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📄 pixel.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */#include "packrender.h"static const GLubyte MsbToLsbTable[256] = {    0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,    0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,    0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,    0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,    0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,    0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,    0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,    0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,    0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,    0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,    0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,    0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,    0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,    0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,    0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,    0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,    0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,    0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,    0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,    0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,    0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,    0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,    0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,    0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,    0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,    0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,    0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,    0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,    0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,    0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,    0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,    0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,};static const GLubyte LowBitsMask[9] = {    0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff,};static const GLubyte HighBitsMask[9] = {    0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff,};/*** Copy bitmap data from clients packed memory applying unpacking modes as the** data is transfered into the destImage buffer.  Return in modes the** set of pixel modes that are to be done by the server.*/static void FillBitmap(__GLXcontext *gc, GLint width, GLint height,		       GLenum format, const GLvoid *userdata,		       GLubyte *destImage){    const __GLXattribute * state = gc->client_state_private;    GLint rowLength = state->storeUnpack.rowLength;    GLint alignment = state->storeUnpack.alignment;    GLint skipPixels = state->storeUnpack.skipPixels;    GLint skipRows = state->storeUnpack.skipRows;    GLint lsbFirst = state->storeUnpack.lsbFirst;    GLint elementsLeft, bitOffset, currentByte, nextByte, highBitMask;    GLint lowBitMask, i;    GLint components, groupsPerRow, rowSize, padding, elementsPerRow;    const GLubyte *start, *iter;    if (rowLength > 0) {	groupsPerRow = rowLength;    } else {	groupsPerRow = width;    }    components = __glElementsPerGroup(format,GL_BITMAP);    rowSize = (groupsPerRow * components + 7) >> 3;    padding = (rowSize % alignment);    if (padding) {	rowSize += alignment - padding;    }    start = ((const GLubyte*) userdata) + skipRows * rowSize + 	((skipPixels * components) >> 3);    bitOffset = (skipPixels * components) & 7;    highBitMask = LowBitsMask[8-bitOffset];    lowBitMask = HighBitsMask[bitOffset];    elementsPerRow = width * components;    for (i = 0; i < height; i++) {	elementsLeft = elementsPerRow;	iter = start;	while (elementsLeft) {	    /* First retrieve low bits from current byte */	    if (lsbFirst) {		currentByte = MsbToLsbTable[iter[0]];	    } else {		currentByte = iter[0];	    }	    if (bitOffset) {		/* Need to read next byte to finish current byte */		if (elementsLeft > (8 - bitOffset)) {		    if (lsbFirst) {			nextByte = MsbToLsbTable[iter[1]];		    } else {			nextByte = iter[1];		    }		    currentByte = 			((currentByte & highBitMask) << bitOffset) |			    ((nextByte & lowBitMask) >> (8 - bitOffset));		} else {		    currentByte = 			((currentByte & highBitMask) << bitOffset);		}	    } 	    if (elementsLeft >= 8) {		*destImage = currentByte;		elementsLeft -= 8;	    } else {		*destImage = currentByte & HighBitsMask[elementsLeft];		elementsLeft = 0;	    }	    destImage++;	    iter++;	}	start += rowSize;    }}/*** Extract array from user's data applying all pixel store modes.** The internal packed array format used has LSB_FIRST = FALSE and ** ALIGNMENT = 1.*/void __glFillImage(__GLXcontext *gc, GLint dim, GLint width, GLint height,		   GLint depth, GLenum format, GLenum type,		   const GLvoid *userdata, GLubyte *newimage, GLubyte *modes){    const __GLXattribute * state = gc->client_state_private;    GLint rowLength = state->storeUnpack.rowLength;    GLint imageHeight = state->storeUnpack.imageHeight;    GLint alignment = state->storeUnpack.alignment;    GLint skipPixels = state->storeUnpack.skipPixels;    GLint skipRows = state->storeUnpack.skipRows;    GLint skipImages = state->storeUnpack.skipImages;    GLint swapBytes = state->storeUnpack.swapEndian;    GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;    GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k;    const GLubyte *start, *iter, *itera, *iterb, *iterc;    GLubyte *iter2;    if (type == GL_BITMAP) {	FillBitmap(gc, width, height, format, userdata, newimage);    } else {	components = __glElementsPerGroup(format,type);	if (rowLength > 0) {	    groupsPerRow = rowLength;	} else {	    groupsPerRow = width;	}	if (imageHeight > 0) {	    rowsPerImage = imageHeight;	} else {	    rowsPerImage = height;	}	elementSize = __glBytesPerElement(type);	groupSize = elementSize * components;	if (elementSize == 1) swapBytes = 0;	rowSize = groupsPerRow * groupSize;	padding = (rowSize % alignment);	if (padding) {	    rowSize += alignment - padding;	}	imageSize = rowSize * rowsPerImage;	start = ((const GLubyte*) userdata) + skipImages * imageSize +		skipRows * rowSize + skipPixels * groupSize;	iter2 = newimage;	elementsPerRow = width * components;	if (swapBytes) {	    itera = start;	    for (h = 0; h < depth; h++) {		iterb = itera;		for (i = 0; i < height; i++) {		    iterc = iterb;		    for (j = 0; j < elementsPerRow; j++) {			for (k = 1; k <= elementSize; k++) {			    iter2[k-1] = iterc[elementSize - k];			}			iter2 += elementSize;			iterc += elementSize;		    }		    iterb += rowSize;		}		itera += imageSize;	    }	} else {	    itera = start;	    for (h = 0; h < depth; h++) {		if (rowSize == elementsPerRow * elementSize) {		    /* Ha!  This is mondo easy! */		    __GLX_MEM_COPY(iter2, itera,				   elementsPerRow * elementSize * height);		    iter2 += elementsPerRow * elementSize * height;		} else {		    iter = itera;		    for (i = 0; i < height; i++) {			__GLX_MEM_COPY(iter2, iter, elementsPerRow*elementSize);			iter2 += elementsPerRow * elementSize;			iter += rowSize;		    }		}		itera += imageSize;	    }    	}    }    /* Setup store modes that describe what we just did */    if (modes) {       if ( dim < 3 ) {	  (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );       }       else {	  (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );       }    }}/*** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it** into the clients memory using the pixel store PACK modes.*/static void EmptyBitmap(__GLXcontext *gc, GLint width, GLint height,			GLenum format, const GLubyte *sourceImage,			GLvoid *userdata){    const __GLXattribute * state = gc->client_state_private;    GLint rowLength = state->storePack.rowLength;    GLint alignment = state->storePack.alignment;    GLint skipPixels = state->storePack.skipPixels;    GLint skipRows = state->storePack.skipRows;    GLint lsbFirst = state->storePack.lsbFirst;    GLint components, groupsPerRow, rowSize, padding, elementsPerRow;    GLint sourceRowSize, sourcePadding, sourceSkip;    GLubyte *start, *iter;    GLint elementsLeft, bitOffset, currentByte, highBitMask, lowBitMask;    GLint writeMask, i;    GLubyte writeByte;    components = __glElementsPerGroup(format,GL_BITMAP);    if (rowLength > 0) {	groupsPerRow = rowLength;    } else {	groupsPerRow = width;    }    rowSize = (groupsPerRow * components + 7) >> 3;    padding = (rowSize % alignment);    if (padding) {	rowSize += alignment - padding;    }    sourceRowSize = (width * components + 7) >> 3;    sourcePadding = (sourceRowSize % 4);    if (sourcePadding) {	sourceSkip = 4 - sourcePadding;    } else {	sourceSkip = 0;    }    start = ((GLubyte*) userdata) + skipRows * rowSize + 	((skipPixels * components) >> 3);    bitOffset = (skipPixels * components) & 7;    highBitMask = LowBitsMask[8-bitOffset];    lowBitMask = HighBitsMask[bitOffset];    elementsPerRow = width * components;    for (i = 0; i < height; i++) {	elementsLeft = elementsPerRow;	iter = start;	writeMask = highBitMask;	writeByte = 0;	while (elementsLeft) {	    /* Set up writeMask (to write to current byte) */	    if (elementsLeft + bitOffset < 8) {		/* Need to trim writeMask */		writeMask &= HighBitsMask[bitOffset+elementsLeft];	    }	    if (lsbFirst) {		currentByte = MsbToLsbTable[iter[0]];	    } else {		currentByte = iter[0];	    }	    if (bitOffset) {		writeByte |= (sourceImage[0] >> bitOffset);		currentByte = (currentByte & ~writeMask) | 		    (writeByte & writeMask);		writeByte = (sourceImage[0] << (8 - bitOffset));	    } else {		currentByte = (currentByte & ~writeMask) |		    (sourceImage[0] & writeMask);	    }	    if (lsbFirst) {		iter[0] = MsbToLsbTable[currentByte];	    } else {		iter[0] = currentByte;	    }	    if (elementsLeft >= 8) {		elementsLeft -= 8;	    } else {		elementsLeft = 0;	    }	    sourceImage++;	    iter++;	    writeMask = 0xff;	}	if (writeByte) {	    /* Some data left over that still needs writing */	    writeMask &= lowBitMask;	    if (lsbFirst) {		currentByte = MsbToLsbTable[iter[0]];	    } else {		currentByte = iter[0];	    }	    currentByte = (currentByte & ~writeMask) | (writeByte & writeMask);	    if (lsbFirst) {		iter[0] = MsbToLsbTable[currentByte];	    } else {		iter[0] = currentByte;	    }	}	start += rowSize;	sourceImage += sourceSkip;    }}/*** Insert array into user's data applying all pixel store modes.** The packed array format from the server is LSB_FIRST = FALSE,** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4.** Named __glEmptyImage() because it is the opposite of __glFillImage().*//* ARGSUSED */void __glEmptyImage(__GLXcontext *gc, GLint dim, GLint width, GLint height, 		    GLint depth, GLenum format, GLenum type,		    const GLubyte *sourceImage, GLvoid *userdata){    const __GLXattribute * state = gc->client_state_private;    GLint rowLength = state->storePack.rowLength;    GLint imageHeight = state->storePack.imageHeight;    GLint alignment = state->storePack.alignment;    GLint skipPixels = state->storePack.skipPixels;    GLint skipRows = state->storePack.skipRows;    GLint skipImages = state->storePack.skipImages;    GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;    GLint elementsPerRow, sourceRowSize, sourcePadding, h, i;    GLint imageSize, rowsPerImage;    GLubyte *start, *iter, *itera;    if (type == GL_BITMAP) {	EmptyBitmap(gc, width, height, format, sourceImage, userdata);    } else {	components = __glElementsPerGroup(format,type);	if (rowLength > 0) {	    groupsPerRow = rowLength;	} else {	    groupsPerRow = width;	}	if (imageHeight > 0) {	    rowsPerImage = imageHeight;	} else {	    rowsPerImage = height;	}	elementSize = __glBytesPerElement(type);	groupSize = elementSize * components;	rowSize = groupsPerRow * groupSize;	padding = (rowSize % alignment);	if (padding) {	    rowSize += alignment - padding;	}	sourceRowSize = width * groupSize;	sourcePadding = (sourceRowSize % 4);	if (sourcePadding) {	    sourceRowSize += 4 - sourcePadding;	}	imageSize = sourceRowSize * rowsPerImage;	start = ((GLubyte*) userdata) + skipImages * imageSize +		skipRows * rowSize + skipPixels * groupSize;	elementsPerRow = width * components;	itera = start;	for (h = 0; h < depth; h++) {	    if ((rowSize == sourceRowSize) && (sourcePadding == 0)) {		/* Ha!  This is mondo easy! */		__GLX_MEM_COPY(itera, sourceImage,			       elementsPerRow * elementSize * height);		sourceImage += elementsPerRow * elementSize * height;	    } else {		iter = itera;		for (i = 0; i < height; i++) {		    __GLX_MEM_COPY(iter, sourceImage,				   elementsPerRow * elementSize);		    sourceImage += sourceRowSize;		    iter += rowSize;		}	    }	    itera += imageSize;	}    }}

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