⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 indirect_vertex_array.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
📖 第 1 页 / 共 4 页
字号:
/* * (C) Copyright IBM Corporation 2004, 2005 * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */#include <inttypes.h>#include <assert.h>#include <string.h>#include "glxclient.h"#include "indirect.h"#include <GL/glxproto.h>#include "glxextensions.h"#include "indirect_vertex_array.h"#include "indirect_vertex_array_priv.h"#define __GLX_PAD(n) (((n)+3) & ~3)/** * \file indirect_vertex_array.c * Implement GLX protocol for vertex arrays and vertex buffer objects. *  * The most important function in this fill is \c fill_array_info_cache. * The \c array_state_vector contains a cache of the ARRAY_INFO data sent * in the DrawArrays protocol.  Certain operations, such as enabling or * disabling an array, can invalidate this cache.  \c fill_array_info_cache * fills-in this data.  Additionally, it examines the enabled state and * other factors to determine what "version" of DrawArrays protocoal can be * used. *  * Current, only two versions of DrawArrays protocol are implemented.  The * first version is the "none" protocol.  This is the fallback when the * server does not support GL 1.1 / EXT_vertex_arrays.  It is implemented * by sending batches of immediate mode commands that are equivalent to the * DrawArrays protocol. * * The other protocol that is currently implemented is the "old" protocol. * This is the GL 1.1 DrawArrays protocol.  The only difference between GL * 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command. * This protocol is called "old" because the ARB is in the process of * defining a new protocol, which will probably be called wither "new" or * "vbo", to support multiple texture coordinate arrays, generic attributes, * and vertex buffer objects. * * \author Ian Romanick <ian.d.romanick@intel.com> */static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count );static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count );static void emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type,    const GLvoid *indices );static void emit_DrawElements_old ( GLenum mode, GLsizei count, GLenum type,    const GLvoid *indices );static GLubyte * emit_element_none( GLubyte * dst,    const struct array_state_vector * arrays, unsigned index );static GLubyte * emit_element_old( GLubyte * dst,    const struct array_state_vector * arrays, unsigned index );static struct array_state * get_array_entry(    const struct array_state_vector * arrays, GLenum key, unsigned index );static void fill_array_info_cache( struct array_state_vector * arrays );static GLboolean validate_mode(__GLXcontext *gc, GLenum mode);static GLboolean validate_count(__GLXcontext *gc, GLsizei count);static GLboolean validate_type(__GLXcontext *gc, GLenum type);/** * Table of sizes, in bytes, of a GL types.  All of the type enums are be in  * the range 0x1400 - 0x140F.  That includes types added by extensions (i.e., * \c GL_HALF_FLOAT_NV).  This elements of this table correspond to the * type enums masked with 0x0f. *  * \notes * \c GL_HALF_FLOAT_NV is not included.  Neither are \c GL_2_BYTES, * \c GL_3_BYTES, or \c GL_4_BYTES. */const GLuint __glXTypeSize_table[16] = {    1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0};/** * Free the per-context array state that was allocated with * __glXInitVertexArrayState(). */void__glXFreeVertexArrayState( __GLXcontext * gc ){    __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);    struct array_state_vector* arrays = state->array_state;    if (arrays) {        if (arrays->stack) {            free(arrays->stack);            arrays->stack = NULL;        }        if (arrays->arrays) {            free(arrays->arrays);            arrays->arrays = NULL;        }        free(arrays);        arrays = NULL;        state->array_state = NULL;    }}/** * Initialize vertex array state of a GLX context. *  * \param gc  GLX context whose vertex array state is to be initialized. *  * \warning * This function may only be called after __GLXcontext::gl_extension_bits, * __GLXcontext::server_minor, and __GLXcontext::server_major have been * initialized.  These values are used to determine what vertex arrays are * supported. *  * \bug * Return values from malloc are not properly tested. */void__glXInitVertexArrayState( __GLXcontext * gc ){    __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);    struct array_state_vector * arrays;    unsigned array_count;    int texture_units = 1, vertex_program_attribs = 0;    unsigned i, j;    GLboolean got_fog = GL_FALSE;    GLboolean got_secondary_color = GL_FALSE;    arrays = calloc( 1, sizeof( struct array_state_vector ) );    state->array_state = arrays;    arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;    arrays->new_DrawArrays_possible = GL_FALSE;    arrays->DrawArrays = NULL;    arrays->active_texture_unit = 0;    /* Determine how many arrays are actually needed.  Only arrays that     * are supported by the server are create.  For example, if the server     * supports only 2 texture units, then only 2 texture coordinate arrays     * are created.     *      * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY,     * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and     * GL_EDGE_FLAG_ARRAY are supported.     */    array_count = 5;        if ( __glExtensionBitIsEnabled( gc, GL_EXT_fog_coord_bit )	 || (gc->server_major > 1) || (gc->server_minor >= 4) ) {	got_fog = GL_TRUE;	array_count++;    }    if ( __glExtensionBitIsEnabled( gc, GL_EXT_secondary_color_bit )	 || (gc->server_major > 1) || (gc->server_minor >= 4) ) {	got_secondary_color = GL_TRUE;	array_count++;    }    if ( __glExtensionBitIsEnabled( gc, GL_ARB_multitexture_bit )	 || (gc->server_major > 1) || (gc->server_minor >= 3) ) {	__indirect_glGetIntegerv( GL_MAX_TEXTURE_UNITS, & texture_units );    }    if ( __glExtensionBitIsEnabled( gc, GL_ARB_vertex_program_bit ) ) {	__indirect_glGetProgramivARB( GL_VERTEX_PROGRAM_ARB,				      GL_MAX_PROGRAM_ATTRIBS_ARB,				      & vertex_program_attribs );    }    arrays->num_texture_units = texture_units;    arrays->num_vertex_program_attribs = vertex_program_attribs;    array_count += texture_units + vertex_program_attribs;    arrays->num_arrays = array_count;    arrays->arrays = calloc( array_count, sizeof( struct array_state ) );    arrays->arrays[0].data_type = GL_FLOAT;    arrays->arrays[0].count = 3;    arrays->arrays[0].key = GL_NORMAL_ARRAY;    arrays->arrays[0].normalized = GL_TRUE;    arrays->arrays[0].old_DrawArrays_possible = GL_TRUE;    arrays->arrays[1].data_type = GL_FLOAT;    arrays->arrays[1].count = 4;    arrays->arrays[1].key = GL_COLOR_ARRAY;    arrays->arrays[1].normalized = GL_TRUE;    arrays->arrays[1].old_DrawArrays_possible = GL_TRUE;    arrays->arrays[2].data_type = GL_FLOAT;    arrays->arrays[2].count = 1;    arrays->arrays[2].key = GL_INDEX_ARRAY;    arrays->arrays[2].old_DrawArrays_possible = GL_TRUE;    arrays->arrays[3].data_type = GL_UNSIGNED_BYTE;    arrays->arrays[3].count = 1;    arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY;    arrays->arrays[3].old_DrawArrays_possible = GL_TRUE;    for ( i = 0 ; i < texture_units ; i++ ) {	arrays->arrays[4 + i].data_type = GL_FLOAT;	arrays->arrays[4 + i].count = 4;	arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY;	arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0);	arrays->arrays[4 + i].index = i;	arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0;    }        i = 4 + texture_units;    if ( got_fog ) {	arrays->arrays[i].data_type = GL_FLOAT;	arrays->arrays[i].count = 1;	arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY;	arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;	i++;    }    if ( got_secondary_color ) {	arrays->arrays[i].data_type = GL_FLOAT;	arrays->arrays[i].count = 3;	arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY;	arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;	arrays->arrays[i].normalized = GL_TRUE;	i++;    }    for ( j = 0 ; j < vertex_program_attribs ; j++ ) {	const unsigned idx = (vertex_program_attribs - (j + 1));	arrays->arrays[idx + i].data_type = GL_FLOAT;	arrays->arrays[idx + i].count = 4;	arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER;	arrays->arrays[idx + i].old_DrawArrays_possible = 0;	arrays->arrays[idx + i].index = idx;	arrays->arrays[idx + i].header[1] = idx;    }    i += vertex_program_attribs;    /* Vertex array *must* be last becuase of the way that     * emit_DrawArrays_none works.     */    arrays->arrays[i].data_type = GL_FLOAT;    arrays->arrays[i].count = 4;    arrays->arrays[i].key = GL_VERTEX_ARRAY;    arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;    assert( (i + 1) == arrays->num_arrays );    arrays->stack_index = 0;    arrays->stack = malloc( sizeof( struct array_stack_state )			    * arrays->num_arrays );}/** * Calculate the size of a single vertex for the "none" protocol.  This is * essentially the size of all the immediate-mode commands required to * implement the enabled vertex arrays. */static size_tcalculate_single_vertex_size_none( const struct array_state_vector * arrays ){    size_t single_vertex_size = 0;    unsigned   i;    for ( i = 0 ; i < arrays->num_arrays ; i++ ) {    	if ( arrays->arrays[i].enabled ) {	    single_vertex_size += ((uint16_t *)arrays->arrays[i].header)[0];	}    }        return single_vertex_size;}/** * Emit a single element using non-DrawArrays protocol. */GLubyte *emit_element_none( GLubyte * dst,		   const struct array_state_vector * arrays,		   unsigned index ){    unsigned i;    for ( i = 0 ; i < arrays->num_arrays ; i++ ) {	if ( arrays->arrays[i].enabled ) {	    const size_t offset = index * arrays->arrays[i].true_stride;	    /* The generic attributes can have more data than is in the	     * elements.  This is because a vertex array can be a 2 element,	     * normalized, unsigned short, but the "closest" immediate mode	     * protocol is for a 4Nus.  Since the sizes are small, the	     * performance impact on modern processors should be negligible.	     */	    (void) memset( dst, 0,			   ((uint16_t *)arrays->arrays[i].header)[0] );	    (void) memcpy( dst, arrays->arrays[i].header, 			   arrays->arrays[i].header_size );	    dst += arrays->arrays[i].header_size;	    (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset,			   arrays->arrays[i].element_size );	    dst += __GLX_PAD( arrays->arrays[i].element_size );	}    }    return dst;}/** * Emit a single element using "old" DrawArrays protocol from * EXT_vertex_arrays / OpenGL 1.1. */GLubyte *emit_element_old( GLubyte * dst,		  const struct array_state_vector * arrays,		  unsigned index ){    unsigned i;    for ( i = 0 ; i < arrays->num_arrays ; i++ ) {	if ( arrays->arrays[i].enabled ) {	    const size_t offset = index * arrays->arrays[i].true_stride;	    (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset,			   arrays->arrays[i].element_size );	    dst += __GLX_PAD( arrays->arrays[i].element_size );	}    }    return dst;}struct array_state *get_array_entry( const struct array_state_vector * arrays,		 GLenum key, unsigned index ){    unsigned  i;    for ( i = 0 ; i < arrays->num_arrays ; i++ ) {	if ( (arrays->arrays[i].key == key)	     && (arrays->arrays[i].index == index) ) {	    return & arrays->arrays[i];	}    }        return NULL;}static GLbooleanallocate_array_info_cache( struct array_state_vector * arrays,			   size_t required_size ){#define MAX_HEADER_SIZE 20    if ( arrays->array_info_cache_buffer_size < required_size ) {	GLubyte * temp = realloc( arrays->array_info_cache_base,				  required_size + MAX_HEADER_SIZE );	if ( temp == NULL ) {	    return GL_FALSE;	}	arrays->array_info_cache_base = temp;	arrays->array_info_cache = temp + MAX_HEADER_SIZE;	arrays->array_info_cache_buffer_size = required_size;    }    arrays->array_info_cache_size = required_size;    return GL_TRUE;}/** */voidfill_array_info_cache( struct array_state_vector * arrays ){    GLboolean old_DrawArrays_possible;    unsigned  i;    /* Determine how many arrays are enabled.     */    arrays->enabled_client_array_count = 0;    old_DrawArrays_possible = arrays->old_DrawArrays_possible;    for ( i = 0 ; i < arrays->num_arrays ; i++ ) {	if ( arrays->arrays[i].enabled ) {	    arrays->enabled_client_array_count++;	    old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible;	}    }        if ( arrays->new_DrawArrays_possible ) {	assert( ! arrays->new_DrawArrays_possible );    }    else if ( old_DrawArrays_possible ) {	const size_t required_size = arrays->enabled_client_array_count * 12;	uint32_t * info;	if ( ! allocate_array_info_cache( arrays, required_size ) ) {	    return;	}	info = (uint32_t *) arrays->array_info_cache;	for ( i = 0 ; i < arrays->num_arrays ; i++ ) {	    if ( arrays->arrays[i].enabled ) {		*(info++) = arrays->arrays[i].data_type;		*(info++) = arrays->arrays[i].count;		*(info++) = arrays->arrays[i].key;	    }	}	arrays->DrawArrays = emit_DrawArrays_old;	arrays->DrawElements = emit_DrawElements_old;    }

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -