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📄 indirect.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v);extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v);extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v);extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r);extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v);extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r);extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v);extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v);extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v);extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q);extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v);extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v);extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y);extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v);extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y);extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v);extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y);extern HIDDEN void __indirect_glVertex2iv(const GLint * v);extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y);extern HIDDEN void __indirect_glVertex2sv(const GLshort * v);extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z);extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v);extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z);extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v);extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z);extern HIDDEN void __indirect_glVertex3iv(const GLint * v);extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z);extern HIDDEN void __indirect_glVertex3sv(const GLshort * v);extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v);extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v);extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w);extern HIDDEN void __indirect_glVertex4iv(const GLint * v);extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);extern HIDDEN void __indirect_glVertex4sv(const GLshort * v);extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation);extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode);extern HIDDEN void __indirect_glCullFace(GLenum mode);extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param);extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params);extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param);extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params);extern HIDDEN void __indirect_glFrontFace(GLenum mode);extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode);extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param);extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params);extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param);extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params);extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param);extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params);extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param);extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params);extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern);extern HIDDEN void __indirect_glLineWidth(GLfloat width);extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param);extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params);extern HIDDEN void __indirect_glPointSize(GLfloat size);extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode);extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask);extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);extern HIDDEN void __indirect_glShadeModel(GLenum mode);extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param);extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param);extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params);extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param);extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param);extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params);extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer);extern HIDDEN GLint __indirect_glRenderMode(GLenum mode);extern HIDDEN void __indirect_glInitNames(void);extern HIDDEN void __indirect_glLoadName(GLuint name);extern HIDDEN void __indirect_glPassThrough(GLfloat token);extern HIDDEN void __indirect_glPopName(void);extern HIDDEN void __indirect_glPushName(GLuint name);extern HIDDEN void __indirect_glDrawBuffer(GLenum mode);extern HIDDEN void __indirect_glClear(GLbitfield mask);extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);extern HIDDEN void __indirect_glClearIndex(GLfloat c);extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);extern HIDDEN void __indirect_glClearStencil(GLint s);extern HIDDEN void __indirect_glClearDepth(GLclampd depth);extern HIDDEN void __indirect_glStencilMask(GLuint mask);extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);extern HIDDEN void __indirect_glDepthMask(GLboolean flag);extern HIDDEN void __indirect_glIndexMask(GLuint mask);extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value);extern HIDDEN void __indirect_glDisable(GLenum cap);extern HIDDEN void __indirect_glEnable(GLenum cap);extern HIDDEN void __indirect_glFinish(void);extern HIDDEN void __indirect_glFlush(void);extern HIDDEN void __indirect_glPopAttrib(void);extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask);extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u);extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u);extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u);extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u);extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v);extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u);extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v);extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u);extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2);extern HIDDEN void __indirect_glEvalPoint1(GLint i);extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j);extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref);extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);extern HIDDEN void __indirect_glLogicOp(GLenum opcode);extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);extern HIDDEN void __indirect_glDepthFunc(GLenum func);extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor);extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param);extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param);extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param);extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param);extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);extern HIDDEN void __indirect_glReadBuffer(GLenum mode);extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params);extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation);extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params);extern HIDDEN GLenum __indirect_glGetError(void);extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params);extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params);extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v);extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v);extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v);extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params);extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values);extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values);extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values);extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask);extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name);extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap);extern HIDDEN GLboolean __indirect_glIsList(GLuint list);extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);

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