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📄 eval.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */#include "packrender.h"/*** Routines to pack evaluator maps into the transport buffer.  Maps are** allowed to have extra arbitrary data, so these routines extract just** the information that the GL needs.*/void __glFillMap1f(GLint k, GLint order, GLint stride, 		   const GLfloat *points, GLubyte *pc){    if (stride == k) {	/* Just copy the data */	__GLX_PUT_FLOAT_ARRAY(0, points, order * k);    } else {	GLint i;	for (i = 0; i < order; i++) {	    __GLX_PUT_FLOAT_ARRAY(0, points, k);	    points += stride;	    pc += k * __GLX_SIZE_FLOAT32;	}    }}void __glFillMap1d(GLint k, GLint order, GLint stride, 		   const GLdouble *points, GLubyte *pc){    if (stride == k) {	/* Just copy the data */	__GLX_PUT_DOUBLE_ARRAY(0, points, order * k);    } else {	GLint i;	for (i = 0; i < order; i++) {            __GLX_PUT_DOUBLE_ARRAY(0, points, k);	    points += stride;	    pc += k * __GLX_SIZE_FLOAT64;	}    }}void __glFillMap2f(GLint k, GLint majorOrder, GLint minorOrder, 		   GLint majorStride, GLint minorStride,		   const GLfloat *points, GLfloat *data){    GLint i, j, x;    if ((minorStride == k) && (majorStride == minorOrder*k)) {	/* Just copy the data */	__GLX_MEM_COPY(data, points, majorOrder * majorStride *		       __GLX_SIZE_FLOAT32);	return;    }    for (i = 0; i < majorOrder; i++) {	for (j = 0; j < minorOrder; j++) {	    for (x = 0; x < k; x++) {		data[x] = points[x];	    }	    points += minorStride;	    data += k;	}	points += majorStride - minorStride * minorOrder;    }}void __glFillMap2d(GLint k, GLint majorOrder, GLint minorOrder, 		   GLint majorStride, GLint minorStride,		   const GLdouble *points, GLdouble *data){    int i,j,x;    if ((minorStride == k) && (majorStride == minorOrder*k)) {	/* Just copy the data */	__GLX_MEM_COPY(data, points, majorOrder * majorStride *		       __GLX_SIZE_FLOAT64);	return;    }#ifdef __GLX_ALIGN64    x = k * __GLX_SIZE_FLOAT64;#endif    for (i = 0; i<majorOrder; i++) {	for (j = 0; j<minorOrder; j++) {#ifdef __GLX_ALIGN64	    __GLX_MEM_COPY(data, points, x);#else	    for (x = 0; x<k; x++) {		data[x] = points[x];	    }#endif	    points += minorStride;	    data += k;	}	points += majorStride - minorStride * minorOrder;    }}

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