⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 renderpix.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//* * (C) Copyright IBM Corporation 2005 * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */#include "packrender.h"#include "indirect.h"/** * Send a large image to the server.  If necessary, a buffer is allocated * to hold the unpacked data that is copied from the clients memory. *  * \param gc        Current GLX context * \param compsize  Size, in bytes, of the image portion * \param dim       Number of dimensions of the image * \param width     Width of the image * \param height    Height of the image, must be 1 for 1D images * \param depth     Depth of the image, must be 1 for 1D or 2D images * \param format    Format of the image * \param type      Data type of the image * \param src       Pointer to the image data * \param pc        Pointer to end of the command header * \param modes     Pointer to the pixel unpack data * * \todo * Modify this function so that \c NULL images are sent using * \c __glXSendLargeChunk instead of __glXSendLargeCommand.  Doing this * will eliminate the need to allocate a buffer for that case. * * \bugs * The \c fastImageUnpack path, which is thankfully never used, is completely * broken. */void__glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,		    GLint width, GLint height, GLint depth,		    GLenum format, GLenum type, const GLvoid *src,		    GLubyte *pc, GLubyte *modes){    if ( !gc->fastImageUnpack || (src == NULL) ) {	/* Allocate a temporary holding buffer */	GLubyte *buf = (GLubyte *) Xmalloc(compsize);	if (!buf) {	    __glXSetError(gc, GL_OUT_OF_MEMORY);	    return;	}	/* Apply pixel store unpack modes to copy data into buf */	if ( src != NULL ) {	    (*gc->fillImage)(gc, dim, width, height, depth, format, type,			     src, buf, modes);	}	else {	    if ( dim < 3 ) {		(void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );	    }	    else {		(void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );	    }	}	/* Send large command */	__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);	/* Free buffer */	Xfree((char*) buf);    } else {	/* Just send the data straight as is */	__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize);    }}/************************************************************************//** * Implement GLX protocol for \c glSeparableFilter2D. * * \bugs * The \c fastImageUnpack path, which is thankfully never used, is completely * broken. */void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,				GLsizei width, GLsizei height, GLenum format,				GLenum type, const GLvoid *row,				const GLvoid *column){    __GLX_DECLARE_VARIABLES();    GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len;    __GLX_LOAD_VARIABLES();    compsize = __glImageSize(width, 1, 1, format, type, 0);    compsize2 = __glImageSize(height, 1, 1, format, type, 0);    totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);    hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE);    image1len = __GLX_PAD(compsize);    image2len = __GLX_PAD(compsize2);    cmdlen = totalhdrlen + image1len + image2len;    if (!gc->currentDpy) return;    if (cmdlen <= gc->maxSmallRenderCommandSize) {	/* Use GLXRender protocol to send small command */	__GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen);	__GLX_PUT_LONG(0,target);	__GLX_PUT_LONG(4,internalformat);	__GLX_PUT_LONG(8,width);	__GLX_PUT_LONG(12,height);	__GLX_PUT_LONG(16,format);	__GLX_PUT_LONG(20,type);	pc += hdrlen;	if (compsize > 0) {	    (*gc->fillImage)(gc, 1, width, 1, 1, format, type,			     row, pc, pixelHeaderPC);	    pc += image1len;	}	if (compsize2 > 0) {            (*gc->fillImage)(gc, 1, height, 1, 1, format, type,			     column, pc, NULL);	    pc += image2len;	}	if ((compsize == 0) && (compsize2 == 0)) {	    /* Setup default store modes */	    (void) memcpy( pixelHeaderPC, __glXDefaultPixelStore + 4, 20 );	}	__GLX_END(0);    } else {	const GLint bufsize = image1len + image2len;	/* Use GLXRenderLarge protocol to send command */	__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4);	__GLX_PUT_LONG(0,target);	__GLX_PUT_LONG(4,internalformat);	__GLX_PUT_LONG(8,width);	__GLX_PUT_LONG(12,height);	__GLX_PUT_LONG(16,format);	__GLX_PUT_LONG(20,type);	pc += hdrlen;	if (!gc->fastImageUnpack) {	    /* Allocate a temporary holding buffer */	    GLubyte *buf = (GLubyte *) Xmalloc(bufsize);	    if (!buf) {		__glXSetError(gc, GL_OUT_OF_MEMORY);		return;	    }	    (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, buf, pixelHeaderPC);	    (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column,				 buf + image1len, pixelHeaderPC);	    /* Send large command */	    __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), buf, bufsize);	    /* Free buffer */	    Xfree((char*) buf);	} else {	    /* Just send the data straight as is */	    __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), pc, bufsize);	}    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -