📄 glxextensions.c
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/* * (C) Copyright IBM Corporation 2002, 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file glxextensions.c * * \author Ian Romanick <idr@us.ibm.com> */#include "glxclient.h"#include <X11/extensions/extutil.h>#include <X11/extensions/Xext.h>#include <string.h>#include "glapi.h"#include "glxextensions.h"#include "simple_list.h"#define SET_BIT(m,b) (m[ (b) / 8 ] |= (1U << ((b) % 8)))#define CLR_BIT(m,b) (m[ (b) / 8 ] &= ~(1U << ((b) % 8)))#define IS_SET(m,b) ((m[ (b) / 8 ] & (1U << ((b) % 8))) != 0)#define CONCAT(a,b) a ## b#define GLX(n) "GLX_" # n, 4 + sizeof( # n ) - 1, CONCAT(n,_bit)#define GL(n) "GL_" # n, 3 + sizeof( # n ) - 1, GL_ ## n ## _bit#define VER(a,b) a, b#define Y 1#define N 0#define EXT_ENABLED(bit,supported) (IS_SET( supported, bit ))struct extension_info { const char * const name; unsigned name_len; unsigned char bit; /* This is the lowest version of GLX that "requires" this extension. * For example, GLX 1.3 requires SGIX_fbconfig, SGIX_pbuffer, and * SGI_make_current_read. If the extension is not required by any known * version of GLX, use 0, 0. */ unsigned char version_major; unsigned char version_minor; unsigned char client_support; unsigned char direct_support; unsigned char client_only; /** Is the extension client-side only? */ unsigned char direct_only; /** Is the extension for direct * contexts only? */};static const struct extension_info known_glx_extensions[] = { { GLX(ARB_get_proc_address), VER(1,4), Y, N, Y, N }, { GLX(ARB_multisample), VER(1,4), Y, Y, N, N }, { GLX(ARB_render_texture), VER(0,0), N, N, N, N }, { GLX(ATI_pixel_format_float), VER(0,0), N, N, N, N }, { GLX(EXT_import_context), VER(0,0), Y, Y, N, N }, { GLX(EXT_visual_info), VER(0,0), Y, Y, N, N }, { GLX(EXT_visual_rating), VER(0,0), Y, Y, N, N }, { GLX(MESA_agp_offset), VER(0,0), N, N, N, Y }, /* Deprecated */ { GLX(MESA_allocate_memory), VER(0,0), Y, N, N, Y }, { GLX(MESA_copy_sub_buffer), VER(0,0), Y, N, N, N }, { GLX(MESA_pixmap_colormap), VER(0,0), N, N, N, N }, /* Deprecated */ { GLX(MESA_release_buffers), VER(0,0), N, N, N, N }, /* Deprecated */ { GLX(MESA_swap_control), VER(0,0), Y, N, N, Y }, { GLX(MESA_swap_frame_usage), VER(0,0), Y, N, N, Y }, { GLX(NV_float_buffer), VER(0,0), N, N, N, N }, { GLX(NV_render_depth_texture), VER(0,0), N, N, N, N }, { GLX(NV_render_texture_rectangle), VER(0,0), N, N, N, N }, { GLX(NV_vertex_array_range), VER(0,0), N, N, N, Y }, /* Deprecated */ { GLX(OML_swap_method), VER(0,0), Y, Y, N, N }, { GLX(OML_sync_control), VER(0,0), Y, N, N, Y }, { GLX(SGI_make_current_read), VER(1,3), Y, N, N, N }, { GLX(SGI_swap_control), VER(0,0), Y, N, N, N }, { GLX(SGI_video_sync), VER(0,0), Y, N, N, Y }, { GLX(SGIS_blended_overlay), VER(0,0), N, N, N, N }, { GLX(SGIS_color_range), VER(0,0), N, N, N, N }, { GLX(SGIS_multisample), VER(0,0), Y, Y, N, N }, { GLX(SGIX_fbconfig), VER(1,3), Y, Y, N, N }, { GLX(SGIX_pbuffer), VER(1,3), Y, N, N, N }, { GLX(SGIX_swap_barrier), VER(0,0), N, N, N, N }, { GLX(SGIX_swap_group), VER(0,0), N, N, N, N }, { GLX(SGIX_visual_select_group), VER(0,0), Y, Y, N, N }, { GLX(EXT_texture_from_pixmap), VER(0,0), Y, N, N, N }, { NULL }};static const struct extension_info known_gl_extensions[] = { { GL(ARB_depth_texture), VER(1,4), Y, N, N, N }, { GL(ARB_draw_buffers), VER(0,0), Y, N, N, N }, { GL(ARB_fragment_program), VER(0,0), Y, N, N, N }, { GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N }, { GL(ARB_imaging), VER(0,0), Y, N, N, N }, { GL(ARB_multisample), VER(1,3), Y, N, N, N }, { GL(ARB_multitexture), VER(1,3), Y, N, N, N }, { GL(ARB_occlusion_query), VER(1,5), Y, N, N, N }, { GL(ARB_point_parameters), VER(1,4), Y, N, N, N }, { GL(ARB_point_sprite), VER(0,0), Y, N, N, N }, { GL(ARB_shadow), VER(1,4), Y, N, N, N }, { GL(ARB_shadow_ambient), VER(0,0), Y, N, N, N }, { GL(ARB_texture_border_clamp), VER(1,3), Y, N, N, N }, { GL(ARB_texture_compression), VER(1,3), Y, N, N, N }, { GL(ARB_texture_cube_map), VER(1,3), Y, N, N, N }, { GL(ARB_texture_env_add), VER(1,3), Y, N, N, N }, { GL(ARB_texture_env_combine), VER(1,3), Y, N, N, N }, { GL(ARB_texture_env_crossbar), VER(1,4), Y, N, N, N }, { GL(ARB_texture_env_dot3), VER(1,3), Y, N, N, N }, { GL(ARB_texture_mirrored_repeat), VER(1,4), Y, N, N, N }, { GL(ARB_texture_non_power_of_two), VER(1,5), Y, N, N, N }, { GL(ARB_texture_rectangle), VER(0,0), Y, N, N, N }, { GL(ARB_transpose_matrix), VER(1,3), Y, N, Y, N }, { GL(ARB_vertex_buffer_object), VER(1,5), N, N, N, N }, { GL(ARB_vertex_program), VER(0,0), Y, N, N, N }, { GL(ARB_window_pos), VER(1,4), Y, N, N, N }, { GL(EXT_abgr), VER(0,0), Y, N, N, N }, { GL(EXT_bgra), VER(1,2), Y, N, N, N }, { GL(EXT_blend_color), VER(1,4), Y, N, N, N }, { GL(EXT_blend_equation_separate), VER(0,0), Y, N, N, N }, { GL(EXT_blend_func_separate), VER(1,4), Y, N, N, N }, { GL(EXT_blend_logic_op), VER(1,4), Y, N, N, N }, { GL(EXT_blend_minmax), VER(1,4), Y, N, N, N }, { GL(EXT_blend_subtract), VER(1,4), Y, N, N, N }, { GL(EXT_clip_volume_hint), VER(0,0), Y, N, N, N }, { GL(EXT_compiled_vertex_array), VER(0,0), N, N, N, N }, { GL(EXT_convolution), VER(0,0), N, N, N, N }, { GL(EXT_copy_texture), VER(1,1), Y, N, N, N }, { GL(EXT_cull_vertex), VER(0,0), N, N, N, N }, { GL(EXT_depth_bounds_test), VER(0,0), N, N, N, N }, { GL(EXT_draw_range_elements), VER(1,2), Y, N, Y, N }, { GL(EXT_fog_coord), VER(1,4), Y, N, N, N }, { GL(EXT_framebuffer_object), VER(0,0), Y, N, N, N }, { GL(EXT_multi_draw_arrays), VER(1,4), Y, N, Y, N }, { GL(EXT_packed_pixels), VER(1,2), Y, N, N, N }, { GL(EXT_paletted_texture), VER(0,0), Y, N, N, N }, { GL(EXT_pixel_buffer_object), VER(0,0), N, N, N, N }, { GL(EXT_point_parameters), VER(1,4), Y, N, N, N }, { GL(EXT_polygon_offset), VER(1,1), Y, N, N, N }, { GL(EXT_rescale_normal), VER(1,2), Y, N, N, N }, { GL(EXT_secondary_color), VER(1,4), Y, N, N, N }, { GL(EXT_separate_specular_color), VER(1,2), Y, N, N, N }, { GL(EXT_shadow_funcs), VER(1,5), Y, N, N, N }, { GL(EXT_shared_texture_palette), VER(0,0), Y, N, N, N }, { GL(EXT_stencil_two_side), VER(0,0), Y, N, N, N }, { GL(EXT_stencil_wrap), VER(1,4), Y, N, N, N }, { GL(EXT_subtexture), VER(1,1), Y, N, N, N }, { GL(EXT_texture), VER(1,1), Y, N, N, N }, { GL(EXT_texture3D), VER(1,2), Y, N, N, N }, { GL(EXT_texture_compression_dxt1), VER(0,0), Y, N, N, N }, { GL(EXT_texture_compression_s3tc), VER(0,0), Y, N, N, N }, { GL(EXT_texture_edge_clamp), VER(1,2), Y, N, N, N }, { GL(EXT_texture_env_add), VER(1,3), Y, N, N, N }, { GL(EXT_texture_env_combine), VER(1,3), Y, N, N, N }, { GL(EXT_texture_env_dot3), VER(0,0), Y, N, N, N }, { GL(EXT_texture_filter_anisotropic), VER(0,0), Y, N, N, N }, { GL(EXT_texture_lod), VER(1,2), Y, N, N, N }, { GL(EXT_texture_lod_bias), VER(1,4), Y, N, N, N }, { GL(EXT_texture_mirror_clamp), VER(0,0), Y, N, N, N }, { GL(EXT_texture_object), VER(1,1), Y, N, N, N }, { GL(EXT_texture_rectangle), VER(0,0), Y, N, N, N }, { GL(EXT_vertex_array), VER(0,0), Y, N, N, N }, { GL(3DFX_texture_compression_FXT1), VER(0,0), Y, N, N, N }, { GL(APPLE_packed_pixels), VER(1,2), Y, N, N, N }, { GL(APPLE_ycbcr_422), VER(0,0), Y, N, N, N }, { GL(ATI_draw_buffers), VER(0,0), Y, N, N, N }, { GL(ATI_text_fragment_shader), VER(0,0), Y, N, N, N }, { GL(ATI_texture_env_combine3), VER(0,0), Y, N, N, N }, { GL(ATI_texture_float), VER(0,0), Y, N, N, N }, { GL(ATI_texture_mirror_once), VER(0,0), Y, N, N, N }, { GL(ATIX_texture_env_combine3), VER(0,0), Y, N, N, N }, { GL(HP_convolution_border_modes), VER(0,0), Y, N, N, N }, { GL(HP_occlusion_test), VER(0,0), Y, N, N, N }, { GL(IBM_cull_vertex), VER(0,0), Y, N, N, N }, { GL(IBM_pixel_filter_hint), VER(0,0), Y, N, N, N }, { GL(IBM_rasterpos_clip), VER(0,0), Y, N, N, N }, { GL(IBM_texture_clamp_nodraw), VER(0,0), Y, N, N, N }, { GL(IBM_texture_mirrored_repeat), VER(0,0), Y, N, N, N }, { GL(INGR_blend_func_separate), VER(0,0), Y, N, N, N }, { GL(INGR_interlace_read), VER(0,0), Y, N, N, N }, { GL(MESA_pack_invert), VER(0,0), Y, N, N, N }, { GL(MESA_ycbcr_texture), VER(0,0), Y, N, N, N }, { GL(NV_blend_square), VER(1,4), Y, N, N, N }, { GL(NV_copy_depth_to_color), VER(0,0), Y, N, N, N }, { GL(NV_depth_clamp), VER(0,0), Y, N, N, N }, { GL(NV_fog_distance), VER(0,0), Y, N, N, N }, { GL(NV_fragment_program), VER(0,0), Y, N, N, N }, { GL(NV_fragment_program_option), VER(0,0), Y, N, N, N }, { GL(NV_fragment_program2), VER(0,0), Y, N, N, N }, { GL(NV_light_max_exponent), VER(0,0), Y, N, N, N }, { GL(NV_multisample_filter_hint), VER(0,0), Y, N, N, N }, { GL(NV_point_sprite), VER(0,0), Y, N, N, N }, { GL(NV_texgen_reflection), VER(0,0), Y, N, N, N }, { GL(NV_texture_compression_vtc), VER(0,0), Y, N, N, N }, { GL(NV_texture_env_combine4), VER(0,0), Y, N, N, N }, { GL(NV_texture_rectangle), VER(0,0), Y, N, N, N }, { GL(NV_vertex_program), VER(0,0), Y, N, N, N }, { GL(NV_vertex_program1_1), VER(0,0), Y, N, N, N }, { GL(NV_vertex_program2), VER(0,0), Y, N, N, N }, { GL(NV_vertex_program2_option), VER(0,0), Y, N, N, N }, { GL(NV_vertex_program3), VER(0,0), Y, N, N, N }, { GL(OES_read_format), VER(0,0), Y, N, N, N }, { GL(OES_compressed_paletted_texture),VER(0,0), Y, N, N, N }, { GL(SGI_color_matrix), VER(0,0), Y, N, N, N }, { GL(SGI_color_table), VER(0,0), Y, N, N, N }, { GL(SGI_texture_color_table), VER(0,0), Y, N, N, N }, { GL(SGIS_generate_mipmap), VER(1,4), Y, N, N, N }, { GL(SGIS_multisample), VER(0,0), Y, N, N, N }, { GL(SGIS_texture_border_clamp), VER(1,3), Y, N, N, N }, { GL(SGIS_texture_edge_clamp), VER(1,2), Y, N, N, N }, { GL(SGIS_texture_lod), VER(1,2), Y, N, N, N }, { GL(SGIX_blend_alpha_minmax), VER(0,0), Y, N, N, N }, { GL(SGIX_clipmap), VER(0,0), Y, N, N, N }, { GL(SGIX_depth_texture), VER(0,0), Y, N, N, N }, { GL(SGIX_fog_offset), VER(0,0), Y, N, N, N }, { GL(SGIX_shadow), VER(0,0), Y, N, N, N }, { GL(SGIX_shadow_ambient), VER(0,0), Y, N, N, N }, { GL(SGIX_texture_coordinate_clamp), VER(0,0), Y, N, N, N }, { GL(SGIX_texture_lod_bias), VER(0,0), Y, N, N, N }, { GL(SGIX_texture_range), VER(0,0), Y, N, N, N }, { GL(SGIX_texture_scale_bias), VER(0,0), Y, N, N, N }, { GL(SGIX_vertex_preclip), VER(0,0), Y, N, N, N }, { GL(SGIX_vertex_preclip_hint), VER(0,0), Y, N, N, N }, { GL(SGIX_ycrcb), VER(0,0), Y, N, N, N }, { GL(SUN_convolution_border_modes), VER(0,0), Y, N, N, N }, { GL(SUN_multi_draw_arrays), VER(0,0), Y, N, Y, N }, { GL(SUN_slice_accum), VER(0,0), Y, N, N, N }, { NULL }};/* global bit-fields of available extensions and their characteristics */static unsigned char client_glx_support[8];static unsigned char client_glx_only[8];static unsigned char direct_glx_only[8];static unsigned char client_gl_support[ __GL_EXT_BYTES ];static unsigned char client_gl_only[ __GL_EXT_BYTES ];/** * Bits representing the set of extensions that are enabled by default in all * direct rendering drivers. */static unsigned char direct_glx_support[8];/** * Highest core GL version that can be supported for indirect rendering. */static const unsigned gl_major = 1;static const unsigned gl_minor = 4;/* client extensions string */static const char * __glXGLXClientExtensions = NULL;static void __glXExtensionsCtr( void );static void __glXExtensionsCtrScreen( __GLXscreenConfigs *psc );static void __glXProcessServerString( const struct extension_info * ext, const char * server_string, unsigned char * server_support );/** * Set the state of a GLX extension. * * \param name Name of the extension. * \param name_len Length, in characters, of the extension name. * \param state New state (either enabled or disabled) of the extension. * \param supported Table in which the state of the extension is to be set. */static voidset_glx_extension( const struct extension_info * ext, const char * name, unsigned name_len, GLboolean state, unsigned char * supported ){ unsigned i; for ( i = 0 ; ext[i].name != NULL ; i++ ) { if ( (name_len == ext[i].name_len) && (strncmp( ext[i].name, name, name_len ) == 0) ) { if ( state ) { SET_BIT( supported, ext[i].bit ); } else { CLR_BIT( supported, ext[i].bit ); } return; } }}#define NUL '\0'#define SEPARATOR ' '/** * Convert the server's extension string to a bit-field. * * \param server_string GLX extension string from the server. * \param server_support Bit-field of supported extensions. * * \note * This function is used to process both GLX and GL extension strings. The * bit-fields used to track each of these have different sizes. Therefore, * the data pointed by \c server_support must be preinitialized to zero. */static void__glXProcessServerString( const struct extension_info * ext, const char * server_string, unsigned char * server_support ){ unsigned base; unsigned len; for ( base = 0 ; server_string[ base ] != NUL ; /* empty */ ) { /* Determine the length of the next extension name. */ for ( len = 0 ; (server_string[ base + len ] != SEPARATOR) && (server_string[ base + len ] != NUL) ; len++ ) { /* empty */ } /* Set the bit for the extension in the server_support table. */ set_glx_extension( ext, & server_string[ base ], len, GL_TRUE, server_support ); /* Advance to the next extension string. This means that we skip * over the previous string and any trialing white-space. */ for ( base += len ; (server_string[ base ] == SEPARATOR) && (server_string[ base ] != NUL) ; base++ ) { /* empty */
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