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📄 compsize.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */#include <GL/gl.h>#include "indirect_size.h"#include "glxclient.h"/*** Return the number of elements per group of a specified format*/GLint __glElementsPerGroup(GLenum format, GLenum type) {    /*    ** To make row length computation valid for image extraction,    ** packed pixel types assume elements per group equals one.    */    switch(type) {    case GL_UNSIGNED_BYTE_3_3_2:    case GL_UNSIGNED_BYTE_2_3_3_REV:    case GL_UNSIGNED_SHORT_5_6_5:    case GL_UNSIGNED_SHORT_5_6_5_REV:    case GL_UNSIGNED_SHORT_4_4_4_4:    case GL_UNSIGNED_SHORT_4_4_4_4_REV:    case GL_UNSIGNED_SHORT_5_5_5_1:    case GL_UNSIGNED_SHORT_1_5_5_5_REV:    case GL_UNSIGNED_SHORT_8_8_APPLE:    case GL_UNSIGNED_SHORT_8_8_REV_APPLE:    case GL_UNSIGNED_SHORT_15_1_MESA:    case GL_UNSIGNED_SHORT_1_15_REV_MESA:    case GL_UNSIGNED_INT_8_8_8_8:    case GL_UNSIGNED_INT_8_8_8_8_REV:    case GL_UNSIGNED_INT_10_10_10_2:    case GL_UNSIGNED_INT_2_10_10_10_REV:    case GL_UNSIGNED_INT_24_8_NV:    case GL_UNSIGNED_INT_24_8_MESA:    case GL_UNSIGNED_INT_8_24_REV_MESA:      return 1;    default:      break;    }    switch(format) {      case GL_RGB:      case GL_BGR:	return 3;      case GL_422_EXT:      case GL_422_REV_EXT:      case GL_422_AVERAGE_EXT:      case GL_422_REV_AVERAGE_EXT:      case GL_YCBCR_422_APPLE:      case GL_LUMINANCE_ALPHA:	return 2;      case GL_RGBA:      case GL_BGRA:      case GL_ABGR_EXT:	return 4;      case GL_COLOR_INDEX:      case GL_STENCIL_INDEX:      case GL_DEPTH_COMPONENT:      case GL_RED:      case GL_GREEN:      case GL_BLUE:      case GL_ALPHA:      case GL_LUMINANCE:      case GL_INTENSITY:	return 1;      default:	return 0;    }}/*** Return the number of bytes per element, based on the element type (other** than GL_BITMAP).*/GLint __glBytesPerElement(GLenum type) {    switch(type) {      case GL_UNSIGNED_SHORT:      case GL_SHORT:      case GL_UNSIGNED_SHORT_5_6_5:      case GL_UNSIGNED_SHORT_5_6_5_REV:      case GL_UNSIGNED_SHORT_4_4_4_4:      case GL_UNSIGNED_SHORT_4_4_4_4_REV:      case GL_UNSIGNED_SHORT_5_5_5_1:      case GL_UNSIGNED_SHORT_1_5_5_5_REV:      case GL_UNSIGNED_SHORT_8_8_APPLE:      case GL_UNSIGNED_SHORT_8_8_REV_APPLE:      case GL_UNSIGNED_SHORT_15_1_MESA:      case GL_UNSIGNED_SHORT_1_15_REV_MESA:	return 2;      case GL_UNSIGNED_BYTE:      case GL_BYTE:      case GL_UNSIGNED_BYTE_3_3_2:      case GL_UNSIGNED_BYTE_2_3_3_REV:	return 1;      case GL_INT:      case GL_UNSIGNED_INT:      case GL_FLOAT:      case GL_UNSIGNED_INT_8_8_8_8:      case GL_UNSIGNED_INT_8_8_8_8_REV:      case GL_UNSIGNED_INT_10_10_10_2:      case GL_UNSIGNED_INT_2_10_10_10_REV:      case GL_UNSIGNED_INT_24_8_NV:      case GL_UNSIGNED_INT_24_8_MESA:      case GL_UNSIGNED_INT_8_24_REV_MESA:	return 4;      default:	return 0;    }}/*** Compute memory required for internal packed array of data of given type** and format.*/GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,		    GLenum format, GLenum type, GLenum target){    int bytes_per_row;    int components;    switch( target ) {    case GL_PROXY_TEXTURE_1D:    case GL_PROXY_TEXTURE_2D:    case GL_PROXY_TEXTURE_3D:    case GL_PROXY_TEXTURE_4D_SGIS:    case GL_PROXY_TEXTURE_CUBE_MAP:    case GL_PROXY_TEXTURE_RECTANGLE_ARB:    case GL_PROXY_HISTOGRAM:    case GL_PROXY_COLOR_TABLE:    case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:    case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:    case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:    case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:	return 0;    }    if (width < 0 || height < 0 || depth < 0) {	return 0;    }    /*    ** Zero is returned if either format or type are invalid.    */    components = __glElementsPerGroup(format,type);    if (type == GL_BITMAP) {	if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {	    bytes_per_row = (width + 7) >> 3;	} else {	    return 0;	}    } else {	bytes_per_row = __glBytesPerElement(type) * width;    }    return bytes_per_row * height * depth * components;}

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