glGetColorTable; glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter; glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv; glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv; glAPI->GetHistogram = __indirect_glGetHistogram; glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv; glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv; glAPI->GetMinmax = __indirect_glGetMinmax; glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv; glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv; glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; glAPI->Histogram = __indirect_glHistogram; glAPI->Minmax = __indirect_glMinmax; glAPI->ResetHistogram = __indirect_glResetHistogram; glAPI->ResetMinmax = __indirect_glResetMinmax; glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; glAPI->TexImage3D = __indirect_glTexImage3D; glAPI->TexSubImage3D = __indirect_glTexSubImage3D; /* 1. GL_ARB_multitexture */ glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB; glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB; glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB; glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB; glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB; glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB; glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB; glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB; glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB; glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB; glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB; glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB; glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB; glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB; glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB; glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB; glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB; glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB; glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB; glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB; glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB; glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB; glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB; glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB; /* 3. GL_ARB_transpose_matrix */ glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB; glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB; glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB; glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB; /* 5. GL_ARB_multisample */ glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB; /* 12. GL_ARB_texture_compression */ glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB; glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB; glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB; glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB; glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB; glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB; glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB; /* 26. GL_ARB_vertex_program */
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