📄 indirect.h
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extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);extern HIDDEN void __indirect_glLoadIdentity(void);extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m);extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m);extern HIDDEN void __indirect_glMatrixMode(GLenum mode);extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m);extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m);extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);extern HIDDEN void __indirect_glPopMatrix(void);extern HIDDEN void __indirect_glPushMatrix(void);extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);extern HIDDEN void __indirect_glArrayElement(GLint i);extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture);extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);extern HIDDEN void __indirect_glDisableClientState(GLenum array);extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);extern HIDDEN void __indirect_glEnableClientState(GLenum array);extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);extern HIDDEN void __indirect_glIndexub(GLubyte c);extern HIDDEN void __indirect_glIndexubv(const GLubyte * c);extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units);extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures);GLAPI void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint * textures);extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures);GLAPI void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint * textures);extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params);extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture);GLAPI GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture);extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);extern HIDDEN void __indirect_glPopClientAttrib(void);extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask);extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);extern HIDDEN void __indirect_glBlendEquation(GLenum mode);extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);GLAPI void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);GLAPI void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);extern HIDDEN void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);extern HIDDEN void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);extern HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);extern HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);extern HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);extern HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);extern HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);extern HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);extern HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);extern HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);extern HIDDEN void __indirect_glResetHistogram(GLenum target);extern HIDDEN void __indirect_glResetMinmax(GLenum target);extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture);extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);extern HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index);extern HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index);extern HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);extern HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);extern HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);extern HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);extern HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);extern HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);extern HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);extern HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
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