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📄 vertarr.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */#include "glxclient.h"#include "indirect.h"#include "indirect_vertex_array.h"/*****************************************************************************//** * \name Vertex array pointer bridge functions * * When EXT_vertex_array was moved into the core GL spec, the \c count * parameter was lost.  This libGL really only wants to implement the GL 1.1 * version, but we need to support applications that were written to the old * interface.  These bridge functions are part of the glue that makes this * happen. *//*@{*/void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride,			    GLsizei count, const GLvoid * pointer ){    (void) count; __indirect_glColorPointer( size, type, stride, pointer );}void __indirect_glEdgeFlagPointerEXT(GLsizei stride,			       GLsizei count, const GLboolean * pointer ){    (void) count; __indirect_glEdgeFlagPointer( stride, pointer );}void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride,			    GLsizei count, const GLvoid * pointer ){    (void) count; __indirect_glIndexPointer( type, stride, pointer );}void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,			     const GLvoid * pointer ){    (void) count; __indirect_glNormalPointer( type, stride, pointer );}void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,			       GLsizei count, const GLvoid * pointer ){    (void) count; __indirect_glTexCoordPointer( size, type, stride, pointer );}void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,			    GLsizei count, const GLvoid * pointer ){    (void) count; __indirect_glVertexPointer( size, type, stride, pointer );}/*@}*//*****************************************************************************/void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer){    __GLXcontext *gc = __glXGetCurrentContext();    __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);#define NONE  {0, 0, 0}#define F(x)  {GL_FLOAT, x, x * sizeof(GLfloat)}#define UB4   {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}    /* Each row in this array describes the elements of a particular     * interleaved array mode.  Each column describes, in the order in which     * they appear in the interleaved arrays, one of the four possible types     * of vertex data that can appear in an interleaved array.     */    struct {        /**	 * The enum describing the GL type, as would be passed to the	 * appropriate gl*Pointer function.	 */	GLushort type;        /**	 * Number of elements in the subarray, as would be passed (as the	 * \c size parameter) to the appropriate gl*Pointer function.	 */        GLubyte count;               /**	 * True size of a single element in the subarray, as would be passed	 * (as the \c stride parameter) to the appropriate gl*Pointer	 * function.	 */        GLubyte size;    }    static const modes[14][4] = {      /* texture color normal vertex */	{NONE,   NONE, NONE,  F(2)}, /* GL_V2F */	{NONE,   NONE, NONE,  F(3)}, /* GL_V3F */	{NONE,   UB4,  NONE,  F(2)}, /* GL_C4UB_V2F */	{NONE,   UB4,  NONE,  F(3)}, /* GL_C4UB_V3F */	{NONE,   F(3), NONE,  F(3)}, /* GL_C3F_V3F */	{NONE,   NONE, F(3),  F(3)}, /* GL_N3F_V3F */	{NONE,   F(4), F(3),  F(3)}, /* GL_C4F_N3F_V3F */	{F(2),   NONE, NONE,  F(3)}, /* GL_T2F_V3F */	{F(4),   NONE, NONE,  F(4)}, /* GL_T4F_V4F */	{F(2),   UB4,  NONE,  F(3)}, /* GL_T2F_C4UB_V3F */	{F(2),   F(3), NONE,  F(3)}, /* GL_T2F_C3F_V3F */	{F(2),   NONE, F(3),  F(3)}, /* GL_T2F_N3F_V3F */	{F(2),   F(4), F(3),  F(3)}, /* GL_T2F_C4F_N3F_V3F */	{F(4),   F(4), F(3),  F(4)}, /* GL_T4F_C4F_N3F_V4F */    };#undef NONE#undef F#undef UB4    GLint trueStride, size;    int offsets[4];    unsigned i;    const int idx = format - GL_V2F;       /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D].  Since idx     * is just the format biased by -GL_V2F, all valid idx values are on the     * range [0, 0x0D].     */    if ( (idx < 0) || (idx > 0x0D) ) {        __glXSetError(gc, GL_INVALID_ENUM);        return;    }    if ( stride < 0 ) {        __glXSetError(gc, GL_INVALID_VALUE);        return;    }    /* If the 'count' for a subarray is non-zero, then the offset of its     * first element is at the currently accumulated 'size'.     */    size = 0;    for ( i = 0 ; i < 4 ; i++ ) {        offsets[i] = (modes[idx][i].count != 0) ? size : -1;        size += modes[idx][i].size;    }    trueStride = (stride == 0) ? size : stride;    __glXArrayDisableAll( state );    if ( offsets[0] >= 0 ) {	__indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);	__indirect_glTexCoordPointer( modes[idx][0].count, GL_FLOAT,				      trueStride, 				      (const char *) pointer );    }    if ( offsets[1] >= 0 ) {	__indirect_glEnableClientState(GL_COLOR_ARRAY);	__indirect_glColorPointer( modes[idx][1].count, modes[idx][1].type,				   trueStride, 				   (const char *) pointer + offsets[1] );    }    if ( offsets[2] >= 0 ) {	__indirect_glEnableClientState(GL_NORMAL_ARRAY);	__indirect_glNormalPointer( GL_FLOAT, trueStride,				    (const char *)pointer + offsets[2] );    }    __indirect_glEnableClientState(GL_VERTEX_ARRAY);    __indirect_glVertexPointer( modes[idx][3].count, GL_FLOAT,				trueStride, 				(const char *)pointer + offsets[3] );}

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