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📄 indirect_size.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script *//* * (C) Copyright IBM Corporation 2004 * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */#include <GL/gl.h>#include "indirect_size.h"#  if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)#    define PURE __attribute__((pure))#  else#    define PURE#  endif#  if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)#    define FASTCALL __attribute__((fastcall))#  else#    define FASTCALL#  endif#  if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)#    define INTERNAL  __attribute__((visibility("internal")))#  else#    define INTERNAL#  endif#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__APPLE__)#  undef HAVE_ALIAS#endif#ifdef HAVE_ALIAS#  define ALIAS2(from,to) \    INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \        __attribute__ ((alias( # to )));#  define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )#else#  define ALIAS(from,to) \    INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \    { return __gl ## to ## _size( e ); }#endifINTERNAL PURE FASTCALL GLint__glCallLists_size(GLenum e){    switch (e) {    case GL_BYTE:    case GL_UNSIGNED_BYTE:        return 1;    case GL_SHORT:    case GL_UNSIGNED_SHORT:    case GL_2_BYTES:        return 2;    case GL_3_BYTES:        return 3;    case GL_INT:    case GL_UNSIGNED_INT:    case GL_FLOAT:    case GL_4_BYTES:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glFogfv_size(GLenum e){    switch (e) {    case GL_FOG_INDEX:    case GL_FOG_DENSITY:    case GL_FOG_START:    case GL_FOG_END:    case GL_FOG_MODE:    case GL_FOG_OFFSET_VALUE_SGIX:    case GL_FOG_DISTANCE_MODE_NV:        return 1;    case GL_FOG_COLOR:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glLightfv_size(GLenum e){    switch (e) {    case GL_SPOT_EXPONENT:    case GL_SPOT_CUTOFF:    case GL_CONSTANT_ATTENUATION:    case GL_LINEAR_ATTENUATION:    case GL_QUADRATIC_ATTENUATION:        return 1;    case GL_SPOT_DIRECTION:        return 3;    case GL_AMBIENT:    case GL_DIFFUSE:    case GL_SPECULAR:    case GL_POSITION:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glLightModelfv_size(GLenum e){    switch (e) {    case GL_LIGHT_MODEL_LOCAL_VIEWER:    case GL_LIGHT_MODEL_TWO_SIDE:    case GL_LIGHT_MODEL_COLOR_CONTROL:/*      case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/        return 1;    case GL_LIGHT_MODEL_AMBIENT:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glMaterialfv_size(GLenum e){    switch (e) {    case GL_SHININESS:        return 1;    case GL_COLOR_INDEXES:        return 3;    case GL_AMBIENT:    case GL_DIFFUSE:    case GL_SPECULAR:    case GL_EMISSION:    case GL_AMBIENT_AND_DIFFUSE:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glTexParameterfv_size(GLenum e){    switch (e) {    case GL_TEXTURE_MAG_FILTER:    case GL_TEXTURE_MIN_FILTER:    case GL_TEXTURE_WRAP_S:    case GL_TEXTURE_WRAP_T:    case GL_TEXTURE_PRIORITY:    case GL_TEXTURE_WRAP_R:    case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:/*      case GL_SHADOW_AMBIENT_SGIX:*/    case GL_TEXTURE_MIN_LOD:    case GL_TEXTURE_MAX_LOD:    case GL_TEXTURE_BASE_LEVEL:    case GL_TEXTURE_MAX_LEVEL:    case GL_TEXTURE_CLIPMAP_FRAME_SGIX:    case GL_TEXTURE_LOD_BIAS_S_SGIX:    case GL_TEXTURE_LOD_BIAS_T_SGIX:    case GL_TEXTURE_LOD_BIAS_R_SGIX:    case GL_GENERATE_MIPMAP:/*      case GL_GENERATE_MIPMAP_SGIS:*/    case GL_TEXTURE_COMPARE_SGIX:    case GL_TEXTURE_COMPARE_OPERATOR_SGIX:    case GL_TEXTURE_MAX_CLAMP_S_SGIX:    case GL_TEXTURE_MAX_CLAMP_T_SGIX:    case GL_TEXTURE_MAX_CLAMP_R_SGIX:    case GL_TEXTURE_MAX_ANISOTROPY_EXT:    case GL_TEXTURE_LOD_BIAS:/*      case GL_TEXTURE_LOD_BIAS_EXT:*/    case GL_DEPTH_TEXTURE_MODE:/*      case GL_DEPTH_TEXTURE_MODE_ARB:*/    case GL_TEXTURE_COMPARE_MODE:/*      case GL_TEXTURE_COMPARE_MODE_ARB:*/    case GL_TEXTURE_COMPARE_FUNC:/*      case GL_TEXTURE_COMPARE_FUNC_ARB:*/    case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:        return 1;    case GL_TEXTURE_CLIPMAP_CENTER_SGIX:    case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:        return 2;    case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:        return 3;    case GL_TEXTURE_BORDER_COLOR:    case GL_POST_TEXTURE_FILTER_BIAS_SGIX:    case GL_POST_TEXTURE_FILTER_SCALE_SGIX:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glTexEnvfv_size(GLenum e){    switch (e) {    case GL_ALPHA_SCALE:    case GL_TEXTURE_ENV_MODE:    case GL_TEXTURE_LOD_BIAS:    case GL_COMBINE_RGB:    case GL_COMBINE_ALPHA:    case GL_RGB_SCALE:    case GL_SOURCE0_RGB:    case GL_SOURCE1_RGB:    case GL_SOURCE2_RGB:    case GL_SOURCE3_RGB_NV:    case GL_SOURCE0_ALPHA:    case GL_SOURCE1_ALPHA:    case GL_SOURCE2_ALPHA:    case GL_SOURCE3_ALPHA_NV:    case GL_OPERAND0_RGB:    case GL_OPERAND1_RGB:    case GL_OPERAND2_RGB:    case GL_OPERAND3_RGB_NV:    case GL_OPERAND0_ALPHA:    case GL_OPERAND1_ALPHA:    case GL_OPERAND2_ALPHA:    case GL_OPERAND3_ALPHA_NV:    case GL_COORD_REPLACE_ARB:/*      case GL_COORD_REPLACE_NV:*/        return 1;    case GL_TEXTURE_ENV_COLOR:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glTexGendv_size(GLenum e){    switch (e) {    case GL_TEXTURE_GEN_MODE:        return 1;    case GL_OBJECT_PLANE:    case GL_EYE_PLANE:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glMap1d_size(GLenum e){    switch (e) {    case GL_MAP1_INDEX:    case GL_MAP1_TEXTURE_COORD_1:        return 1;    case GL_MAP1_TEXTURE_COORD_2:        return 2;    case GL_MAP1_NORMAL:    case GL_MAP1_TEXTURE_COORD_3:    case GL_MAP1_VERTEX_3:        return 3;    case GL_MAP1_COLOR_4:    case GL_MAP1_TEXTURE_COORD_4:    case GL_MAP1_VERTEX_4:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glMap2d_size(GLenum e){    switch (e) {    case GL_MAP2_INDEX:    case GL_MAP2_TEXTURE_COORD_1:        return 1;    case GL_MAP2_TEXTURE_COORD_2:        return 2;    case GL_MAP2_NORMAL:    case GL_MAP2_TEXTURE_COORD_3:    case GL_MAP2_VERTEX_3:        return 3;    case GL_MAP2_COLOR_4:    case GL_MAP2_TEXTURE_COORD_4:    case GL_MAP2_VERTEX_4:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glColorTableParameterfv_size(GLenum e){    switch (e) {    case GL_COLOR_TABLE_SCALE:    case GL_COLOR_TABLE_BIAS:        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glConvolutionParameterfv_size(GLenum e){    switch (e) {    case GL_CONVOLUTION_BORDER_MODE:/*      case GL_CONVOLUTION_BORDER_MODE_EXT:*/        return 1;    case GL_CONVOLUTION_FILTER_SCALE:/*      case GL_CONVOLUTION_FILTER_SCALE_EXT:*/    case GL_CONVOLUTION_FILTER_BIAS:/*      case GL_CONVOLUTION_FILTER_BIAS_EXT:*/    case GL_CONVOLUTION_BORDER_COLOR:/*      case GL_CONVOLUTION_BORDER_COLOR_HP:*/        return 4;    default:        return 0;    }}INTERNAL PURE FASTCALL GLint__glPointParameterfvEXT_size(GLenum e){    switch (e) {    case GL_POINT_SIZE_MIN:/*      case GL_POINT_SIZE_MIN_ARB:*//*      case GL_POINT_SIZE_MIN_SGIS:*/    case GL_POINT_SIZE_MAX:/*      case GL_POINT_SIZE_MAX_ARB:*//*      case GL_POINT_SIZE_MAX_SGIS:*/    case GL_POINT_FADE_THRESHOLD_SIZE:/*      case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*//*      case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/    case GL_POINT_SPRITE_R_MODE_NV:    case GL_POINT_SPRITE_COORD_ORIGIN:        return 1;    case GL_POINT_DISTANCE_ATTENUATION:/*      case GL_POINT_DISTANCE_ATTENUATION_ARB:*//*      case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/        return 3;    default:        return 0;    }}ALIAS(Fogiv, Fogfv)    ALIAS(Lightiv, Lightfv)    ALIAS(LightModeliv, LightModelfv)    ALIAS(Materialiv, Materialfv)    ALIAS(TexParameteriv, TexParameterfv)    ALIAS(TexEnviv, TexEnvfv)    ALIAS(TexGenfv, TexGendv)    ALIAS(TexGeniv, TexGendv)    ALIAS(Map1f, Map1d)    ALIAS(Map2f, Map2d)    ALIAS(ColorTableParameteriv, ColorTableParameterfv)    ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)    ALIAS(PointParameterivNV, PointParameterfvEXT)#  undef PURE#  undef FASTCALL#  undef INTERNAL

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