⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 glxextensions.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
📖 第 1 页 / 共 2 页
字号:
/* * (C) Copyright IBM Corporation 2002, 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file glxextensions.c * * \author Ian Romanick <idr@us.ibm.com> */#include "glxclient.h"#include <X11/extensions/extutil.h>#include <X11/extensions/Xext.h>#include <string.h>#include "glapi.h"#include "glxextensions.h"#include "simple_list.h"#define SET_BIT(m,b)   (m[ (b) / 8 ] |=  (1U << ((b) % 8)))#define CLR_BIT(m,b)   (m[ (b) / 8 ] &= ~(1U << ((b) % 8)))#define IS_SET(m,b)    ((m[ (b) / 8 ] & (1U << ((b) % 8))) != 0)#define CONCAT(a,b) a ## b#define GLX(n) "GLX_" # n, 4 + sizeof( # n ) - 1, CONCAT(n,_bit)#define GL(n)  "GL_" # n,  3 + sizeof( # n ) - 1, GL_ ## n ## _bit#define VER(a,b)  a, b#define Y  1#define N  0#define EXT_ENABLED(bit,supported) (IS_SET( supported, bit ))struct extension_info {   const char * const name;   unsigned   name_len;   unsigned char  bit;   /* This is the lowest version of GLX that "requires" this extension.    * For example, GLX 1.3 requires SGIX_fbconfig, SGIX_pbuffer, and    * SGI_make_current_read.  If the extension is not required by any known    * version of GLX, use 0, 0.    */   unsigned char  version_major;   unsigned char  version_minor;   unsigned char  client_support;   unsigned char  direct_support;   unsigned char  client_only;       /** Is the extension client-side only? */   unsigned char  direct_only;       /** Is the extension for direct				      * contexts only?				      */};static const struct extension_info known_glx_extensions[] = {   { GLX(ARB_get_proc_address),        VER(1,4), Y, N, Y, N },   { GLX(ARB_multisample),             VER(1,4), Y, Y, N, N },   { GLX(ARB_render_texture),          VER(0,0), N, N, N, N },   { GLX(ATI_pixel_format_float),      VER(0,0), N, N, N, N },   { GLX(EXT_import_context),          VER(0,0), Y, Y, N, N },   { GLX(EXT_visual_info),             VER(0,0), Y, Y, N, N },   { GLX(EXT_visual_rating),           VER(0,0), Y, Y, N, N },   { GLX(MESA_agp_offset),             VER(0,0), N, N, N, Y }, /* Deprecated */   { GLX(MESA_allocate_memory),        VER(0,0), Y, N, N, Y },   { GLX(MESA_copy_sub_buffer),        VER(0,0), Y, N, N, N },   { GLX(MESA_pixmap_colormap),        VER(0,0), N, N, N, N }, /* Deprecated */   { GLX(MESA_release_buffers),        VER(0,0), N, N, N, N }, /* Deprecated */   { GLX(MESA_swap_control),           VER(0,0), Y, N, N, Y },   { GLX(MESA_swap_frame_usage),       VER(0,0), Y, N, N, Y },   { GLX(NV_float_buffer),             VER(0,0), N, N, N, N },   { GLX(NV_render_depth_texture),     VER(0,0), N, N, N, N },   { GLX(NV_render_texture_rectangle), VER(0,0), N, N, N, N },   { GLX(NV_vertex_array_range),       VER(0,0), N, N, N, Y }, /* Deprecated */   { GLX(OML_swap_method),             VER(0,0), Y, Y, N, N },   { GLX(OML_sync_control),            VER(0,0), Y, N, N, Y },   { GLX(SGI_make_current_read),       VER(1,3), Y, N, N, N },   { GLX(SGI_swap_control),            VER(0,0), Y, N, N, N },   { GLX(SGI_video_sync),              VER(0,0), Y, N, N, Y },   { GLX(SGIS_blended_overlay),        VER(0,0), N, N, N, N },   { GLX(SGIS_color_range),            VER(0,0), N, N, N, N },   { GLX(SGIS_multisample),            VER(0,0), Y, Y, N, N },   { GLX(SGIX_fbconfig),               VER(1,3), Y, Y, N, N },   { GLX(SGIX_pbuffer),                VER(1,3), Y, N, N, N },   { GLX(SGIX_swap_barrier),           VER(0,0), N, N, N, N },   { GLX(SGIX_swap_group),             VER(0,0), N, N, N, N },   { GLX(SGIX_visual_select_group),    VER(0,0), Y, Y, N, N },   { GLX(EXT_texture_from_pixmap),     VER(0,0), Y, N, N, N },   { NULL }};static const struct extension_info known_gl_extensions[] = {   { GL(ARB_depth_texture),              VER(1,4), Y, N, N, N },   { GL(ARB_draw_buffers),               VER(0,0), Y, N, N, N },   { GL(ARB_fragment_program),           VER(0,0), Y, N, N, N },   { GL(ARB_fragment_program_shadow),    VER(0,0), Y, N, N, N },   { GL(ARB_imaging),                    VER(0,0), Y, N, N, N },   { GL(ARB_multisample),                VER(1,3), Y, N, N, N },   { GL(ARB_multitexture),               VER(1,3), Y, N, N, N },   { GL(ARB_occlusion_query),            VER(1,5), Y, N, N, N },   { GL(ARB_point_parameters),           VER(1,4), Y, N, N, N },   { GL(ARB_point_sprite),               VER(0,0), Y, N, N, N },   { GL(ARB_shadow),                     VER(1,4), Y, N, N, N },   { GL(ARB_shadow_ambient),             VER(0,0), Y, N, N, N },   { GL(ARB_texture_border_clamp),       VER(1,3), Y, N, N, N },   { GL(ARB_texture_compression),        VER(1,3), Y, N, N, N },   { GL(ARB_texture_cube_map),           VER(1,3), Y, N, N, N },   { GL(ARB_texture_env_add),            VER(1,3), Y, N, N, N },   { GL(ARB_texture_env_combine),        VER(1,3), Y, N, N, N },   { GL(ARB_texture_env_crossbar),       VER(1,4), Y, N, N, N },   { GL(ARB_texture_env_dot3),           VER(1,3), Y, N, N, N },   { GL(ARB_texture_mirrored_repeat),    VER(1,4), Y, N, N, N },   { GL(ARB_texture_non_power_of_two),   VER(1,5), Y, N, N, N },   { GL(ARB_texture_rectangle),          VER(0,0), Y, N, N, N },   { GL(ARB_transpose_matrix),           VER(1,3), Y, N, Y, N },   { GL(ARB_vertex_buffer_object),       VER(1,5), N, N, N, N },   { GL(ARB_vertex_program),             VER(0,0), Y, N, N, N },   { GL(ARB_window_pos),                 VER(1,4), Y, N, N, N },   { GL(EXT_abgr),                       VER(0,0), Y, N, N, N },   { GL(EXT_bgra),                       VER(1,2), Y, N, N, N },   { GL(EXT_blend_color),                VER(1,4), Y, N, N, N },   { GL(EXT_blend_equation_separate),    VER(0,0), Y, N, N, N },   { GL(EXT_blend_func_separate),        VER(1,4), Y, N, N, N },   { GL(EXT_blend_logic_op),             VER(1,4), Y, N, N, N },   { GL(EXT_blend_minmax),               VER(1,4), Y, N, N, N },   { GL(EXT_blend_subtract),             VER(1,4), Y, N, N, N },   { GL(EXT_clip_volume_hint),           VER(0,0), Y, N, N, N },   { GL(EXT_compiled_vertex_array),      VER(0,0), N, N, N, N },   { GL(EXT_convolution),                VER(0,0), N, N, N, N },   { GL(EXT_copy_texture),               VER(1,1), Y, N, N, N },   { GL(EXT_cull_vertex),                VER(0,0), N, N, N, N },   { GL(EXT_depth_bounds_test),          VER(0,0), N, N, N, N },   { GL(EXT_draw_range_elements),        VER(1,2), Y, N, Y, N },   { GL(EXT_fog_coord),                  VER(1,4), Y, N, N, N },   { GL(EXT_framebuffer_object),         VER(0,0), Y, N, N, N },   { GL(EXT_multi_draw_arrays),          VER(1,4), Y, N, Y, N },   { GL(EXT_packed_pixels),              VER(1,2), Y, N, N, N },   { GL(EXT_paletted_texture),           VER(0,0), Y, N, N, N },   { GL(EXT_pixel_buffer_object),        VER(0,0), N, N, N, N },   { GL(EXT_point_parameters),           VER(1,4), Y, N, N, N },   { GL(EXT_polygon_offset),             VER(1,1), Y, N, N, N },   { GL(EXT_rescale_normal),             VER(1,2), Y, N, N, N },   { GL(EXT_secondary_color),            VER(1,4), Y, N, N, N },   { GL(EXT_separate_specular_color),    VER(1,2), Y, N, N, N },   { GL(EXT_shadow_funcs),               VER(1,5), Y, N, N, N },   { GL(EXT_shared_texture_palette),     VER(0,0), Y, N, N, N },   { GL(EXT_stencil_two_side),           VER(0,0), Y, N, N, N },   { GL(EXT_stencil_wrap),               VER(1,4), Y, N, N, N },   { GL(EXT_subtexture),                 VER(1,1), Y, N, N, N },   { GL(EXT_texture),                    VER(1,1), Y, N, N, N },   { GL(EXT_texture3D),                  VER(1,2), Y, N, N, N },   { GL(EXT_texture_compression_dxt1),   VER(0,0), Y, N, N, N },   { GL(EXT_texture_compression_s3tc),   VER(0,0), Y, N, N, N },   { GL(EXT_texture_edge_clamp),         VER(1,2), Y, N, N, N },   { GL(EXT_texture_env_add),            VER(1,3), Y, N, N, N },   { GL(EXT_texture_env_combine),        VER(1,3), Y, N, N, N },   { GL(EXT_texture_env_dot3),           VER(0,0), Y, N, N, N },   { GL(EXT_texture_filter_anisotropic), VER(0,0), Y, N, N, N },   { GL(EXT_texture_lod),                VER(1,2), Y, N, N, N },   { GL(EXT_texture_lod_bias),           VER(1,4), Y, N, N, N },   { GL(EXT_texture_mirror_clamp),       VER(0,0), Y, N, N, N },   { GL(EXT_texture_object),             VER(1,1), Y, N, N, N },   { GL(EXT_texture_rectangle),          VER(0,0), Y, N, N, N },   { GL(EXT_vertex_array),               VER(0,0), Y, N, N, N },   { GL(3DFX_texture_compression_FXT1),  VER(0,0), Y, N, N, N },   { GL(APPLE_packed_pixels),            VER(1,2), Y, N, N, N },   { GL(APPLE_ycbcr_422),                VER(0,0), Y, N, N, N },   { GL(ATI_draw_buffers),               VER(0,0), Y, N, N, N },   { GL(ATI_text_fragment_shader),       VER(0,0), Y, N, N, N },   { GL(ATI_texture_env_combine3),       VER(0,0), Y, N, N, N },   { GL(ATI_texture_float),              VER(0,0), Y, N, N, N },   { GL(ATI_texture_mirror_once),        VER(0,0), Y, N, N, N },   { GL(ATIX_texture_env_combine3),      VER(0,0), Y, N, N, N },   { GL(HP_convolution_border_modes),    VER(0,0), Y, N, N, N },   { GL(HP_occlusion_test),              VER(0,0), Y, N, N, N },   { GL(IBM_cull_vertex),                VER(0,0), Y, N, N, N },   { GL(IBM_pixel_filter_hint),          VER(0,0), Y, N, N, N },   { GL(IBM_rasterpos_clip),             VER(0,0), Y, N, N, N },   { GL(IBM_texture_clamp_nodraw),       VER(0,0), Y, N, N, N },   { GL(IBM_texture_mirrored_repeat),    VER(0,0), Y, N, N, N },   { GL(INGR_blend_func_separate),       VER(0,0), Y, N, N, N },   { GL(INGR_interlace_read),            VER(0,0), Y, N, N, N },   { GL(MESA_pack_invert),               VER(0,0), Y, N, N, N },   { GL(MESA_ycbcr_texture),             VER(0,0), Y, N, N, N },   { GL(NV_blend_square),                VER(1,4), Y, N, N, N },   { GL(NV_copy_depth_to_color),         VER(0,0), Y, N, N, N },   { GL(NV_depth_clamp),                 VER(0,0), Y, N, N, N },   { GL(NV_fog_distance),                VER(0,0), Y, N, N, N },   { GL(NV_fragment_program),            VER(0,0), Y, N, N, N },   { GL(NV_fragment_program_option),     VER(0,0), Y, N, N, N },   { GL(NV_fragment_program2),           VER(0,0), Y, N, N, N },   { GL(NV_light_max_exponent),          VER(0,0), Y, N, N, N },   { GL(NV_multisample_filter_hint),     VER(0,0), Y, N, N, N },   { GL(NV_point_sprite),                VER(0,0), Y, N, N, N },   { GL(NV_texgen_reflection),           VER(0,0), Y, N, N, N },   { GL(NV_texture_compression_vtc),     VER(0,0), Y, N, N, N },   { GL(NV_texture_env_combine4),        VER(0,0), Y, N, N, N },   { GL(NV_texture_rectangle),           VER(0,0), Y, N, N, N },   { GL(NV_vertex_program),              VER(0,0), Y, N, N, N },   { GL(NV_vertex_program1_1),           VER(0,0), Y, N, N, N },   { GL(NV_vertex_program2),             VER(0,0), Y, N, N, N },   { GL(NV_vertex_program2_option),      VER(0,0), Y, N, N, N },   { GL(NV_vertex_program3),             VER(0,0), Y, N, N, N },   { GL(OES_read_format),                VER(0,0), Y, N, N, N },   { GL(OES_compressed_paletted_texture),VER(0,0), Y, N, N, N },   { GL(SGI_color_matrix),               VER(0,0), Y, N, N, N },   { GL(SGI_color_table),                VER(0,0), Y, N, N, N },   { GL(SGI_texture_color_table),        VER(0,0), Y, N, N, N },   { GL(SGIS_generate_mipmap),           VER(1,4), Y, N, N, N },   { GL(SGIS_multisample),               VER(0,0), Y, N, N, N },   { GL(SGIS_texture_border_clamp),      VER(1,3), Y, N, N, N },   { GL(SGIS_texture_edge_clamp),        VER(1,2), Y, N, N, N },   { GL(SGIS_texture_lod),               VER(1,2), Y, N, N, N },   { GL(SGIX_blend_alpha_minmax),        VER(0,0), Y, N, N, N },   { GL(SGIX_clipmap),                   VER(0,0), Y, N, N, N },   { GL(SGIX_depth_texture),             VER(0,0), Y, N, N, N },   { GL(SGIX_fog_offset),                VER(0,0), Y, N, N, N },   { GL(SGIX_shadow),                    VER(0,0), Y, N, N, N },   { GL(SGIX_shadow_ambient),            VER(0,0), Y, N, N, N },   { GL(SGIX_texture_coordinate_clamp),  VER(0,0), Y, N, N, N },   { GL(SGIX_texture_lod_bias),          VER(0,0), Y, N, N, N },   { GL(SGIX_texture_range),             VER(0,0), Y, N, N, N },   { GL(SGIX_texture_scale_bias),        VER(0,0), Y, N, N, N },   { GL(SGIX_vertex_preclip),            VER(0,0), Y, N, N, N },   { GL(SGIX_vertex_preclip_hint),       VER(0,0), Y, N, N, N },   { GL(SGIX_ycrcb),                     VER(0,0), Y, N, N, N },   { GL(SUN_convolution_border_modes),   VER(0,0), Y, N, N, N },   { GL(SUN_multi_draw_arrays),          VER(0,0), Y, N, Y, N },   { GL(SUN_slice_accum),                VER(0,0), Y, N, N, N },   { NULL }};/* global bit-fields of available extensions and their characteristics */static unsigned char client_glx_support[8];static unsigned char client_glx_only[8];static unsigned char direct_glx_only[8];static unsigned char client_gl_support[ __GL_EXT_BYTES ];static unsigned char client_gl_only[ __GL_EXT_BYTES ];/** * Bits representing the set of extensions that are enabled by default in all * direct rendering drivers. */static unsigned char direct_glx_support[8];/** * Highest core GL version that can be supported for indirect rendering. */static const unsigned gl_major = 1;static const unsigned gl_minor = 4;/* client extensions string */static const char * __glXGLXClientExtensions = NULL;static void __glXExtensionsCtr( void );static void __glXExtensionsCtrScreen( __GLXscreenConfigs *psc );static void __glXProcessServerString( const struct extension_info * ext,    const char * server_string, unsigned char * server_support );/** * Set the state of a GLX extension. * * \param name      Name of the extension. * \param name_len  Length, in characters, of the extension name. * \param state     New state (either enabled or disabled) of the extension. * \param supported Table in which the state of the extension is to be set. */static voidset_glx_extension( const struct extension_info * ext,		   const char * name, unsigned name_len, GLboolean state,		   unsigned char * supported ){   unsigned   i;   for ( i = 0 ; ext[i].name != NULL ; i++ ) {      if ( (name_len == ext[i].name_len)	   && (strncmp( ext[i].name, name, name_len ) == 0) ) {	 if ( state ) {	    SET_BIT( supported, ext[i].bit );	 }	 else {	    CLR_BIT( supported, ext[i].bit );	 }	 return;      }   }}#define NUL '\0'#define SEPARATOR ' '/** * Convert the server's extension string to a bit-field. *  * \param server_string   GLX extension string from the server. * \param server_support  Bit-field of supported extensions. *  * \note * This function is used to process both GLX and GL extension strings.  The * bit-fields used to track each of these have different sizes.  Therefore, * the data pointed by \c server_support must be preinitialized to zero. */static void__glXProcessServerString( const struct extension_info * ext,			  const char * server_string,			  unsigned char * server_support ){   unsigned  base;   unsigned  len;   for ( base = 0 ; server_string[ base ] != NUL ; /* empty */ ) {      /* Determine the length of the next extension name.       */      for ( len = 0	    ; (server_string[ base + len ] != SEPARATOR)	    && (server_string[ base + len ] != NUL)	    ; len++ ) {	 /* empty */      }      /* Set the bit for the extension in the server_support table.       */      set_glx_extension( ext, & server_string[ base ], len, GL_TRUE,			 server_support );       /* Advance to the next extension string.  This means that we skip       * over the previous string and any trialing white-space.       */      for ( base += len ;	    (server_string[ base ] == SEPARATOR)	    && (server_string[ base ] != NUL)	    ; base++ ) {	 /* empty */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -